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Game Programming Gems 4 with CDROMby Andrew Kirmse
Synopses & Reviews
Uncover the secrets of the game industry's best programmers with the newest volume of the Game Programming Gems series With over 60 all new techniques, Game Programming Gems 4 continues to be the definitive resource for developers. Written by expert game developers who make today's amazing games, these articles not only provide quick solutions to cutting-edge problems, but they provide insights that you'll return to again and again. They'll spark your creativity and inspire your own discoveries. For the past few years, the game industry has been on an incredible journey of exploration and innovation. In conjunction with this journey, the scope of the Game Programming Gems series has broadened as well. With the variety of new platforms available, coverage has been expanded to include alternative languages and third party APIs. Most code is written in C++, but some interpreted languages (Java and Python) are also represented. The graphics articles make use of OpenGL, DirectX, and the various available shader languages. Volume 4 also includes an all new physics section that teaches innovative techniques for implementing real-time physics that will help you create emergent gameplay. To make searching between all four volumes of the series easy and efficient, we have added a cumulative index. This new volume is a definite must-have resource for every game programmer's library!
Book News Annotation:
The 62 articles in this newest entry in the Game programming gems series are arranged into seven sections: general programming, mathematics, physics, artificial intelligence, graphics, network, and audio. The techniques described in the articles become progressively more difficult throughout each section, and address such challenges as building a rigid body dynamics system with sophisticated collision response, a distributed reasoning voting architecture, carving static shadows into geometry, and efficient MMP game state storage. The CD-ROM contains Visual C++ code and third party libraries.
Annotation ©2004 Book News, Inc., Portland, OR (booknews.com)
"Game Programming Gems 4" is an all new volume in this must-have series. It is filled with ready-to-use expert techniques, ideas, and solutions for game developers, and includes many innovative solutions that have been used successfully in commercial projects.
About the Author
Andrew Kirmse (San Rafael, CA) was the co-inventor and director of Meridian 59 (1996), and the graphics programmer on Star Wars: Starfighter (2001). He has degrees in physics, mathematics, and computer science from Massachusetts Institute of Technology, and currently works for Lucas Arts Entertainment Company. He has contributed to all three volumes in the Game Programming Gems series, and served as the section editor for Network and Multiplayer Programming for Game Programming Gems 3.
Table of Contents
SECTION 1 GENERAL PROGRAMMING SECTION 2 MATHEMATICS SECTION 3 PHYSICS SECTION 4 ARTIFICIAL INTELLIGENCE SECTION 5 GRAPHICS SECTION 6 NETWORK AND MULTIPLAYER SECTION 7 AUDIO APPENDIX: ABOUT THE CD-ROM
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