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Design Research: Methods and Perspectives

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Synopses & Reviews

Publisher Comments:

The tools of design research, writes Brenda Laurel, will allow designers "to claim and direct the power of their profession." Often neglected in the various curricula of design schools, the new models of design research described in this book help designers to investigate people, form, and process in ways that can make their work more potent and more delightful. "At the very least," Peter Lunenfeld writes in the preface, "design research saves us from reinventing the wheel. At its best, a lively research methodology can reinvigorate the passion that so often fades after designers join the profession."

The goal of the book is to introduce designers to the many research tools that can be used to inform design as well as to ideas about how and when to deploy them effectively. The chapter authors come from diverse institutions and enterprises, including Stanford University, MIT, Intel, Maxis, Studio Anybody, Sweden's HUMlab, and Big Blue Dot. Each has something to say about how designers make themselves better at what they do through research, and illustrates it with real world examples?case studies, anecdotes, and images. Topics of this multi-voice conversation include qualitative and quantitative methods, performance ethnography and design improvisation, trend research, cultural diversity, formal and structural research practice, tactical discussions of design research process, and case studies drawn from areas as unique as computer games, museum information systems, and movies. Interspersed throughout the book are one-page "demos," snapshots of the design research experience. Design Research charts the paths from research methods to research findings to design principles to designresults and demonstrates the transformation of theory into a richly satisfying and more reliably successful practice.

Review:

"We live in perhaps the most overtly (and, possibly, overly) designed time in human history. Design touches us all, regardless of career, country, or social status. If you want to understand the impace of design on your everyday life, the ways in which design research can make you a more effective creator of designed artifacts, or the ways in which those artifacts can best be brought to consumers, the essays collected in Brenda Laurel's Design Research are a great place to start. Whether you make things, sell things, study things, or use things, Laurel's latest offers a unique and powerful historical, analytical, personal, and practical overview of this vital field." Warren Spector, Studio Director, Ion Storm

Review:

"Bravo! This truly is a remarkable book about one of the most significant design practices of the 21st century. It will push and test your knowledge about the role and the value of design. A must-read if you are serious about redesigning the future." Clement Mok, Founder, Studio Archetype, and President, American Institute of Graphic Arts

Review:

"If you work on any aspects of design, from the creative or implementation sides, in print or on the Web, this is a book to turn your career inside out with serious examination and reflection." Book Bytes

Synopsis:

The goal of the book is to introduce designers to the many research tools that can be used to inform design as well as to ideas about how and when to deploy them effectively. The chapter authors come from diverse institutions and enterprises, including Stanford University, MIT, Intel, Maxis, Studio Anybody, Sweden's HUMlab, and Big Blue Dot. Each has something to say about how designers make themselves better at what they do through research, and illustrates it with real world examples--case studies, anecdotes, and images. Topics of this multi-voice conversation include qualitative and quantitative methods, performance ethnography and design improvisation, trend research, cultural diversity, formal and structural research practice, tactical discussions of design research process, and case studies drawn from areas as unique as computer games, museum information systems, and movies. Interspersed throughout the book are one-page demos, snapshots of the design research experience. Design Research charts the paths from research methods to research findings to design principles to design results and demonstrates the transformation of theory into a richly satisfying and more reliably successful practice.

Synopsis:

How the tools of design research can involve designers more directly with objects, products and services they design; from human-centered research methods to formal experimentation, process models, and application to real world design problems.

Synopsis:

andlt;Pandgt;How the tools of design research can involve designers more directly with objects, products and services they design; from human-centered research methods to formal experimentation, process models, and application to real world design problems.andlt;/Pandgt;

Synopsis:

andlt;Pandgt;The tools of design research, writes Brenda Laurel, will allow designers "to claim and direct the power of their profession." Often neglected in the various curricula of design schools, the new models of design research described in this book help designers to investigate people, form, and process in ways that can make their work more potent and more delightful. "At the very least," Peter Lunenfeld writes in the preface, "design research saves us from reinventing the wheel. At its best, a lively research methodology can reinvigorate the passion that so often fades after designers join the profession."The goal of the book is to introduce designers to the many research tools that can be used to inform design as well as to ideas about how and when to deploy them effectively. The chapter authors come from diverse institutions and enterprises, including Stanford University, MIT, Intel, Maxis, Studio Anybody, Sweden?s HUMlab, and Big Blue Dot. Each has something to say about how designers make themselves better at what they do through research, and illustrates it with real world examples--case studies, anecdotes, and images. Topics of this multi-voice conversation include qualitative and quantitative methods, performance ethnography and design improvisation, trend research, cultural diversity, formal and structural research practice, tactical discussions of design research process, and case studies drawn from areas as unique as computer games, museum information systems, and movies. Interspersed throughout the book are one-page "demos," snapshots of the design research experience. Design Research charts the paths from research methods to research findings to design principles to design results and demonstrates the transformation of theory into a richly satisfying and more reliably successful practice.andlt;/Pandgt;

Synopsis:

The tools of design research, writes Brenda Laurel, will allow designers to claim and direct the power of their profession. Often neglected in the various curricula of design schools, the new models of design research described in this book help designers to investigate people, form, and process in ways that can make their work more potent and more delightful. At the very least, Peter Lunenfeld writes in the preface, design research saves us from reinventing the wheel. At its best, a lively research methodology can reinvigorate the passion that so often fades after designers join the profession.

About the Author

Brenda Laurel is Chair of the graduate Media Design Program at Art Center College of Design in Pasadena, California and was the co-founder of Purple Moon. She is the author of Utopian Entrepreneur.

Product Details

ISBN:
9780262122634
Editor:
Laurel, Brenda
Preface:
Lunenfeld, Peter
Editor:
Laurel, Brenda
Author:
Lunenfeld, Peter
Author:
Laurel, Brenda
Publisher:
MIT Press (MA)
Location:
Cambridge, Mass.
Subject:
Industrial Design - General
Subject:
Engineering design
Subject:
Design - General
Subject:
General
Subject:
Science Reference-Technology
Series:
Design Research
Series Volume:
no. 55
Publication Date:
20031031
Binding:
HARDCOVER
Grade Level:
from 17
Language:
English
Illustrations:
212 illus., color throughout
Pages:
336
Dimensions:
9 x 7 in

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Related Subjects

Arts and Entertainment » Art » Graphic Arts » Graphic Arts Technique Manuals
Arts and Entertainment » Art » Graphic Design
Arts and Entertainment » Art » Style and Design
Computers and Internet » Desktop Publishing » General
Engineering » Engineering » General Engineering
Humanities » Philosophy » General
Reference » Science Reference » Technology

Design Research: Methods and Perspectives New Hardcover
0 stars - 0 reviews
$49.95 In Stock
Product details 336 pages MIT Press - English 9780262122634 Reviews:
"Review" by , "We live in perhaps the most overtly (and, possibly, overly) designed time in human history. Design touches us all, regardless of career, country, or social status. If you want to understand the impace of design on your everyday life, the ways in which design research can make you a more effective creator of designed artifacts, or the ways in which those artifacts can best be brought to consumers, the essays collected in Brenda Laurel's Design Research are a great place to start. Whether you make things, sell things, study things, or use things, Laurel's latest offers a unique and powerful historical, analytical, personal, and practical overview of this vital field."
"Review" by , "Bravo! This truly is a remarkable book about one of the most significant design practices of the 21st century. It will push and test your knowledge about the role and the value of design. A must-read if you are serious about redesigning the future."
"Review" by , "If you work on any aspects of design, from the creative or implementation sides, in print or on the Web, this is a book to turn your career inside out with serious examination and reflection."
"Synopsis" by , The goal of the book is to introduce designers to the many research tools that can be used to inform design as well as to ideas about how and when to deploy them effectively. The chapter authors come from diverse institutions and enterprises, including Stanford University, MIT, Intel, Maxis, Studio Anybody, Sweden's HUMlab, and Big Blue Dot. Each has something to say about how designers make themselves better at what they do through research, and illustrates it with real world examples--case studies, anecdotes, and images. Topics of this multi-voice conversation include qualitative and quantitative methods, performance ethnography and design improvisation, trend research, cultural diversity, formal and structural research practice, tactical discussions of design research process, and case studies drawn from areas as unique as computer games, museum information systems, and movies. Interspersed throughout the book are one-page demos, snapshots of the design research experience. Design Research charts the paths from research methods to research findings to design principles to design results and demonstrates the transformation of theory into a richly satisfying and more reliably successful practice.
"Synopsis" by , How the tools of design research can involve designers more directly with objects, products and services they design; from human-centered research methods to formal experimentation, process models, and application to real world design problems.
"Synopsis" by , andlt;Pandgt;How the tools of design research can involve designers more directly with objects, products and services they design; from human-centered research methods to formal experimentation, process models, and application to real world design problems.andlt;/Pandgt;
"Synopsis" by , andlt;Pandgt;The tools of design research, writes Brenda Laurel, will allow designers "to claim and direct the power of their profession." Often neglected in the various curricula of design schools, the new models of design research described in this book help designers to investigate people, form, and process in ways that can make their work more potent and more delightful. "At the very least," Peter Lunenfeld writes in the preface, "design research saves us from reinventing the wheel. At its best, a lively research methodology can reinvigorate the passion that so often fades after designers join the profession."The goal of the book is to introduce designers to the many research tools that can be used to inform design as well as to ideas about how and when to deploy them effectively. The chapter authors come from diverse institutions and enterprises, including Stanford University, MIT, Intel, Maxis, Studio Anybody, Sweden?s HUMlab, and Big Blue Dot. Each has something to say about how designers make themselves better at what they do through research, and illustrates it with real world examples--case studies, anecdotes, and images. Topics of this multi-voice conversation include qualitative and quantitative methods, performance ethnography and design improvisation, trend research, cultural diversity, formal and structural research practice, tactical discussions of design research process, and case studies drawn from areas as unique as computer games, museum information systems, and movies. Interspersed throughout the book are one-page "demos," snapshots of the design research experience. Design Research charts the paths from research methods to research findings to design principles to design results and demonstrates the transformation of theory into a richly satisfying and more reliably successful practice.andlt;/Pandgt;
"Synopsis" by , The tools of design research, writes Brenda Laurel, will allow designers to claim and direct the power of their profession. Often neglected in the various curricula of design schools, the new models of design research described in this book help designers to investigate people, form, and process in ways that can make their work more potent and more delightful. At the very least, Peter Lunenfeld writes in the preface, design research saves us from reinventing the wheel. At its best, a lively research methodology can reinvigorate the passion that so often fades after designers join the profession.
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