We Need Diverse Ya Sale
 
 

Special Offers see all

Enter to WIN a $100 Credit

Subscribe to PowellsBooks.news
for a chance to win.
Privacy Policy

Visit our stores


    Recently Viewed clear list


    The Powell's Playlist | June 15, 2015

    Matthew Quick: IMG Portia Kane's '80s Metal Mix



    Two of Love May Fail's main characters, Portia Kane and Chuck Bass — now in their early 40s — still love the metal music that was... Continue »
    1. $18.19 Sale Hardcover add to wish list

      Love May Fail

      Matthew Quick 9780062285560

    spacer
Qualifying orders ship free.
$43.50
New Trade Paper
Ships in 1 to 3 days
Add to Wishlist
available for shipping or prepaid pickup only
Available for In-store Pickup
in 7 to 12 days
Qty Store Section
1 Remote Warehouse Games- Video Games

On the Way to Fun: An Emotion Based Approach to Successful Game Design

by

On the Way to Fun: An Emotion Based Approach to Successful Game Design Cover

 

Synopses & Reviews

Publisher Comments:

In On the Way to Fun, Roberto Dillon (DigiPen Singapore) provides game designers with a useful tool to understand how to craft an immersive gameplay by engaging players emotionally to deliver an exciting and fun experience. He goes back to the roots of gaming and shows how early games, as well as modern indie productions, captivated generations of players without the need for fancy graphics and effects, relying instead on basic emotions and instincts.

Book News Annotation:

Dillon (game design and real-time interactive simulations, DigiPen U., Singapore) examines the elements of how to make a game fun and integrates case studies to illustrate why some games were successful and why others failed. He bases much of his work on the 6-11 Framework, a system incorporating six emotions, 11 instincts, and their interaction. The book would be useful for beginning game designers and others with an interest in the design of immersive video games. Annotation ©2010 Book News, Inc., Portland, OR (booknews.com)

Synopsis:

How can video games be fun and immerse players in fantastic worlds where anything seems possible? How can they be so engaging to have become the main entertainment product for children and adults alike? In "On the Way to Fun," the author proposes a possible answer to these questions by going back to the roots of gaming and showing how early games, as well as modern indie productions, captivated generations of players even without the need for fancy graphics and effects but by relying on basic emotions and instincts instead. This book will be most beneficial to aspiring and beginning game designers and to anyone who wants a better understanding of human nature and how it relates to the design process of immersive video game experiences.

Product Details

ISBN:
9781568815824
Author:
Dillon, Roberto
Publisher:
AK Peters
Subject:
GAMES / Video & Electronic
Subject:
Computer games
Subject:
Social Aspects
Subject:
Games-Video Games
Publication Date:
20100331
Binding:
TRADE PAPER
Language:
English

Other books you might like

  1. Game Development with Unity Used Trade Paper $27.50

Related Subjects

Computers and Internet » Computers Reference » General
Computers and Internet » Multimedia » Virtual Reality
Computers and Internet » Software Engineering » Game Design
Hobbies, Crafts, and Leisure » Games » Video Games
Religion » Comparative Religion » General
Science and Mathematics » Featured Titles in Tech » Computers

On the Way to Fun: An Emotion Based Approach to Successful Game Design New Trade Paper
0 stars - 0 reviews
$43.50 In Stock
Product details pages AK Peters - English 9781568815824 Reviews:
"Synopsis" by , How can video games be fun and immerse players in fantastic worlds where anything seems possible? How can they be so engaging to have become the main entertainment product for children and adults alike? In "On the Way to Fun," the author proposes a possible answer to these questions by going back to the roots of gaming and showing how early games, as well as modern indie productions, captivated generations of players even without the need for fancy graphics and effects but by relying on basic emotions and instincts instead. This book will be most beneficial to aspiring and beginning game designers and to anyone who wants a better understanding of human nature and how it relates to the design process of immersive video game experiences.
spacer
spacer
  • back to top

FOLLOW US ON...

     
Powell's City of Books is an independent bookstore in Portland, Oregon, that fills a whole city block with more than a million new, used, and out of print books. Shop those shelves — plus literally millions more books, DVDs, and gifts — here at Powells.com.