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Weird Ideas That Work: 11 1/2 Practices for Promoting, Managing, and Sustaining Innovation
Synopses & Reviews
Creativity, new ideas, innovation — in any age they are keys to success, but in today's whirlwind economy they are essential for survival itself. Yet, as Robert Sutton explains, the standard rules of business behavior and management are precisely the opposite of what it takes to build an innovative company. We are told to hire people who will fit in; to train them extensively; and to work to instill a corporate culture in every employee. In fact, in order to foster creativity, we should hire misfits, goad them to fight, and pay them to defy convention and undermine the prevailing culture. Weird Ideas That Work codifies these and other proven counterintuitive ideas to help you turn your workplace from staid and safe to wild and woolly — and creative.
Stanford professor Robert Sutton is an authority on innovation and a popular speaker. In Weird Ideas That Work he draws on extensive research in behavioral psychology to explain how innovation can be fostered in hiring, managing, and motivating people; building teams; making decisions; and interacting with outsiders. Business practices like "hire people who make you uncomfortable," "reward success and failure, but punish inaction," and "decide to do something that will probably fail, and then convince yourself and everyone else that success is certain" strike many managers as strange or even downright wrong. Yet Weird Ideas That Work shows how some of the best teams and companies use these and other counterintuitive practices to crank out new ideas, and it demonstrates that every company can reap sales and profits from such creativity.
Weird Ideas That Work is filled with examples of each of Sutton's 11 1/2 practices, drawn from hi- and low-tech industries, manufacturing and services, information and products. More than just a set of bizarre suggestions, it represents a breakthrough in management thinking: Sutton shows that the practices we need to sustain performance are in constant tension with those that foster new ideas. The trick is to choose the right balance between conventional and "weird" — and now, thanks to Robert Sutton's work, we have the tools we need to do so.
Includes bibliographical references (p. 207-223) and index.
About the Author
Robert I. Sutton is professor of management science and engineering at the Stanford Engineering School, where he is the co-director of the Center for Work, Technology, and Organization and an active researcher in the Stanford Technology Ventures Program. The author of more than seventy articles and chapters in scholarly and applied publications, and co-author of The Knowing-Doing Gap, he lives in Menlo Park, California.
Table of Contents
PART I: WHY THE WEIRD IDEAS WORK
<ol type="1" start="1">
<li>Why These Ideas Work, but Seem Weird
<li>What Is Creativity, Anyway?
PART II: THE WEIRD IDEAS
<ol type="1" start="3">
<li>Hire "Slow Learners" (of the Organizational Code) (Weird Idea #1)
<li>Hire People Who Make You Uncomfortable, Even Those You Dislike (Weird Idea #1 1/2)
<li>Hire People You (Probably) Don't Need (Weird Idea #2)
<li>Use Job Interviews to Get Ideas, Not to Screen Candidates (Weird Idea #3)
<li>Encourage People to Ignore and Defy Superiors and Peers (Weird Idea #4)
<li>Find Some Happy People and Get Them to Fight (Weird Idea #5)
<li>Reward Success and Failure, Punish Inaction (Weird Idea #6)
<li>Decide to Do Something That Will Probably Fail, Then Convince Yourself and Everyone Else That Success Is Certain (Weird Idea #7)
<li>Think of Some Ridiculous or Impractical Things to Do, Then Plan to Do Them (Weird Idea #8)
<li>Avoid, Distract, and Bore Customers, Critics, and Anyone Who Just Wants to Talk About Money (Weird Idea #9)
<li>Don't Try to Learn Anything from People Who Seem to Have Solved the Problems You Face (Weird Idea #10)
<li>Forget the Past, Especially Your Company's Successes (Weird Idea #11)
PART III: PUTTING THE WEIRD IDEAS TO WORK
<ol type="1" start="15">
<li>Building Companies Where Innovation Is a Way of Life
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