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More copies of this ISBNReal-Time Renderingby Toma Akenine Moller
Synopses & ReviewsBook News Annotation:The third edition of this textbook on 3-D rendering in computer
animation has been expanded to include new programming algorithms and
shading technologies that have been introduced in recent years.
Akenine-Möller (Lund U., Sweden), Haines (Autodesk, Inc.) and Hoffman
(Activision) aim most of this information toward designers of video
games and computer animators, although a strong mathematic foundation
is also assumed in some of the more advanced chapters (a review of
linear algebra and trigonometry is included). Chapters on ambient
occlusion, displacement mapping and global subsurface scattering are
also presented.
Annotation ©2008 Book News, Inc., Portland, OR (booknews.com) Synopsis:Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.: Download Figures What Our Readers Are SayingBe the first to add a comment for a chance to win!Product Details
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