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Original Essays | September 15, 2014

Lois Leveen: IMG Forsooth Me Not: Shakespeare, Juliet, Her Nurse, and a Novel



There's this writer, William Shakespeare. Perhaps you've heard of him. He wrote this play, Romeo and Juliet. Maybe you've heard of it as well. It's... Continue »
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    Lois Leveen 9781476757445

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Maya 2008 Character Modeling & Animation: Principles/Practices

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Maya 2008 Character Modeling & Animation: Principles/Practices Cover

 

Synopses & Reviews

Publisher Comments:

Are you ready to take on the challenge of animating realistic and compelling characters using the latest version of Maya, the powerful 3D graphics and modeling software? "Maya« 2008 Character Modeling and Animation: Principles and Practices" shows beginner to intermediate animation students and enthusiasts how to create professional-quality characters, explaining the full character animation process from pre-production to final full body and facial animation. Each chapter begins by exploring the "why" behind the techniques being presented, followed by step-by-step tutorials to apply your new knowledge. Following a series of hands-on projects you'll learn how to model, rig, and animate, building a comprehensive skill-set as you move progressively through each chapter.You'll learn to master Maya's capabilities on both a technical and artistic level as you create incredible animated characters full of emotion and expression.

Synopsis:

Are you ready to take on the challenge of animating realistic and compelling characters using the latest version of Maya, the powerful 3D graphics and modeling software? "Maya 2008 Character Modeling and Animation: Principles and Practices" shows beginner to intermediate animation students and enthusiasts how to create professional-quality characters, explaining the full character animation process from pre-production to final full body and facial animation. Each chapter begins by exploring the "why" behind the techniques being presented, followed by step-by-step tutorials to apply your new knowledge. Following a series of hands-on projects you'll learn how to model, rig, and animate, building a comprehensive skill-set as you move progressively through each chapter.You'll learn to master Maya's capabilities on both a technical and artistic level as you create incredible animated characters full of emotion and expression.

Synopsis:

Are you ready to learn 3D character modeling and animation using Maya 2008? "Maya 2008 Character Modeling and Animation: Principles and Practices" contains clear explanations of the animation process from beginning to end. The book uses a series of projects and exercises to teach students how to model, rig, and animate their own characters. The focus is on how to create professional-quality, compelling animations. This is the ideal read for anyone looking to learn about both animation theory and practice.

About the Author

Tereza Flaxman teaches 3D modeling and animation at the Harvard Extension School and Northeastern University. She has been teaching animation for the past seven years at both undergraduate and graduate levels and is a Certified Alias Maya Instructor. Additionally, she has taught at both the School of Film and Animation at the Rochester Institute of Technology - RIT and at the State University of New York (SUNY). She also works as a freelance animator. She has more than fifteen years of experience with high-end 3D animation software, and has used Maya since version 1.0. Her work has been published in several books and magazines and exhibited in shows throughout the U.S. She has a MFA in Animation from the School of Visual Arts in New York City and a BFA from the University of Oregon.

Table of Contents

Chapter 1 The Animation Production Process Chapter 2 Fundamentals of Computer Animation Chapter 3 Modeling and Texturing a Simple Character Chapter 4 Rigging and Animating a Simple Character Chapter 5 NURBS Modeling and Path Animation with Dynamics Chapter 6 Modeling a Biped Character Chapter 7 Rigging a Biped Character Chapter 8 The Art and Science of Animation Chapter 9 Facial Expressions

Product Details

ISBN:
9781584505563
Author:
Flaxman, Tereza
Publisher:
Charles River Media
Author:
Flaxman, Tereza (Tereza Flaxman)
Subject:
Computer Graphics - General
Subject:
Cartoon characters
Subject:
Computer animation
Subject:
Computer graphics
Subject:
Three-dimensional display systems
Subject:
Graphics-General
Copyright:
Series:
Maya
Publication Date:
January 2008
Binding:
TRADE PAPER
Grade Level:
Professional and scholarly
Language:
English
Illustrations:
Y
Pages:
464
Dimensions:
9.19x7.34x1.13 in. 2.05 lbs.

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Related Subjects

» Arts and Entertainment » Art » General
» Arts and Entertainment » Photography » Technique
» Computers and Internet » Graphics » General
» Computers and Internet » Multimedia » Animation
» Religion » Christianity » General

Maya 2008 Character Modeling & Animation: Principles/Practices New Trade Paper
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$44.95 In Stock
Product details 464 pages Charles River Media - English 9781584505563 Reviews:
"Synopsis" by , Are you ready to take on the challenge of animating realistic and compelling characters using the latest version of Maya, the powerful 3D graphics and modeling software? "Maya 2008 Character Modeling and Animation: Principles and Practices" shows beginner to intermediate animation students and enthusiasts how to create professional-quality characters, explaining the full character animation process from pre-production to final full body and facial animation. Each chapter begins by exploring the "why" behind the techniques being presented, followed by step-by-step tutorials to apply your new knowledge. Following a series of hands-on projects you'll learn how to model, rig, and animate, building a comprehensive skill-set as you move progressively through each chapter.You'll learn to master Maya's capabilities on both a technical and artistic level as you create incredible animated characters full of emotion and expression.
"Synopsis" by , Are you ready to learn 3D character modeling and animation using Maya 2008? "Maya 2008 Character Modeling and Animation: Principles and Practices" contains clear explanations of the animation process from beginning to end. The book uses a series of projects and exercises to teach students how to model, rig, and animate their own characters. The focus is on how to create professional-quality, compelling animations. This is the ideal read for anyone looking to learn about both animation theory and practice.
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