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Game Programming Gems 5 (Charles River Media Game Development)by Pallister
Synopses & Reviews
Game Programming Gems 5 is an ALL NEW volume in this must-have series. It is filled with ready-to-use expert techniques, ideas, and solutions for game developers, and includes many innovative solutions that have been used successfully in commercial projects. Insightful tips and tools that reduce programming time and redundancy are provided throughout, in all key areas of game development, including Audio, Graphics, Networking/Multiplayer, Mathematics, General Programming, Physics, and Artificial Intelligence. Each article is written by an industry pro, and each section is edited by an expert in the field. The ideas are original, accurate, and useful for a variety of game development projects. Ready-to-use source code is included for each algorithm and can be used immediately. A cumulative index for all volumes in this series is included making searching between volumes easy and efficient.
Book News Annotation:
The fifth volume in this "gems" series consists of 62 articles that offer advice on providing reusable components in the game production pipeline, simulating reality with physics and AI, rendering graphics, writing audio processing code, and networking for massively multiplayer online games. Color plates of game elements and environments are provided. The editors work for Intel and Sony. The CD-ROM contains the DirectX 9 SDK, Sun's J2SE, the OpenGL utility toolkit, and source code from the book.
Annotation ©2004 Book News, Inc., Portland, OR (booknews.com)
This all-new volume in this must-have series is filled with ready-to-use expert techniques, ideas, and solutions for game developers, and includes many innovative solutions that have been used successfully in commercial projects.
With every new volume, the Game Programming Gems series continues to provide a road map through the vast array of development challenges facing today's game programmers. With the wisdom of many industry experts, Gems 5 includes 62 newly unearthed gems that were polished up for your reading pleasure. These gems are filled with practical insights and techniques that will solve your current problems and help inspire future games. You and your team need to develop for today's platforms, while preparing for the new technology looming on the horizon and with the tools provided here, you can! So dig into this new collection and put it to work.
This all-new volume in a bestselling series covers cutting-edge techniques for all areas of game development: audio, graphics, networking, math, programming, physics, and artificial intelligence. Includes a cumulative index for all five volumes and a CD-ROM with software demos and complete source code.
About the Author
Kim Pallister is a Technical Marketing Manager and Processor Evangelist with IntelÂ¿s Software and Solutions Group. He is currently focused on realtime 3D graphics technologies and game development. He has contributed many articles to the series and was the Programming section editor in Volume 3.
Table of Contents
SECTION 1 GENERAL PROGRAMMING SECTION 2 MATHEMATICS SECTION 3 ARTIFICIAL INTELLIGENCE SECTION 4 PHYSICS SECTION 5 GRAPHICS SECTION 6 NETWORK AND MULTIPLAYER SECTION 7 AUDIO About the CD-ROM
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