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Other titles in the Sams Teach 24 Hours series:

Sams Teach Yourself Mac OS X Lion App Development in 24 Hours (Sams Teach 24 Hours)

Sams Teach Yourself Mac OS X Lion App Development in 24 Hours (Sams Teach 24 Hours) Cover


Synopses & Reviews

Publisher Comments:

Apple's eagerly-awaited Mac OS X Lion brings the innovation and simplicity of the iPad to the Mac platform - and, priced at just $30, it will rapidly appear on millions of Mac desktops and notebooks. Now, there's a friendly, easy guide to OS X Lion development for every developer and power user. In just 24 quick lessons, Sams Teach Yourself Mac OS X Lion App Development in 24 Hours will help readers gain true mastery. Each lesson builds on all that's come before, teaching readers all they need to know, without ever overwhelming them. Coverage includes: * Getting started fast with OS X Lion's IDE, Objective-C, and object-oriented programming * Safely managing memory * Using Cocoa, Apple's advanced Objective-C based programming environment * Building basic, advanced, and animated user interfaces * Supporting multitouch gestures, drag-and-drop, and multithreading * Working with data - including Core Data and iOS-style autosave * Using notifications, alerts, sheets, and popovers * Integrating with web services * Building iOS-style full-screen applications Step-by-step instructions walk through common questions, issues, and tasks... Quizzes and Exercises test readers' knowledge... "Did You Know?" tips offer insider advice and shortcuts... "Watch Out!" alerts help avoid problems. By the time readers are finished, they won't just understand Mac OS X Lion programming: they'll be comfortable writing powerful real-world apps!

About the Author

Kevin Hoffman is an enterprise programmer who has worked with virtually every major technology platform and programming language. He has presented twice at Apple' Worldwide Developers Conference (WWDC), guest lectured at Columbia University on iPhone and Objective-C programming, and has written or co-written sixteen technology books. As chief systems architect for Oak Leaf Waste Management, he specializes in mobile and cloud application development. Hoffman served as editor-in-chief of iPhone Developer's Journal.

Table of Contents

1. Overview of Mac OS X Lion

2. Introducing the IDE

3. Introducing Objective-C

4. Object-Oriented Programming with Objective-C

5. Managing Memory

6. Introducing Cocoa

7. Building Basic Interfaces

Part 2. Building Cocoa Applications

8. Advanced Interface Building Concepts

9. Creating Data-Bound and Reactive Interfaces

10. Building Collection-Based User Interfaces

11. Working with Multi-touch Gestures

Part 3. Working with Data

12. Introduction to Archiving

13. Working with Core Data

14. Auto-Saving and Versioning

Part 4. Building Advanced User Interfaces

15. Using Notifications

16. Working with Alert Panels and Sheets

17. Working with Images

18. Using Popovers

19. Building Animated User Interfaces

20. Integrating with Web Services

21. Building Full-Screen Applications

22. Adding Drag and Drop Support to Applications

23. Building Multi-Threaded Applications

24. Submitting to the Mac App Store

Product Details

Sams Publishing
Programming Languages - General
Hoffman, Kevin
Hoffman, Kevin Scott
Software Engineering - Programming and Languages
Edition Description:
Trade paper
Sams Teach Yourself Sams Teach Yourself -- Hours
Publication Date:
9.1 x 7 x 0.502 in 481 gr

Related Subjects

Computers and Internet » Apple » OS X » Programming
Computers and Internet » Apple » Programming
Computers and Internet » Programming » Apple Programming
Computers and Internet » Software Engineering » Programming and Languages

Sams Teach Yourself Mac OS X Lion App Development in 24 Hours (Sams Teach 24 Hours)
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$ In Stock
Product details 368 pages Sams - English 9780672335815 Reviews:
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