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AutoCAD 2008 for Dummies (For Dummies)by David Byrnes
Synopses & Reviews
* AutoCAD is the leading CAD software for architects, engineers, and draftspeople who need to create detailed 2D and 3D technical drawings; there are more than 5 million registered AutoCAD and AutoCAD LT users
Discover precision techniques that increase accuracy and save time!
Explore the essentials, improve your geometry, and share your stuff
AutoCAD sets the standard for creating architectural and mechanical drawings, and it's a complex package. Well, that's where this book comes in! It takes you one step at a time through properly setting up AutoCAD® and AutoCAD LT®, drawing and editing, zooming and panning, plotting and printing, working online, and other essentials.
About the Author
David Byrnes is one of those grizzled old-timers you’ll find mentioned every so often in AutoCAD 2008 For Dummies. He began his drafting career on the boards in 1979 and discovered computer-assisted doodling (you always wondered what CAD stood for, didn’t you?) shortly thereafter. He first learned AutoCAD with version 1.4, around the time when personal computers switched from steam to diesel power. Dave is based in Vancouver, British Columbia, and has been an AutoCAD consultant and trainer for 15 years, in which time he has been a contributing author to ten books on AutoCAD. He teaches AutoCAD and other computer graphics applications at Emily Carr Institute of Art + Design and British Columbia Institute of Technology in Vancouver. Dave was the technical editor for four AutoCAD For Dummies and two AutoCAD LT For Dummies titles.
Table of Contents
Part I: AutoCAD 101.
Chapter 1: Introducing AutoCAD and AutoCAD LT.
Chapter 2: Le Tour de AutoCAD 2008.
Chapter 3: A Lap around the CAD Track.
Chapter 4: Setup for Success.
Part II: Let There Be Lines.
Chapter 5: Get Ready to Draw.
Chapter 6: Where to Draw the Line.
Chapter 7: Edit for Credit.
Chapter 8: A Zoom with a View.
Chapter 9: On a 3D Spree.
Part III: If Drawings Could Talk.
Chapter 10: Text with Character.
Chapter 11: Entering New Dimensions.
Chapter 12: Down the Hatch.
Chapter 13: The Plot Thickens.
Part IV: Share and Share Alike.
Chapter 14: Playing Blocks and Rasteroids.
Chapter 15: Drawing on the Internet.
Part V: The Part of Tens.
Chapter 16: Ten Ways to Do No Harm.
Chapter 17: Ten Ways to Swap Drawing Data with Other People and Programs.
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