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More copies of this ISBN:Game Design Perspectives with CDROM (Charles River Media Game Development)by Francois Dominic Laramee
Synopses & ReviewsPublisher Comments:Interactive Game Design is a new field, and as such its boundaries have yet to be explored. Even within the industry, game designers are treated with a mix of awe and fear, because design is not as predictable as artwork production, or as tangible as programming. And, more important, it lacks formal documented procedures for predictable and repeated success. This unique compilation of design articles provides designers with insight into how their colleagues approach game design, where they have stumbled, and how they have succeeded. The articles are written by a diverse group of designers with a wide variety of gaming backgrounds. The topics covered range from proper design documentation, user interfaces, design theory, characters and storytelling, to quality management, platform- and genre-specific design issues, relationships between designers and the user community, and game development project management. If you are just beginning in game design, youĂll find new ideas to complement and compare with your own designs. Producers and managers will also benefit from The User Community and Managing a Game Development Business sections. Synopsis:Everyone has their own idea of what good game design is, and this unique collection of articles provides a variety of different perspectives and ideas to consider in game design. The articles are written by a diverse group of designers with varying levels of experience, covering most of the key areas of game design. Each section begins with a broad overview of the topic and then includes a collection of ideas from other designers on how they think about or approach the subject, including a variety of practical techniques and tools. Topics covered include: design documents, game design theory, user interfaces, genres and platforms, characters and storytelling, the user community, and managing a game development business. Description:
About the AuthorFrancois Dominc Laramee has designed, programmed, and/or produced over 20 games for consoles, personal computers, interactive television and online networks over the last decade. He is a prolific writer and the holder of graduate degrees in computer science and business administration. Table of ContentsPart 1 Design Documents Part 2 Game Design Theory Part 3 User Interfaces Part 4 Genres And Platforms Part 5 Characters And Storytelling Part 6 The User Community Part 7 Managing A Game Development Business Appendix A About The Cd-Rom
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