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Developing Flex 4 Components: Using ActionScript & MXML to Extend Flex and Air Applications (Developer's Library)

Developing Flex 4 Components: Using ActionScript & MXML to Extend Flex and Air Applications (Developer's Library) Cover


Synopses & Reviews

Publisher Comments:

The Complete Insider’s Guide to Building State-of-the-Art Components with Adobe’s Flex 4 Platform


“So many Flex books gloss over the details of component development, or focus just on MXML. Mike Jones has bucked tradition and written a book that can actually help beginning as well as experienced Flex developers. Mike covers topics that are not found in other books. This book is not on my shelf, it’s on my desk next to my keyboard.”

--Adrian Pomilio, UX Developer, Railinc Corp., Cary NC


“Finally, a book that covers Flex components from the ground up. I’ve been working with Flex for several years, but I have to admit that I’ve never quite grasped component development fully, let alone their styling, packaging, and distribution. Thanks for this book, Mike; it was long overdue!”

--Stefan Richter, Editor,; Founder, muchosmedia ltd


Using Adobe’s Flex 4 framework, developers can build rich, immersive solutions more easily and quickly than ever. Much of Flex 4’s remarkable power is based on its component-based approach. Adobe provides many components “out of the box,” but you can accomplish even more by building your own. In Developing Flex 4 Components , world-renowned Flex and Flash developer Mike Jones thoroughly demystifies all facets of Flex component development, showing how to quickly create and deliver high-value components to the widest possible audience.


Jones introduces the Flex 4 component architecture, reviews its built-in components, and shows how they can be extended or incorporated into new components. Next, he walks through developing components from scratch, covering issues ranging from events to skinning. Finally, he turns to distribution, introducing best practices for everything from integration to documentation.


Jones draws on nearly 15 years’ experience developing with Flex and Flash. You’ll find extensive sample code, plus dozens of practical tips that are available nowhere else. After reading this book, you’ll be able to


•  Set up your Flex and Flash Builder development environment

•  Understand key differences between Flex 3 and Flex 4 component frameworks

•  Learn how Flex components are typically structured, developed, and rendered

•  Leverage ActionScript and MXML to quickly create components

•  Implement view states, transitions, effects, and events

•  Manipulate and store complex data collections

•  Use Flex 4’s FXG and MXMLG to support skinning and styling

•  Create components with Flash Professional CS5’s drawing tools

•  Integrate components with Flash Builder

•  Package components for easy distribution with or without source code

•  Streamline implementation with manifests, design view extensions, and metadata


If you’re an experienced Flash, Flex, or AIR developer, this book will help you create any component you can imagine--and deliver solutions others can only dream about.


About the Author

Mike Jones (Haslemere, England, UK) has been developing for the Flash platform for over 12 years, since the days of Futurewave Splash, the earliest versions of Flash. He now specializes in consulting on, presenting, and developing rich media solutions for a wide range of clients. Jones often speaks on Flex, AIR, and Flash technologies at user groups and major Adobe development conferences, including Flash on the Beach and Adobe MAX Europe.

Table of Contents


Part I: Overview and Installation

Chapter 1: Getting Started

Chapter 2: The MX Components

Part II: Developing Components

Chapter 3: Anatomy of a Component

Chapter 4: Creating Your First Component

Chapter 5: Managing States

Chapter 6: Effects and Transitions

Chapter 7: Metadata

Chapter 8: Events

Chapter 9: Data Binding

Chapter 10: Skinning and Styling

Chapter 11: Flex Component Creation in Flash

Part III: Distribution

Chapter 12: Integrating Components with Flex Builder 3

Chapter 13: The Flex Library Project

Chapter 14: Documentation


Appendix A

Product Details

MXML to Extend Flex and AIR Applications
Addison-Wesley Professional
Jones, Mike
Programming Languages - General
Software Engineering - Programming and Languages
Edition Description:
Trade paper
Developer's Library
Publication Date:
Grade Level:
Professional and scholarly
9 x 6.95 x 0.705 in 522 gr

Related Subjects

Computers and Internet » Internet » Application Development
Computers and Internet » Internet » General
Computers and Internet » Internet » Information
Computers and Internet » Internet » Web » Site Design
Computers and Internet » Internet » Web Applications
Computers and Internet » Software Engineering » Programming and Languages

Developing Flex 4 Components: Using ActionScript & MXML to Extend Flex and Air Applications (Developer's Library)
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Product details 336 pages Addison-Wesley Professional - English 9780321604132 Reviews:
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