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Discovering SmallTalk (Benjamin/Cummings Series in Object-Oriented Software Enginee)by Wilf Lalonde
Synopses & Reviews
Learn Smalltalk's syntax, library, and environment, as well as fundamental programming and object-oriented development concepts, with Discovering Smalltalk, a comprehensive introduction to this powerful language. Author Wilf LaLonde, an expert in Smalltalk and object-oriented concepts, adopts an experimental approach that encourages you to think creatively and consider different methods for problem-solving. By completing various programming exercises and analyzing their results, you'll develop the skills necessary to write complex programs. In addition, numerous screen captures, case studies, and chapter overviews highlight important concepts and enhance learning. All programs and exercises are in Smalltalk/V. Features: provides a complete introduction to Smalltalk that encourages experimentation and creative problem-solving; demonstrates the power and flexibility of Smalltalk's object-oriented development environment; presents detailed coverage of fundamental object-oriented programming concepts, such as objects, parts, methods, classes, and inheritance; contains a reference to the most important classes in the Smalltalk library, including objects, strings, numbers, and characters; illustrates how the Smalltalk environment supports evolutionary software developments using workspaces, inspectors, browsers, and debuggers; and discusses the application of object-oriented methodologies to software development in Smalltalk.
About the Author
About Wilf LaLondeWilf LaLonde is a Professor of Computer Science at CarletonUniversity. He has written several successful books and isco-author of a column on Smalltalk in the Journal ofObject-Oriented Programming. Professor LaLonde is also aco-founder of The Object People, a company specializingin object-oriented software development, training, andconsulting.
Table of Contents
(Each chapter opens with an overview and concludes with a summary, a section on what readers did not learn, exercises, and a list of keywords. Many also include important facts and helpful hints.)
1. The World of Mice and Windows.
The Smalltalk/V Programming Environment.
Getting Some Experience with Smalltalk.
2. The World of Messages, Receivers and Selectors.
The Mechanics of The Transcript Window.
Experimentation as a Key to Learning.
The Use of Inspectors as Investigation Tools.
3. Simple Problem Solving Using Workspaces Transcripts, and Variables.
Using a Workspace as a Calculator.
Using the Transcript Remotely.
What's a Name, a Literal, a Variable?
Debugging and Typical Mistakes Made by Beginners.
Why Programming is not Mathematics.
Preparing for Interaction.
Case Study: Smalltalk Pens.
4. The Mechanics of Browsers.
5. The more Complex World of Methods, Classes, and Debuggers.
Experience with Methods.
Experience with Classes.
Using a Debugger for Understanding Variables in Depth.
More on Recursive Techniques.
6. Hierarchies of Classes.
Case Study: A Hierarchy of Food Classes.
Case Study: Bank Accounts.
7. Object Containers.
Using Objects at Containers.
Case Study: A Phone Book.
Case Study: A Tic-Tac-Toe Game.
8. Evolutionary Software Development and Design.
Case Study: An Airline Reservation System.
9. The Smalltalk Library.
Class Object and Its Protocol.
Class Message and Its Protocol.
Class Compiler and Its Protocol.
Class Undefined Object and Its Protocol.
Class Boolean and Its Protocol.
Class Cursor Manager and Its Protocol.
The Magnitude Classes and Their Protocol.
Class Block and Its Protocol.
The Graphical Classes and Their Protocol.
The Collection Classes and Their Protocol.
Class Stream and Its Protocol.
Case Study: Adding Transaction to Bank Accounts.
10. Window-Based Applications.
The Fundamentals of Applications.
Using Window Builders.
Case Study: A Biography Manager.
Appendix. A Smalltalk Subset.
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