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More copies of this ISBNThis title in other editionsJava Programmingby Joyce Farrell
Synopses & ReviewsPublisher Comments:Give your beginning programmers a thorough, engaging and hands-on introduction to developing applications with Farrell's JAVA PROGRAMMING, 7E. This complete guide provides the details and real-world exercises today's readers need to master Java, one of the most widely used tool among professional programmers for building visually interesting GUI and Web-based applications. With JAVA PROGRAMMING, 7E even first-time programmers can quickly develop useful programs while learning the basic principles of structured and object-oriented programming. The text explains concepts clearly and reinforces the reader-friendly presentation with meaningful real-world exercises. Full programming examples emphasize learning in context. Updated "You Do It" sections, all-new programming exercises, and new continuing cases help students build skills critical for ongoing programming success.
About the AuthorJoyce Farrell has authored a wide variety of successful programming textbooks recognized for their clear, direct writing style and effective presentation. In addition to this text, she has written PROGRAMMING LOGIC AND DESIGN, 7E; AN OBJECT-ORIENTED APPROACH TO PROGRAMMING LOGIC AND DESIGN; JAVA™ PROGRAMMING; and OBJECT-ORIENTED PROGRAMMING USING C++. A well-respected instructor, Farrell has taught Computer Information Systems at Harper College in Palatine, Illinois. She has also taught at the University of Wisconsin at Stevens Point and McHenry County College in Crystal Lake, Illinois.
Table of Contents1. Creating Your First Java Classes. 2. Using Data. 3. Using Methods, Classes and Objects. 4. More Object Concepts. 5. Making Decisions. 6. Looping. 7. Characters, Strings and the StringBuilder. 8. Introduction to Arrays. 9. Advanced Array Concepts. 10. Introduction to Inheritance. 11. Advanced Inheritance Concepts. 12. Exception Handling. 13. File Input and Output. 14. Introduction to Swing Components. 15. Advanced GUI Topics. 16. Graphics. 17. Applets, Images, and Sound. Appendix A: Working with the Java Platform. Appendix B: Learning about ASCII and Unicode. Appendix C: Formatting Output. Appendix D: Generating Random Numbers. Appendix E: Javadoc.
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Computers and Internet » Computer Languages » Java
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