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Uml Explained (01 Edition)by Kendall Scott
Synopses & ReviewsPlease note that used books may not include additional media (study guides, CDs, DVDs, solutions manuals, etc.) as described in the publisher comments.
UML Explained is an approachable, non-technical introduction to the Unified Modeling Language (UML), the standard graphical notation for modeling the elements, structure, and behaviors of object-oriented software systems.
Assuming no prior knowledge of the UML, object-oriented design, or programming fundamentals, this book fully explains basic concepts and terminology such as objects, classes, and use cases. It shows how the UML integrates with an iterative and incremental process. Numerous sample UML diagrams and a running example throughout the book help you understand how to apply the UML to real-world software development. Also included is a comprehensive glossary of important terms.
You will learn about such essentials as:
Whether you are a non-technical professional who needs to understand software development activities within the workplace or a system designer who has never worked with the UML before, UML Explained is the perfect place to start.
Book News Annotation:
A non-technical introduction to the Unified Modeling Language (UML), the standard graphical notation for modeling the elements, structure, and behaviors, or object-oriented software systems. The author explains the basic concepts of objects and classes, and shows how the UML integrates within an iterative and incremental process.
Annotation c. Book News, Inc., Portland, OR (booknews.com)
A clear and thorough introductory explanation of the industry standard Unified Modeling Language (UML) is ideal for those with minimal technical background.
About the Author
Kendall Scott is a UML trainer and consultant. With more than sixteen years of experience as a technical writer, he is skilled in converting complex, technical material into understandable and easy-to-use manuals.
Table of Contents
Organization of This Book.
1. Why the UML?
2. The UML and Process.
3. Identifying Relevant Real-World Things.
4. Capturing Requirements.
5. Expressing How Things Work Together.
6. Refining the Structure of Things.
7. Describing Flows.
8. Tracking the Lives of Things.
9. Showing How Groups of Things Work Together.
10. Describing How Things Will Be Built.
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