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Developing Games in Java (Nrg -- Programming)

by David Brackeen

Developing Games in Java (Nrg -- Programming) Cover

ISBN13: 9781592730056
ISBN10: 1592730051
All Product Details

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Synopses & Reviews

Publisher Comments:

If you already have Java programming experience and are looking to program games, this book is for you. David Brackeen, along with co-authors Bret Barker and Lawrence Vanhelsuwe, show you how to make fast, full-screen action games such as side scrollers and 3D shooters. Key features covered in this book include Java 2 game programming techniques, including latest 2D graphics and sound technologies, 3D graphics and scene management, path-finding and artificial intelligence, collision detection, game scripting using BeanShell, and multi-player game engine creation.

Synopsis:

Learn Java programming and how it works in game development.
- Teaches game programming using Java - combining the code with 3D graphics.
- Create a complete 3D shooter game by completing this book.
- Add smart Artificial Intelligence and smooth Multi-Player capabilities to a game.
- Master techniques for full-screen graphics, hardware-accelerated images, and cool sound effects.

Synopsis:

With this text, readers can learn Java programming and how it works in game development.

About the Author

David Brackeen grew up in Texas and has a B.S. in Computer Science from the University of North Texas. He has created many games, level editors, and multimedia products in Java, including Scared (a 3D shooter game) and Race3d (a 3D racing engine used in several games). He will neither confirm nor deny allegations that he ever drank rainwater from a shoe. He currently resides in Los Angeles, but you can find him at www.brackeen.com.

What Our Readers Are Saying

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Average customer rating based on 1 comment:

akqz2000, January 30, 2007 (view all comments by akqz2000)
This book is very good book, any one know java and want to be a good 3D game developer can start from this book. It cover 2D and 3D game basics. In addition, it introduce you to some basics of AI.
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(1 of 2 readers found this comment helpful)

Product Details

ISBN:
9781592730056
Author:
Brackeen, David
Publisher:
New Riders Publishing
Location:
Boston
Subject:
Programming Languages - Java
Subject:
Computer games
Subject:
Java
Subject:
Computer Graphics - Game Programming
Subject:
Programming - Games
Subject:
Computer Languages-Java
Copyright:
Edition Description:
Trade paper
Series:
New Riders Games
Series Volume:
no. 2
Publication Date:
August 2003
Binding:
TRADE PAPER
Grade Level:
General/trade
Language:
English
Illustrations:
Yes
Pages:
1008
Dimensions:
9.06x7.40x1.66 in. 3.51 lbs.

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Related Aisles

Developing Games in Java (Nrg -- Programming) New Trade Paper
0 stars - 0 reviews
$64.99 In Stock
Product details 1008 pages New Riders Publishing - English 9781592730056 Reviews:
"Synopsis" by , Learn Java programming and how it works in game development.
- Teaches game programming using Java - combining the code with 3D graphics.
- Create a complete 3D shooter game by completing this book.
- Add smart Artificial Intelligence and smooth Multi-Player capabilities to a game.
- Master techniques for full-screen graphics, hardware-accelerated images, and cool sound effects.
"Synopsis" by , With this text, readers can learn Java programming and how it works in game development.
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