- STAFF PICKS
- GIFTS + GIFT CARDS
- SELL BOOKS
- FIND A STORE
New Trade Paper
Ships in 1 to 3 days
available for shipping or prepaid pickup only
Available for In-store Pickup
in 7 to 12 days
Other titles in the Books for Professionals by Professionals the Expert's Voice series:
Beginning .Net Game Programming in C#by David Weller
Synopses & Reviews
This book, Beginning .NET Game Programming in C#, presents the additional work of David Weller (.NET Game evangelist at Microsoft) and a group of key Microsoft insiders who decided to make the bestselling .NET Game Programming with DirectX 9.0 (VB .NET Edition) even better. Weller has switched the programming language to C# and added a bonus chapter. The book has passed all internal Microsoft tests as to programming style. This thoroughly revised and improved version (including a bonus chapter) is the ideal way to get into .NET game programming using the C# language.
Co-written by David Weller, .NET game evangelist at Microsoft, this thoroughly revised and improved guide (including a bonus chapter) is the ideal way to get into .NET game programming using the C# language.
This long-awaited title provides a clear introduction to game programming for you, C# programmers Microsoft insiders have written an easy-to-read guide, so you can start programming games quickly. This book even includes an introduction to Managed DirectX9, and other advanced .NET features, like animation and sounds.
Code examples are actually complete games, and include .Nettrix, .Netterpillars, River Pla.NET, Magic KindergarteN., D-iNfEcT, Nettrix II (for the Pocket PC), and a version of the classic game, Spacewars.
This revised and improved version (including bonus chapter) is the ideal was to get into .NET game programming using the C# language.
Table of Contents
.Nettrix: GDI+ and Collision Detection; .Netterpillars: Artificial Intelligence and Sprites; Managed DirectX First Steps: Direct3D Basics and DirectX vs. GDI+; Working with User Input: Twisty Cube; River Pla.Net: Tiled Game Fields, Scrolling, and DirectAudio; River Pla.Net II: DirectInput and Writing Text to Screen; Magic KindergarteN.: Adventure Games, ADO.NET, and DirectShow; Magic KindergarteN. II: Animation Techniques and Speech API; .Netterpillars II: Multiplayer Games and DirectPlay; Spacewar! Classic 2D Multiplayer Gaming with Managed DirectX; D-iNfEcT: Multithreading, Nonrectangular Windows, and Access to Nonmanaged Code; Bonus Chapter: Porting .Nettrix to Pocket PC; Appendix A: The State of PC Gaming; Appendix B: Motivations in Games; Appendix C: How Do I Make Games? Appendix D: Guidelines for Developing Successful Games.
What Our Readers Are Saying
Computers and Internet » Computer Languages » C#