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The Ves Handbook of Visual Effects: Industry Standard Vfx Practices and Procedures

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The Ves Handbook of Visual Effects: Industry Standard Vfx Practices and Procedures Cover

 

Synopses & Reviews

Publisher Comments:

Wisdom from the best and the brightest in the industry, this visual effects bible belongs on the shelf of anyone working in or aspiring to work in VFX. The book covers techniques and solutions all VFX artists, producers, and supervisors need to know, from preproduction, to digital character creation and compositing of both live-action and CG elements. In-depth lessons on stereoscopic moviemaking, color management and digital intermediates are included, as well as chapters on interactive games and full animation authored by artists from EA and Dreamworks respectively. Written by 88 top leading visual effects practitioners and covering everything about visual effects  from pre-production, production, and post-production. Simply a must-have book for anyone working in or wanting to work in the VFX industry.

A Note on the Kindle Version: :There are several images throughout chapters 3, 5, 6, and 7 that are not visible in the Kindle edition of this book due to rights restrictions.:

Special Thanks: The completion of this book required the efforts of many hardworking, talented and dedicated people in order to help it become a reality. Accordingly, the VES and Focal Press would like to offer very special thanks to all of our team Captains and Co-Captains:

Chapter 1:       Michael Fink, Captain                        Jacquelyn Ford Morie, Co-Captain

Chapter 2:       Scott Squires, Captain                        Mat Beck, Co-Captain

Chapter 3:    Bill Taylor

Chapter 4:    John Root, Captain                    Demian Gordon, Co-Captain

Chapter 5:    Rob Engle, Captain                     Lenny Lipton, Co-Captain

Chapter 6:    Marshall Krasser, Captain

Chapter 7:    Kevin Rafferty, Captain

Chapter 8:    Richard Taylor, Captain                     Habib Zargarpour, Co-Captain

Chapter 9:    Stephan V. Bugaj, Captain                     Lyndon Barrois, Co-Captain

Chapter 10:   Dan Novy, Captain                      Stephan V. Bugaj, Co-Captain

Additionally,  we would like to thank Ron Brinkmann and Lenny Lipton for the exhaustive efforts in compiling the Glossary

* Authoritative field guide from the renowned Visual Effects Society provides techniques and insight from the best of the best in VFX * 4 color presentation and visuals from Hollywood feature films provide readers with inspiration * Learn additional skills from the bonus chapters available on www. VESHandbookofVFX.com

Synopsis:

The Handbook of Visual Effects is the most complete depository for visual effects techniques and best practices available today. It is filled with hard facts and techniques learned from research, trial and error, and practical experience. Contained in these pages are the tricks, short cuts, lessons, best practices, and wisdom garnered throughout the history of visual effects. Wisdom from the best and the brightest in the industry, this visual effects bible belongs on the shelf of anyone working in or aspiring to work in VFX. The book covers techniques and solutions all VFX artists, producers, and supervisors need to know, from preproduction, to digital character creation and compositing of both live-action and CG elements.  In-depth lessons on stereoscopic moviemaking, color management, and digital intermediates are included, as well as chapters on interactive games and full animation authored by artists and experts. Written by 89 top leading visual effects practitioners and covering everything about visual effects from preproduction, production, and postproduction.  Simply a must-have book for anyone working in or wanting to work in the VFX industry.

 * Authoritative field guide from the renowned Visual Effects Society provides techniques and insight from the best of the best in VFX  * 4 color presentation and visuals from Hollywood feature films provide inspiration  * Learn additional skills from the bonus chapters available on www.VESHandbookofVFX.com

About the Author

JEFFREY A. OKUN has just completed the visual effects work on the 20th Century Fox’s, The Day The Earth Stood Still Jeff was charged with creating invisible effects for the film, for which he was nominated for his 3rd Visual Effects Society award. The mission statement for this project was, ‘If the audience sees a visual effect then we have ruined the film’ - which is pretty difficult when you consider that spaceships, aliens, giant robots and nanotech killer insects were required for the project. The over 500 visual effects for this feature film include virtual characters, set extensions, full 3D photorealistic sequences, traditional matte paintings and creating spectacular action ‘beats’ that propel the story forward. Additionally Jeff employed science fact based CGI flocking systems based on chaos theory. Okun is known for creating ‘organic’ and invisible effects, as well as spectacular ‘tent-pole’ visual effects that blend seamlessly into the storytelling aspect of the project. “I feel that my job is not to showcase what can be done with the technology but to serve the story above all else.” Okun has also worked on wide-ranging effects as seen in such award winning films as BLOOD DIAMOND, THE LAST SAMURAI, STARGATE, SPHERE, RED PLANET, DEEP BLUE SEA, LOLITA, and THE LAST STARFIGHTER. (For a full list of credits please refer to his CV.) His credits also include ground breaking music videos from such varied artists as Sting, The Beatles, Jimi Hendrix, Janet Jackson, Wayne Newton, Bryan Adams, Amy Grant, Dolly Parton, Prince, Michael Jackson, the Neville Brothers and Rod Stewart. Additionally Jeff created visual effects tracking and bidding software that is in wide use within the industry, as well as the revolutionary visual effects technique dubbed the "PeriWinkle Effect" and the "Pencil Effect", which has been used in many projects to help achieve more a realistic sense of danger and more accurate budgets. Jeff is the Chair of the Visual Effects Society, and also served as chair of the VES Awards Committee, having spear-headed the creation of the Awards. He is a respected member of the Visual Effects Branch of the Academy of Motion Picture Arts & Sciences, the Academy of Television Arts and Science and BAFTA. He is currently editing the VES Handbook of Visual Effects, due to be published in early 2010.Ms. Zwerman is a highly respected Visual Effects Producer with an outstanding record of accomplishments in film production and visual effects. She began her career in film in New York, where she quickly rose through the ranks from Production Assistant to Assistant Director and Unit Production Manager in both films and commercials. She won a Grammy Award for “Best Concept Music Video” for producing the music video I’m Fat, starring Weird Al Yankovic. After moving to Hollywood she worked for several years as UPM and Post-Production Manager before making the leap to VFX Producer on the film Tall Tale. Since then, her credit has appeared on a successsion of high-profile feature motion pictures such as The Guardian, Men of Honor, Alien Resurrection, and Broken Arrow. She is a member of the Directors Guild of America, the Producers Guild of America, and the Visual Effects Society. She is very active in these organizations: Chairperson of the Directors Guild of America’s AD/UPM VFX/Digital Technology Committee (DGA); a board member of the Producers Guild of America’s New Media Council (PGA); and Chair of the Visual Effects Society’s Special Projects(VES). Over the past ten years she has planned and hosted numerous technology and visual effects seminars for these organizations and was honored with a Directors Guild of America Honor Plaque for extraordinary service to the guild’s Technology Council. She continues to share her knowledge by leading VFX seminars at universities and film schools, teaching visual effects techniques to young professionals just entering the entertainment industry

Susan Zwerman is a highly respected Visual Effects Producer who has been producing visual effects for more than 20 years. She is also a well-known seminar leader and author.

Table of Contents

What is a Visual Effect; Brief History of Visual Effects; Preproduction; Breaking Down a Script; The First Meeting with the Filmmakers; Working with an Art Department for VFX Design; Previsualization; Shooting; Working on the Set; Blue and Green Screen; Special Mechanical Effects; On-Set Data Acquisition; Camera and Capture Specifications; 3-D Stereo; Second Unit and VFX Photography; Miniatures; Forced Perspective Miniature; Performance and Motion Capture; Postproduction; Resolution and Image Format Considerations and Postproduction Pipelines (4K & 2K); Digital Intermediate; Color and Data Management; Film Scanning/Recording; VFX Editorial; Image Compression/file formats for postproduction; Compositing of live-action elements; Matte Painting/Creative Environments; Digital Element Creation; Digital Element Creation; Introduction to Computer Graphics for VFX; Digital Characters; Digital FX; Lighting/Compositing CG Elements; Crowd Generation and Simulation Techniques; 3D Products/Systems; CG Prosthetics and Actor Elements; Interactive Games; Full Animation; Other Workflow Considerations;

Product Details

ISBN:
9780240812427
Author:
Okun, Jeffery A.
Publisher:
Focal Press
Editor:
Zwerman, Susan
Editor:
Squires, Scott
Subject:
Film & Video - Direction & Production
Subject:
Computer Graphics - General
Subject:
Film and Television-Production
Publication Date:
20100731
Binding:
TRADE PAPER
Language:
English
Illustrations:
Y
Pages:
960
Dimensions:
9.25 x 7.5 in

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Related Subjects

Arts and Entertainment » Film and Television » Production » General
Arts and Entertainment » Photography » Technique
Computers and Internet » Software Engineering » Game Design

The Ves Handbook of Visual Effects: Industry Standard Vfx Practices and Procedures New Trade Paper
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$77.50 In Stock
Product details 960 pages Focal Press - English 9780240812427 Reviews:
"Synopsis" by , The Handbook of Visual Effects is the most complete depository for visual effects techniques and best practices available today. It is filled with hard facts and techniques learned from research, trial and error, and practical experience. Contained in these pages are the tricks, short cuts, lessons, best practices, and wisdom garnered throughout the history of visual effects. Wisdom from the best and the brightest in the industry, this visual effects bible belongs on the shelf of anyone working in or aspiring to work in VFX. The book covers techniques and solutions all VFX artists, producers, and supervisors need to know, from preproduction, to digital character creation and compositing of both live-action and CG elements.  In-depth lessons on stereoscopic moviemaking, color management, and digital intermediates are included, as well as chapters on interactive games and full animation authored by artists and experts. Written by 89 top leading visual effects practitioners and covering everything about visual effects from preproduction, production, and postproduction.  Simply a must-have book for anyone working in or wanting to work in the VFX industry.

 * Authoritative field guide from the renowned Visual Effects Society provides techniques and insight from the best of the best in VFX  * 4 color presentation and visuals from Hollywood feature films provide inspiration  * Learn additional skills from the bonus chapters available on www.VESHandbookofVFX.com

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