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Other titles in the Pfeiffer Essential Resources for Training and HR Professionals series:

Engaging Learning: Designing E-Learning Simulation Games

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Engaging Learning: Designing E-Learning Simulation Games Cover

 

Synopses & Reviews

Publisher Comments:

Learning is at its best when it is goal-oriented, contextual, interesting, challenging, and interactive. These same winning characteristics also define the best computer games, which suggests that the most effective learning experiences are also engaging. Learning can and should be hard fun! The challenge is to get in touch with what it takes to design learning experiences that will excite your audience. Engaging Learning offers a much-needed guide for training professionals who want to create learning programs that are both effective and engaging. Clark N. Quinn Learning, a system designer, presents a unique framework for systematically aligning the key elements of learning and engagement with a proven design process for e-learning games. This nuts-and-bolts guide, which is both research-based and grounded in experience, offers the tools needed to transform learning experiences from humdrum to fun.

Book News Annotation:

Elements of an experience that are engaging are the very ones that make it an effective learning experience, says Quinn, and so simulation games can be an important part of electronic learning. He offers a process for designing electronic-learning simulation games, both for educators who want to move beyond traditional electronic learning, and for game developers who want to cash in on all those lucrative education contracts. Pfeiffer is an imprint of Wiley.
Annotation 2004 Book News, Inc., Portland, OR (booknews.com)

Synopsis:

This book shows how the elements of engagement and the elements of effective learning align in a uniquely synergistic way. It reveals how to understand this alignment and exploit it to achieve more effective learning and more engaging experiences. The elements that lead to effective learning include active inquiry, meaningful problems, and relevant feedback. The elements that lead to engaging experiences include player choice, thematic coherence, and meaningful consequences. In both cases, the right level of challenge is key. This book shows how to design learning experiences with the elements in alignment to achieve more effective learning and more engaging experiences.

About the Author

Clark N. Quinn has designed and developed innovative solutions for business, education, not-for-profit organizations, and government. He offers knowledge systems and learning interaction design through Quinnovation.

Table of Contents

Foreword.

Preface.

Acknowledgments.

Introduction.

Audience.

Product Description.

Related Products.

Explanation of Model or Theory.

Glossary of Key Terms.

Facilitator’s Guidelines.

PART A: Setting the Stage.

Chapter 1: Games? Really?

Chapter 2: Learning Basics.

Chapter 3: Experience Basics.

PART B: A Play in Three Acts.

Chapter 4: Engagement-Education Synergy.

Chapter 5: Trajectory.

Chapter 6: A Design Process.

PART C: Set Design and Afterthoughts.

Chapter 7: Pragmatics.

Chapter 8: Future Issues.

Chapter 9: Conclusion.

Bibliography.

Index.

About the Author.

Product Details

ISBN:
9780787975227
Author:
Quinn, Clark N
Publisher:
Pfeiffer & Company
Author:
Quinn, Clark N.
Subject:
Human Resources & Personnel Management
Subject:
Experimental Methods
Subject:
Computer-assisted instruction
Subject:
Design and construction
Subject:
Simulation games in education.
Subject:
Training & Development
Subject:
Business management
Copyright:
Edition Description:
Hardcover
Series:
Pfeiffer Essential Resources for Training and HR Professionals
Publication Date:
20050519
Binding:
HARDCOVER
Grade Level:
Professional and scholarly
Language:
English
Illustrations:
Y
Pages:
240
Dimensions:
9.50x7.28x.93 in. 1.38 lbs.

Related Subjects

Business » Human Resource Management
Business » Management
Computers and Internet » Internet » Web Information
Computers and Internet » Internet » Web Training
Education » General

Engaging Learning: Designing E-Learning Simulation Games Used Hardcover
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Product details 240 pages Pfeiffer & Company - English 9780787975227 Reviews:
"Synopsis" by , This book shows how the elements of engagement and the elements of effective learning align in a uniquely synergistic way. It reveals how to understand this alignment and exploit it to achieve more effective learning and more engaging experiences. The elements that lead to effective learning include active inquiry, meaningful problems, and relevant feedback. The elements that lead to engaging experiences include player choice, thematic coherence, and meaningful consequences. In both cases, the right level of challenge is key. This book shows how to design learning experiences with the elements in alignment to achieve more effective learning and more engaging experiences.
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