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Game Development Essentials: Game Story & Character Developmentby Jeannie Novak
Synopses & Reviews
?Get ready for a fascinating ride through the fastest-growing segment of the entertainment industry!? As gaming evolves into a powerhouse industry and a dynamic career opportunity, the need has never been greater for a book that offers a penetrating introduction to the field and a clear explanation of the keys to success. A highly respected industry observer and gaming instructor in Southern California, author Jeannie Novak showcases in this definitive work every important aspect of game development, beginning with a highly informative chapter on the background of the industry that provides the historical context for later chapters. The latest addition to the Game Development Essential series, An Introduction to Game Development examines content creation and the concepts behind the development of story, character, environment, level design, user interface, and sound. Novak also looks to the future of gaming, and in particular, at such promising technologies as online and mobile gaming. An entertaining read and a thoroughly researched and knowledgeable overview of the field, this book is an indispensable gateway to one of the most exciting career opportunities in the country today.
Written in an informal and accessible format this text includes the history and background of storytelling, story creation and character profile strategies; interactive and collaborative storytelling, narrative and gameplay balance, linear vs. non-linear storytelling; and a detailed overview of the game story and character development process. Intended for students and professionals interested in working in the game development industry, developing game content, and researching game development in academic institutions.
Game StoryandCharacter Development-the newest installment in Thomson's acclaimed Game Development Essentials series-shows how to create compelling stories and characters specifically for games. The book examines the history of storytelling, traditional and game-specific story structure, and all aspects of character development, including physical, psychological, sociological, and verbal. Filled with commentary from game industry professionals-and featuring a companion CD containing game story documentation and demos-Game StoryandCharacter Development is an essential guide for game designers, writers, students, and professionals.
About the Author
As a professional writer, Marianne Krawczyk has successfully transitioned from television to the world of video games. Marianne wrote the story for Sony's highly acclaimed God of War. She was also hired to rewrite the dialogue for Midway's Area 51 — a military sci-fi first-person shooter. Marianne is currently working on several non-disclosed game projects.Jeannie Novak is Lead Author and Series Editor of the widely acclaimed Game Development Essentials series. Through Indiespace, an interactive entertainment company she founded in 1994, she provides consulting services for game developers and other creative professionals. Jeannie is Program Director of Game Art and Design and Media Arts and Animation at the Art Institute Online. She has developed and taught game courses at UCLA, Art Center, DeVry, Westwood College, ITT, UC Berkeley, and Santa Monica College. Jeannie holds a BA in Mass Communication from UCLA and an MA in Communication Management from the Annenberg School at USC. She serves on the MMOG and Online Excellence committees for the Academy of Interactive Arts and Sciences.
Table of Contents
PART I: Tradition Chapter 1 Form Chapter 2 Structure Chapter 3 Devices Chapter 4 Characters Chapter 5 Drama PART II: Elements Chapter 6 Roles Chapter 7 Story Chapter 8 Genres Chapter 9 Identity Chapter 10 Setting Chapter 11 Gameplay PART III: Process Chapter 12 Development Chapter 13 Dialogue Chapter 14 Conversion
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