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The Essential Guide to Processing for Flash Developersby Ira Greenberg
Synopses & Reviews
The advent of Flash opened up exciting possibilities for designers and developers; it allowed them to not only use their craft to benefit the emerging world wide web, but it also inspired new approaches to design and development. In recent years, a new creatively oriented programming environment called Processing has emerged, generating its own buzz in the designer/developer community and again raising the bar--both on and off the web.
As a Flash developer, you'll already have a firm grasp of programming principles and design sensibility, so this book uses that knowledge as a springboard to learning Processing. It takes the fast track through Processing's basics, enabling you to start creating incredible Processing applications in record time, including eye-popping graphical effects, online games, and sound and video processing. Translate your Flash and Actionscript development skills to Processing. Get up to speed on one of the hottest new programming languages and environments--taking a hands-on project based approach. Explore advanced programming concept--3D, video, imaging, and audio--using Processing's simplified and easy to learn API and open library system.
The Essential Guide to Processing for Flash Developers takes a focused approach to learning Processing, targeting experienced Flash developers. The book offers a hands-on, tutorial based approach building on your familiarity with Flash and experience with ActionScript and object-oriented programming concepts. The first three chapters explain all the Processing specific programming theory you'll need to know, with numerous code examples. The rest of the book is project based, including a 3D particle engine, forward and reverse kinematics, online gaming, information visualization, and audio/video processing. Each project is structured to allow less experienced coders to get up to speed relatively quickly, while leaving room for more experienced programmers to take the initial project concepts and run with them--building more complex applications. What you'll learn Understand Processing environment and API. How to translate your Flash development skills to Processing. Intermediate to advanced object-oriented programming. How to program 3D, video and audio. How to extend Processing by building your own custom libraries. How to push your new Processing skills toward pure Java Who is this book for?
This book is for designers and developers who are familiar with Flash and want to start working in the Processing language. If you've seen any of the music videos or other media created in Processing, then you'll know just how powerful it can be, but you may at first be daunted by having to learn an entirely new language. This book eases that transition, showing you exactly what the new concepts that you'll face are, and also how much you won't have to learn because of your existing Flash knowledge. If you've ever stood in awe of a Processing demonstration and wished you could do that, then this book is for you.
Processing is a open source project that bridges the gap between programming and art. Its simplicity and power appeal to non-coders and old-hands alike. As a Flash developer, you already have a firm grasp of basic programming principles and an understanding of creating and controlling visuals through code. This book uses your existing knowledge as a springboard to learning Processing and harnessing the extra creative power and control that it offers, both on and off the web.
The Essential Guide to Processing for Flash Developers takes a hands-on approach to learning Processing that builds upon your familiarity with Flash, and your experience with the ActionScript language and object-oriented programming concepts. The book offers a full series of Processing projects, structured to allow less experienced coders to get up to speed quickly, while leaving room for more experienced programmers to take the initial project concepts and build more complex applications.Includes a language primer explaining all of the Processing-specific programming theory you need to know Contains a full series of Processing projects and numerous easy-to-follow code examples Covers Processing's Java mode, providing an easy-to-navigate bridge to programming in Java, Processing's underlying host language What you?ll learn simple character animation an advanced particle engine a serious game, with AI a cellular automata framework, including a .lif file format parser a 3D data visualization application Who this book is for
This book is for designers and developers who are familiar with Flash and want to start working in the Processing language. This book eases the transition to Processing, showing you exactly what the new concepts that you'll face are, and also how much you won't have to learn because of your existing Flash knowledge. If you've ever stood in awe of a Processing demonstration and wished you could do that, then this book is for you. Table of Contents Flash vs Processing: Let the Death Match Begin Processing Primer I: Just the Basics Processing Primer II: Beyond the Basics Object-Oriented Programming in ProcessingI Like Particle Engines A ?Serious? GameHacking LifeCreative Information Visualization?
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