|
|
||
![]() |
||
| HELP | ||
|
$39.99
TRADE PAPER, NEW
Ships in 1 to 3 days
More copies of this ISBN:Thinking Animation: Bridging the Gap Between 2D and CGby Angie Jones
Synopses & ReviewsPublisher Comments:Learn how to think before you animate. Thinking Animation is a one-of-a-kind book that emphasizes how artists can use traditional animation techniques and principles with the computer generated animation technology of today. Written by seasoned animators with experience in both 2D and CG, Thinking Animation is an exquisite guide aimed at experienced animators; however, the skills taught within are still accessible and valuable to the novice animator. This full-color book includes numerous interviews with experienced contributing authors from a wide range of backgrounds, including stop-motion, visual effects, traditional animation, and CG. Thinking Animation is non-software specific. It contains a history of the field of animation as well as insight into how CG studios operate. It embraces the future of animating with the computer while still retaining the core values that traditional animators use as formulas and principles. Synopsis:"Thinking Animation: Bridging the Path Between 2D and CG" teaches readers how to think before they animate. Featuring current and pertinent content the book emphasizes using traditional animation techniques and principles with today's computer generated animation technology. Written for beginner and experts alike, the book provides useful, up-to-date techniques that readers can apply directly to their animation. Loaded with full-color images, tutorials, and interviews with experienced contributing authors from a wide range of backgrounds, the book is non-software specific and also contains a history of the field of animation as well as insight into how today's CG studios operate. About the AuthorAn author has not yet been signed for this book. Table of ContentsPart I. Foundation 1. Fleas on the Shoulders of Giants 2. Tell Me a Story 3. The Good, the Bad, and the Just Plain Annoying Part II. Animation 4. The Thursday Animator 5. Every Frame Counts 6. Acting in the Moment, Again and Again and Again Part III. And Now a Word from the Producer 7. Studio Politics: When Push Comes to Stab 8. The End of the Beginning 9. Indexes Part IV. History and Production Notes
What Our Readers Are SayingBe the first to add a comment for a chance to win!Product Details
| ||||||||||||
|
| |||||||||||||
|
|
|||||||||||||