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Samuel Sattin: IMG Nanny of the Corn



Fear was my gateway to becoming interested in stories. My nanny growing up, a Scottish expat named Jackie with a fox pelt of red hair and a manic... Continue »
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Hollywood Gamers: Digital Convergence in the Film and Video Game Industries

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Hollywood Gamers: Digital Convergence in the Film and Video Game Industries Cover

 

Synopses & Reviews

Publisher Comments:

For years, major film studios have licensed products related to their most popular films; video game spin-offs have become an important part of these licensing practices. Where blockbuster films are concerned, the video game release has become the rule rather than the exception. In Hollywood Gamers, Robert Alan Brookey explores the business conditions and technological developments that have facilitated the convergence of the film and video game industries. Brookey treats video games as rhetorical texts and critically examines several games to determine how specific industrial conditions are manifest in game design. Among the games (and films) discussed are Lord of the Rings, The Godfather, Spider-Man, and Iron Man.

Synopsis:

Video game design and the video gaming community share the limelight in this study of the convergence of video games and movies such as Lord of the Rings, The Godfather, Kingdom Hearts, Spiderman, and Ironman. Robert Alan Brookey addresses video games as both narrative text and lived practice to argue that video games based on movies use a rhetoric in which game play involves the players in the construction of narrative messages that support corporate interests. Rather than escaping the influences of traditional media or passively receiving such messages, players are incorporated into the political economy of the video game or film franchise.

Product Details

ISBN:
9780253222312
Author:
Brookey, Robert Alan
Publisher:
Indiana University Press
Subject:
Film & Video - General
Subject:
Animation
Subject:
Television & Video
Subject:
Film and Television-Reference
Publication Date:
20100831
Binding:
TRADE PAPER
Language:
English
Pages:
188
Dimensions:
8.66x6.54x.54 in. .55 lbs.

Related Subjects

Arts and Entertainment » Film and Television » Animation » General
Arts and Entertainment » Film and Television » Reference
Engineering » Communications » Video
History and Social Science » Sociology » Media
Hobbies, Crafts, and Leisure » Games » Video Games
Religion » Comparative Religion » General

Hollywood Gamers: Digital Convergence in the Film and Video Game Industries New Trade Paper
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Product details 188 pages Indiana University Press - English 9780253222312 Reviews:
"Synopsis" by , Video game design and the video gaming community share the limelight in this study of the convergence of video games and movies such as Lord of the Rings, The Godfather, Kingdom Hearts, Spiderman, and Ironman. Robert Alan Brookey addresses video games as both narrative text and lived practice to argue that video games based on movies use a rhetoric in which game play involves the players in the construction of narrative messages that support corporate interests. Rather than escaping the influences of traditional media or passively receiving such messages, players are incorporated into the political economy of the video game or film franchise.
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