shopping cart
Save up to 30% on our Staff Picks
Call us:  800-878-7323 HELP
McAfee SECURE helps keep you safe from identity theft, credit card fraud, spyware, spam, viruses and online scams.
Original Essays | October 18, 2009

Victoria Hislop: IMG From Leprosy to Lorca — Strange Inspiration



My first novel, The Island, was inspired by a chance visit to a tiny island leper colony off the coast of Greece on our summer holiday. It was a... Continue »
  1. $10.49 Sale Trade Paper add to wish list

    The Return

    Victoria Hislop

Ships free on qualified orders.
Add to Cart
$50.95
New Trade Paper
Ships in 1 to 3 days
Add to Wishlist
Available for In-store Pickup
in 7 to 12 days
Qty Store Section
17 Remote Warehouse Multimedia- Virtual Reality
5 Remote Warehouse Personal Computers- General

More copies of this ISBN:

Other titles in the Morgan Kaufmann Series in Interactive Technologies series:

  1. Contextual Design: Defining Customer-Centered Systems
  2. Developing User Interfaces
  3. Effective Prototyping for Software Makers
  4. Effective Prototyping with Excel: A Practical Handbook for Developers and Designers (Interactive Technologies)
  5. Forms That Work: Designing Web Forms for Usability (Interactive Technologies)
  6. GUI Bloopers 2.0: Common User Interface Design Don'ts and DOS
  7. Hci Beyond the GUI: Design for Haptic, Speech, Olfactory, and Other Nontraditional Interfaces (Interactive Technologies)
  8. Information Visualization: Perception for Design
  9. Jim Blinn's Corner: Dixty Pixels
  10. Keeping Found Things Found: The Study and Practice of Personal Information Management
  11. Letting Go of the Words: Writing Web Content That Works
  12. Measuring the User Experience: Collecting, Analyzing, and Presenting Usability Metrics (Interactive Technologies)
  13. Mobile Technology for Children: Designing for Interaction and Learning
  14. Moderating Usability Tests: Principles and Practices for Interacting
  15. Observing the User Experience
  16. Practical User Interface Design: Developing Software Within Real World Constraints
  17. Rapid Contextual Design: A How-To Guide to Key Techniques for User-Centered Design
  18. Readings in Information Visualization: Using Vision to Think
  19. Text Entry Systems: Mobility, Accessibility, Universality
  20. The Craft of Information Visualization: Readings and Reflections
  21. The Persona Lifecycle: A Field Guide for Interaction Designers
  22. Understanding Your Users: A Practical Guide to User Requirements Methods, Tools, and Techniques
  23. Usability Engineering: Scenario-Based Development of Human-Computer Interaction
  24. User Interface Design and Evaluation
  25. Visual Thinking: For Design
  26. Voice Interaction Design: Crafting the New Conversational Speech Systems
  27. Web Application Design Handbook: Best Practices for Web-Based Software
  28. Web Bloopers: 60 Common Web Design Mistakes and How to Avoid Them
  29. Your Wish Is My Command: Programming by Example

Persuasive Technology: Using Computers to Change What We Think and Do (Morgan Kaufmann Series in Interactive Technologies)

by B. J. Fogg

Persuasive Technology: Using Computers to Change What We Think and Do (Morgan Kaufmann Series in Interactive Technologies) Cover

Synopses & Reviews

Publisher Comments:

Can computers change what you think and do? Can they motivate you to stop smoking, persuade you to buy insurance, or convince you to join the Army? <BR>"Yes, they can," says Dr. B.J. Fogg, director of the Persuasive Technology Lab at Stanford University. Fogg has coined the phrase "Captology"(an acronym for computers as persuasive technologies) to capture the domain of research, design, and applications of persuasive computers.In this thought-provoking book, based on nine years of research in captology, Dr. Fogg reveals how Web sites, software applications, and mobile devices can be used to change people's attitudes and behavior. Technology designers, marketers, researchers, consumersanyone who wants to leverage or simply understand the persuasive power of interactive technologywill appreciate the compelling insights and illuminating examples found inside. <BR>Persuasive technology can be controversialand it should be. Who will wield this power of digital influence? And to what end? Now is the time to survey the issues and explore the principles of persuasive technology, and B.J. Fogg has written this book to be your guide. <BR>* Filled with key term definitions in persuasive computing<BR>*Provides frameworks for understanding this domain<BR>*Describes real examples of persuasive technologies

Review:

"The brilliance of Persuasive Technology is the way it analyzes the way we already view computers." TechnologyandSociety Magazine, May 2003

Review:

"The brilliance of Persuasive Technology is the way it analyzes the way we already view computers." Technology & Society Magazine, May 2003

Synopsis:

Can computers change what you think and do? Can they motivate you to stop smoking, persuade you to buy insurance, or convince you to join the Army? "Yes, they can," says Dr. B.J. Fogg, director of the Persuasive Technology Lab at Stanford University. Fogg has coined the phrase "Captology" (an acronym for computers as persuasive technologies) to capture the domain of research, design, and applications of persuasive computers.In this thought-provoking book, based on nine years of research in captology, Dr. Fogg reveals how Web sites, software applications, and mobile devices can be used to change people?s attitudes and behavior. Technology designers, marketers, researchers, consumers — anyone who wants to leverage or simply understand the persuasive power of interactive technology — will appreciate the compelling insights and illuminating examples found inside. Persuasive technology can be controversial and it should be. Who will wield this power of digital influence? And to what end? Now is the time to survey the issues and explore the principles of persuasive technology, and B.J. Fogg has written this book to be your guide.

Synopsis:

ers — anyone who wants to leverage or simply understand the persuasive power of interactive technology — will appreciate the compelling insights and illuminating examples found inside.

Persuasive technology can be controversial — and it should be. Who will wield this power of digital influence? And to what end? Now is the time to survey the issues and explore the principles of persuasive technology, and B.J. Fogg has written this book to be your guide.

Synopsis:

s the time to survey the issues and explore the principles of persuasive technology, and B.J. Fogg has written this book to be your guide.

About the Author

B.J. Fogg directs research and design at Stanford University's Persuasive Technology Lab. An experimental psychologist, Dr. Fogg also teaches in Stanfords Department of Computer Science and School of Education. He holds several patents, and his work has been featured in The New York Times, The Washington Post, and The Wall Street Journal.

Table of Contents

dix: Summary of Principles

Figure Credits

Index

About the Author

What Our Readers Are Saying

Add a comment for a chance to win!
Average customer rating based on 1 comment:
netcommx, September 21, 2008 (view all comments by netcommx)
Some teachers recommend me this Book, I want one of them, I only read some papers of Fogg about Captology and I think that he has a good ideas about this challenge to use the Technology to change how the persons think.

Now I work on thesis on this area and I am using a Fogg ideas.

Best Regards,
Juan Garcia
Ph. D Student
Was this comment helpful? | Yes | No
(1 of 1 readers found this comment helpful)

Product Details

ISBN:
9781558606432
Subtitle:
Using Computers to Change What We Think and Do
Author:
Fogg, B. J.
Publisher:
Morgan Kaufmann Publishers
Location:
Amsterdam
Subject:
Computer Science
Subject:
Persuasion (psychology)
Subject:
Human-computer interaction
Subject:
User Interfaces
Subject:
Persuasion.
Subject:
Artificial Intelligence - General
Subject:
Intelligence (AI) & Semantics
Subject:
Persuasion (Psychology) - Computer programs
Edition Number:
1
Edition Description:
Includes bibliographical references and index.
Series:
Morgan Kaufmann Series in Interactive Technologies
Series Volume:
2001-10
Publication Date:
December 2002
Binding:
Paperback
Language:
English
Illustrations:
Yes
Pages:
312
Dimensions:
9 x 8 in.

Other books you might like

  1. $8.00 Used Trade Paper add to wish list
  2. $4.00 Used Hardcover add to wish list
  3. $6.50 Used Trade Paper add to wish list

    Italian Education

    Tim Parks
  4. $28.00 Used Trade Paper add to wish list
  5. $4.13 Used Trade Paper add to wish list
  6. $9.50 Used Trade Paper add to wish list

Related Aisles

  • back to top

Powell's City of Books is an independent bookstore in Portland, Oregon, that fills a whole city block with more than a million new, used, and out of print books. Shop those shelves — plus literally millions more books, DVDs, and eBooks — here at Powells.com.