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The Fantasy Role-Playing Game: A New Performing Art

by

The Fantasy Role-Playing Game: A New Performing Art Cover

 

Synopses & Reviews

Publisher Comments:

Many of todays hottest selling games--both non-electronic and electronic--focus on such elements as shooting up as many bad guys as one can (Duke Nukem), beating the toughest level (Mortal Kombat), collecting all the cards (Pokmon), and scoring the most points (Tetris). Fantasy role-playing games (Dungeons & Dragons, Rolemaster, GURPS), while they may involve some of those aforementioned elements, rarely focus on them. Instead, playing a fantasy role-playing game is much like acting out a scene from a play, movie or book, only without a predefined script. Players take on such roles as wise wizards, noble knights, roguish sellswords, crafty hobbits, greedy dwarves, and anything else one can imagine and the referee allows. The players dont exactly compete; instead, they interact with each other and with the fantasy setting. The game is played orally with no game board, and although the referee usually has a Performance is a major part of role-playing, and role-playing games as a performing art is the subject of this book, which attempts to introduce an appreciation for the performance aesthetics of such games. The author provides the framework for a critical model useful in understanding the art--especially in terms of aesthetics--of role-playing games. The book also serves as a contribution to the beginnings of a body of criticism, theory, and aesthetics analysis of a mostly unrecognized and newly developing art form. There are four parts: the cultural structure, the extent to which the game relates to outside cultural elements; the formal structure, or the rules of the game; the social structure, which encompasses the degree and quality of social interaction among players; and theaesthetic structure, concerned with the emergence of role-playing as an art form.

Book News Annotation:

A scholar in performance studies, Mackay argues that a major part of role-playing and the role-playing game is a performance art. He offers a framework for a critical model to understand the genre, especially in terms of aesthetics, and identifies the cultural, the formal, the social, and the aesthetic structures.
Annotation c. Book News, Inc., Portland, OR (booknews.com)

Synopsis:

Performance is a major part of role-playing, and role-playing games as a performing art is the subject of this book, which provides the framework for a critical model useful in understanding this emerging performing art. There are four parts: the cultural structure, the extent to which the game relates to outside cultural elements; the formal structure, or the rules of the game; the social structure, which encompasses the degree and quality of social interaction among players; and the aesthetic structure, concerned with the emergence of role-playing as an art form.

Description:

Includes bibliographical references (p. 185-192) and index.

Product Details

ISBN:
9780786408153
Foreword:
McNamara, Brooks
Afterword:
Blonsky, Marshall
Foreword by:
McNamara, Brooks
Foreword:
McNamara, Brooks
Author:
MacKay, Daniel
Afterword by:
Blonsky, Marshall
Afterword:
Blonsky, Marshall
Author:
Blonsky, Marshall
Publisher:
McFarland & Company
Location:
Jefferson, N.C.
Subject:
Popular Culture
Subject:
Role Playing & Fantasy - General
Subject:
Fantasy games
Subject:
Role playing in literature.
Subject:
Popular Culture - General
Subject:
Role Playing Games-Miscellaneous Games
Series Volume:
no. 44
Publication Date:
20010231
Binding:
TRADE PAPER
Language:
English
Pages:
215
Dimensions:
9.10x6.30x.49 in. .66 lbs.

Related Subjects

History and Social Science » Anthropology » General
History and Social Science » Sociology » General
Hobbies, Crafts, and Leisure » Games » General
Hobbies, Crafts, and Leisure » Role Playing Games » Miscellaneous Games
Sports and Outdoors » Sports and Fitness » Sports General
Sports and Outdoors » Sports and Fitness » Sports Psychology

The Fantasy Role-Playing Game: A New Performing Art New Trade Paper
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$44.50 In Stock
Product details 215 pages McFarland & Company - English 9780786408153 Reviews:
"Synopsis" by , Performance is a major part of role-playing, and role-playing games as a performing art is the subject of this book, which provides the framework for a critical model useful in understanding this emerging performing art. There are four parts: the cultural structure, the extent to which the game relates to outside cultural elements; the formal structure, or the rules of the game; the social structure, which encompasses the degree and quality of social interaction among players; and the aesthetic structure, concerned with the emergence of role-playing as an art form.
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