25 Books to Read Before You Die
 
 

Recently Viewed clear list


Q&A | August 19, 2014

Richard Kadrey: IMG Powell’s Q&A: Richard Kadrey



Describe your latest book. The Getaway God is the sixth book in the Sandman Slim series. In it, the very unholy nephilim, James Stark, aka Sandman... Continue »
  1. $17.49 Sale Hardcover add to wish list

spacer
Qualifying orders ship free.
$56.95
New Trade Paper
Ships in 1 to 3 days
Add to Wishlist
available for shipping or prepaid pickup only
Available for In-store Pickup
in 7 to 12 days
Qty Store Section
25 Remote Warehouse Internet- Application Development

More copies of this ISBN

Physics for Flash Games, Animation, and Simulations

by

Physics for Flash Games, Animation, and Simulations Cover

 

Synopses & Reviews

Publisher Comments:

Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations. Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically realistic simulations (as opposed to animations that look roughly right) Packed full of practical examples of how physics can be applied to your own games and applications Addresses the diverse needs of game developers, animators, artists, and e-learning developers What you?ll learn Basic math and physics you'll need to incorporate realism into your games, animations and simulations How to incorporate a wide range of forces, including environmental forces such as gravity and friction, and forces due to fluids, such as drag and upthrust How to build a number of realistic simulations, like submarines and flight simulators How to model particle systems and use them for generative art and to create effects, such as smoke Numerical subtleties, including accuracy and stability of integration schemes and handling boundary conditions properly; and how and when to use approximations and analytical solutions Who this book is for

Flash developers interested in incorporating real physics into their games, animations, simulations or generative art projects. Table of Contents Introduction to Physics Programming Selected ActionScript 3.0 Topics Some Math Background Basic Physics Concepts The Laws Governing Motion Gravity, Orbits, and Rockets Contact and Fluid Forces Restoring Forces: Springs and Oscillations Centripetal Forces: Rotational Motion Long-Range Forces Collisions Particle Systems Extended Objects Numerical Integration Schemes Other Technical Issues Simulation Projects

Product Details

ISBN:
9781430236740
Author:
Ramtal, Dev
Publisher:
Friends of ED
Subject:
Internet - Application Development
Publication Date:
20111031
Binding:
TRADE PAPER
Language:
English

Related Subjects

Computers and Internet » Graphics » General
Computers and Internet » Internet » Application Development
Computers and Internet » Internet » Web » Web Programming
Computers and Internet » Internet » Web Applications
Health and Self-Help » Self-Help » Self Esteem
Science and Mathematics » Astronomy » General
Travel » General

Physics for Flash Games, Animation, and Simulations New Trade Paper
0 stars - 0 reviews
$56.95 In Stock
Product details pages Friends of ED - English 9781430236740 Reviews:
spacer
spacer
  • back to top
Follow us on...




Powell's City of Books is an independent bookstore in Portland, Oregon, that fills a whole city block with more than a million new, used, and out of print books. Shop those shelves — plus literally millions more books, DVDs, and gifts — here at Powells.com.