25 Women to Read Before You Die
 
 

Special Offers see all

Enter to WIN a $100 Credit

Subscribe to PowellsBooks.news
for a chance to win.
Privacy Policy

Visit our stores


    Recently Viewed clear list


    Original Essays | August 24, 2015

    Ellen Urbani: IMG Like Every Other Survivor



    I have an uncommon penchant for aligning myself with disaster and death. Tornadoes and wildfires and armed guerrillas have chased me. Riptides... Continue »
    1. $11.17 Sale Trade Paper add to wish list

      Landfall

      Ellen Urbani 9780988265776

    spacer
Qualifying orders ship free.
$61.95
New Trade Paper
Ships in 1 to 3 days
Add to Wishlist
available for shipping or prepaid pickup only
Available for In-store Pickup
in 7 to 12 days
Qty Store Section
25 Remote Warehouse Games- Video Games

This title in other editions

The Video Game Theory Reader

by and

The Video Game Theory Reader Cover

 

Synopses & Reviews

Publisher Comments:

In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry that rivals television and film.

The Video Game Theory Reader brings together exciting new work on the many ways video games are reshaping the face of entertainment and our relationship with technology. Drawing upon examples from widely popular games ranging from Space Invaders to Final Fantasy IX and Combat Flight Simulator 2, the contributors discuss the relationship between video games and other media; the shift from third- to first-person games; gamers and the gaming community; and the important sociological, cultural, industrial, and economic issues that surround gaming.

The Video Game Theory Reader is the essential introduction to a fascinating and rapidly expanding new field of media studies.

Review:

"Computer and video games have been with us for only a few short decades. As with any young medium, important questions remain unanswered: What exactly are video games and how do they function? How do video games relate to other forms of media and culture? What is their effect on the minds and lives of the players? And what are the larger implications for society? The Video Game Theory Reader begins to answer these questions, and in doing so, sketches out an exciting, emerging field of vital importance for the future of design, technology, and culture." Eric Zimmerman, Co-Founder and CEO of gameLab and co-author of Rules of Play:Game Design Fundamentals

Review:

"If anyone has doubts that video games warrant serious reflection and examination as a creative medium, The Video Game Theory Reader will dispel them. If anyone involved in the creation of video games is looking for fresh perspectives on their art, they'll find them right here." D.B. Weiss, author of Lucky Wander Boy

Synopsis:

This collection addresses the many ways video games are reshaping the face of entertainment and our relationship with technology. In the volume, leading media studies scholars develop theoretical tools and concepts to study video games.

About the Author

Mark J. P. Wolf is Assistant Professor of Communications at Concordia University, Wisconsin. A pioneering scholar of video game studies, he is editor of The Medium of the Video Game.

Bernard Perron is Assistant Professor of Cinema at the University of Montréal.

Product Details

ISBN:
9780415965798
Editor:
Wolf, Mark J. P.
Editor:
Perron, Bernard
Editor:
Wolf, Mark J. P.
Editor:
Perron, Bernard
Author:
Wolf, Mark J. P.
Publisher:
Routledge
Location:
New York
Subject:
Sociology - Social Theory
Subject:
Video games
Subject:
Popular Culture - General
Subject:
Video & Electronic - General
Subject:
Games-Video Games
Edition Description:
Includes bibliographical references and index.
Series Volume:
doc. 01-01
Publication Date:
20030831
Binding:
TRADE PAPER
Language:
English
Illustrations:
Yes
Pages:
343
Dimensions:
8.88x6.10x.86 in. 1.32 lbs.

Other books you might like

  1. The Medium of the Video Game Used Trade Paper $18.00
  2. 2stoned New Mass Market $17.00
  3. Captains of Consciousness:... Used Trade Paper $9.95
  4. The New Media Reader with CDROM Used Hardcover $40.00
  5. Heroes and Saints and Other Plays:... Used Trade Paper $10.00
  6. Fear of Flying Used Mass Market $3.50

Related Subjects

Health and Self-Help » Health and Medicine » General
Health and Self-Help » Health and Medicine » General Medicine
History and Social Science » Sociology » General
History and Social Science » Sociology » Media
History and Social Science » Sociology » Reference and Methodology
Hobbies, Crafts, and Leisure » Games » Video Games
Humanities » Philosophy » General
Religion » Eastern Religions » Philosophy General

The Video Game Theory Reader New Trade Paper
0 stars - 0 reviews
$61.95 In Stock
Product details 343 pages Routledge - English 9780415965798 Reviews:
"Review" by , "Computer and video games have been with us for only a few short decades. As with any young medium, important questions remain unanswered: What exactly are video games and how do they function? How do video games relate to other forms of media and culture? What is their effect on the minds and lives of the players? And what are the larger implications for society? The Video Game Theory Reader begins to answer these questions, and in doing so, sketches out an exciting, emerging field of vital importance for the future of design, technology, and culture." Eric Zimmerman, Co-Founder and CEO of gameLab and co-author of Rules of Play:Game Design Fundamentals
"Review" by , "If anyone has doubts that video games warrant serious reflection and examination as a creative medium, The Video Game Theory Reader will dispel them. If anyone involved in the creation of video games is looking for fresh perspectives on their art, they'll find them right here."
"Synopsis" by , This collection addresses the many ways video games are reshaping the face of entertainment and our relationship with technology. In the volume, leading media studies scholars develop theoretical tools and concepts to study video games.
spacer
spacer
  • back to top

FOLLOW US ON...

       
Powell's City of Books is an independent bookstore in Portland, Oregon, that fills a whole city block with more than a million new, used, and out of print books. Shop those shelves — plus literally millions more books, DVDs, and gifts — here at Powells.com.