Star Wars Sale
 
 

Special Offers see all

Enter to WIN!

Weekly drawing for $100 credit. Subscribe to PowellsBooks.news for a chance to win.
Privacy Policy

More at Powell's


Recently Viewed clear list


Original Essays | June 20, 2014

Lauren Owen: IMG The Other Vampire



It's a wild and thundery night. Inside a ramshackle old manor house, a beautiful young girl lies asleep in bed. At the window, a figure watches... Continue »
  1. $18.90 Sale Hardcover add to wish list

    The Quick

    Lauren Owen 9780812993271

spacer
Qualifying orders ship free.
$34.99
New Trade Paper
Ships in 1 to 3 days
Add to Wishlist
Available for In-store Pickup
in 7 to 12 days
Qty Store Section
1 Remote Warehouse General- General

More copies of this ISBN

Other titles in the Voices That Matter series:

From Idea to App: Creating IOS Ui, Animations, and Gestures

by

From Idea to App: Creating IOS Ui, Animations, and Gestures Cover

 

Synopses & Reviews

Publisher Comments:

There may be “an app for that,” but every app starts as an idea. Ideas can come from anyone—designers or developers, marketing managers or CEOs—and this book is about bringing those ideas to life.

iOS is a remarkable platform, both from a technology standpoint and as a pure business opportunity. With over 10 billion apps downloaded through the iTunes App Store, and over 50 million new iOS devices expected to ship in 2011, no other platform puts big business and individual developers on a level playing field like iOS does. Needless to say, if you have an idea for an app, now is the time to make it happen.

Whether you’re a designer or a developer, this book will help you:

  • Create basic user interface elements
  • Understand navigation metaphors and practices
  • Design for multiple devices
  • Customize system UI elements
  • Incorporate system-provided and custom animations
  • Use touch- and motion-based gestures
  • Create UIViews and UIViewControllers using Core Graphics
  • Avoid rejection by the iTunes App Store

 

Synopsis:

Because iPhone development is so young, right now apps are typically designed, developed and deployed by a single person (or very small development team.) The designers are the developers and vice versa. This book will leverage this distinction by teaching designers how to design on top of native iOS metaphors, tools and UI, while teaching native developers appropriate application design and asset preparation.

Synopsis:

There may be “an app for that,” but every app starts as an idea. Ideas can come from anyone—designers or developers, marketing managers or CEOs—and this book is about bringing those ideas to life.

iOS is a remarkable platform, both from a technology standpoint and as a pure business opportunity. With over 10 billion apps downloaded through the iTunes App Store, and over 50 million new iOS devices expected to ship in 2011, no other platform puts big business and individual developers on a level playing field like iOS does. Needless to say, if you have an idea for an app, now is the time to make it happen.

Whether you’re a designer or a developer, this book will help you:

  • Create basic user interface elements
  • Understand navigation metaphors and practices
  • Design for multiple devices
  • Customize system UI elements
  • Incorporate system-provided and custom animations
  • Use touch- and motion-based gestures
  • Create UIViews and UIViewControllers using Core Graphics
  • Avoid rejection by the iTunes App Store

 

About the Author

Shawn Welch has designed and developed iOS applications since the launch of the first iPhone in 2007. Most recently, Shawn has taken on the role of iOS designer and developer for Kelby Media Group and the National Association of Photoshop Professionals, developing apps for their online training site, Kelbytraining.com, and annual conferences and events such as Photoshop World. A graduate of Kansas State University in Computer Engineering, Shawn has also worked as Senior Media Editor for Digital Strategy for Pearson Higher Education, Arts and Sciences, managing and producing digital technologies and mobile applications for Pearson’s college level A&S textbook division.

Table of Contents

Part I Introduction

1. Getting Started with iOS

Why Are We Here?

iOS Devices

iOS Development Tools and Resources

Quick Tips: iOS Development Strategies

Guiding Principles

2. What Makes an iOS App?

iOS: The Big Picture

Application Types

iOS App Blueprint

Introduction and “Hello, World!”

Creating an Xcode Project

Conclusion

Part II T he Basics of iOS User Interfaces

3. Physical Hardware

Physical Input Devices

Device Orientation

iOS Coordinate System

Preparing Image Assets for Multiple Displays

4. Basic User Interface Objects

UIKit and Foundation

iOS Views

UIKit

5. User Interface Controllers and Navigation

What Is a Controller?

View Controllers, Navigation, and Modal Views

6. User Interface Buttons, Inputs, Indicators,

and Controls

Alert Dialogs and Action Sheets

Indicators

Controls and Buttons

iOS App Blueprint

The Basics

Creating UIViewControllers

Adding UIControls to Each Tab

Connecting UI Controls to a Controller

Create a UITabBarController

Part III Designing Custom iOS User

Interface Objects

7. Creating Custom Icons, Launch Images,

and Buttons

App Icons

Launch Images

Custom UI Buttons

8. Creating Custom UIViews and

UIViewControllers

Custom UIViewControllers

Custom UIViews

9. Creating Custom Table Views

UITableViewController

UITableView Appearance

Creating Custom Cells

Moving, Deleting, and Inserting Rows

iOS App Blueprint

Custom iOS UI

Overview

Changes to the First Tab

Part IV Animating Your UI

10. Introduction to iOS Animations

About Animations Using UIKit

UIView Animation Blocks

System-Provided Animations

11. Creating Custom iOS Animations

About Core Animation

Core Animation Types

Getting Started with Core Animations

Keyframe Animations

Animation Transitions

3D Transforms

iOS App Blueprint

Custom Animations

Overview

Animations of CountdownViewController

Part V Human Interaction: Gestures

12. Introduction to iOS Gestures

Understanding Apple-Defined Gestures

Gestures and UIKit

13. Creating Custom iOS Gestures

Detecting Touches in a UIView

Gesture Recognizers

Motion Gestures

iOS App Blueprint

Custom Gestures

Overview

Note from the Author

Index

Product Details

ISBN:
9780321765550
Author:
Welch, Shawn
Publisher:
New Riders Publishing
Subject:
General-General
Subject:
Data Transmission Systems - General
Edition Description:
Trade paper
Publication Date:
20110331
Binding:
TRADE PAPER
Language:
English
Pages:
264
Dimensions:
8.98 x 6.94 x 0.499 in 479 gr

Related Subjects

Business » Computers
Computers and Internet » Computers Reference » General
Computers and Internet » Graphics » User Interface
Computers and Internet » Internet » Application Development
Computers and Internet » Mobile and Handheld Devices » Apple
Computers and Internet » Mobile and Handheld Devices » iPhone
Computers and Internet » Programming » Apple Programming
Computers and Internet » Software Engineering » General
Computers and Internet » Software Engineering » Programming and Languages
Health and Self-Help » Health and Medicine » Anatomy and Physiology
Science and Mathematics » Mathematics » Geometry » Geometry and Trigonometry

From Idea to App: Creating IOS Ui, Animations, and Gestures New Trade Paper
0 stars - 0 reviews
$34.99 In Stock
Product details 264 pages New Riders Publishing - English 9780321765550 Reviews:
"Synopsis" by , Because iPhone development is so young, right now apps are typically designed, developed and deployed by a single person (or very small development team.) The designers are the developers and vice versa. This book will leverage this distinction by teaching designers how to design on top of native iOS metaphors, tools and UI, while teaching native developers appropriate application design and asset preparation.
"Synopsis" by , There may be “an app for that,” but every app starts as an idea. Ideas can come from anyone—designers or developers, marketing managers or CEOs—and this book is about bringing those ideas to life.

iOS is a remarkable platform, both from a technology standpoint and as a pure business opportunity. With over 10 billion apps downloaded through the iTunes App Store, and over 50 million new iOS devices expected to ship in 2011, no other platform puts big business and individual developers on a level playing field like iOS does. Needless to say, if you have an idea for an app, now is the time to make it happen.

Whether you’re a designer or a developer, this book will help you:

  • Create basic user interface elements
  • Understand navigation metaphors and practices
  • Design for multiple devices
  • Customize system UI elements
  • Incorporate system-provided and custom animations
  • Use touch- and motion-based gestures
  • Create UIViews and UIViewControllers using Core Graphics
  • Avoid rejection by the iTunes App Store

 

spacer
spacer
  • back to top
Follow us on...




Powell's City of Books is an independent bookstore in Portland, Oregon, that fills a whole city block with more than a million new, used, and out of print books. Shop those shelves — plus literally millions more books, DVDs, and gifts — here at Powells.com.