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Processing: Creative Coding and Computational Art

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Processing: Creative Coding and Computational Art Cover

 

Synopses & Reviews

Publisher Comments:

  • Create code art, visualizations, and interactive applications with this powerful yet simple computer language and programming environment
  • Learn how to code 2D and 3D animation, pixel-level imaging, motion effects, and physics simulations
  • Take a creative and fun approach to learning creative computer programming
If you're interested in creating cutting-edge code-based art and animations, you've come to the right place! Processing is a revolutionary open source programming language and environment designed to bridge the gap between programming and art, allowing non-programmers to learn programming fundamentals as easily as possible, and empowering anyone to produce beautiful creations using math patterns. With the software freely available, Processing provides an accessible alternative to using Flash for creative coding and computational art: both on and off the Web.

This book is written especially for artists, designers, and other creative professionals and students exploring code art, graphics programming, and computational aesthetics. The book provides a solid and comprehensive foundation in programming, including object-oriented principles, and introduces you to the easy-to-grasp Processing language, so no previous coding experience is necessary. The book then goes through using Processing to code lines, curves, shapes, and motion, continuing to the point where you'll have mastered Processing and can really start to unleash your creativity with realistic physics, interactivity, and 3D! In the final chapter, you'll even learn how to extend your Processing skills by working directly with the powerful Java programming language—the language Processing itself is built with.

Synopsis:


Processing is a programming language and environment aimed at artists, designers, and other creative professionals and students exploring code art and graphics programming. With the software being freely available, it provides an accessable alternative to using Flash for creative coding and computational art. This book's content provides an introduction to coding with Processing including how to: draw lines, shapes, and add color; to add motion and interactivity; and how to simulate 3D.Summary of Contents

Synopsis:

Create code art, visualizations, and interactive applications with this powerful yet simple computer language and programming environment Learn how to code 2D and 3D animation, pixel-level imaging, motion effects, and physics simulations Take a creative and fun approach to learning creative computer programming If you're interested in creating cutting-edge code-based art and animations, you've come to the right place Processing (available at www.processing.org) is a revolutionary open source programming language and environment designed to bridge the gap between programming and art, allowing non-programmers to learn programming fundamentals as easily as possible, and empowering anyone to produce beautiful creations using math patterns. With the software freely available, Processing provides an accessible alternative to using Flash for creative coding and computational artboth on and off the Web. This book is written especially for artists, designers, and other creative professionals and students exploring code art, graphics programming, and computational aesthetics. The book provides a solid and comprehensive foundation in programming, including object-oriented principles, and introduces you to the easy-to-grasp Processing language, so no previous coding experience is necessary. The book then goes through using Processing to code lines, curves, shapes, and motion, continuing to the point where you'll have mastered Processing and can really start to unleash your creativity with realistic physics, interactivity, and 3D In the final chapter, you'll even learn how to extend your Processing skills by working directly with the powerful Java programming languagethe language Processing itself is built with. You'll learn: The fundamentals of creative computer programming--from procedural programming, to object-oriented programming, to pure Java programming How to virtually draw, paint, and sculpt using computer code and clearly explained mathematical concepts 2D and 3D programming techniques, motion design, and cool graphics effects How to code your own pixel-level imaging effects, such as image contrast, color saturation, custom gradients and more Advanced animation techniques, including realistic physics and artificial life simulation Summary of Contents PART ONE: THEORY OF PROCESSING AND COMPUTATIONAL ART Chapter 1: Code Art Chapter 2: Creative Coding Chapter 3: Code Grammar 101 Chapter 4: Computer Graphics, the Fun, Easy Way Chapter 5: The Processing Environment PART TWO: PUTTING THEORY INTO PRACTICE Chapter 6: Lines Chapter 7: Curves Chapter 8: Object-Oriented Programming Chapter 9: Shapes Chapter 10: Color and Imaging Chapter 11: Motion Chapter 12: Interactivity Chapter 13: 3D Chapter 14: 3D Rendering in Java Mode PART THREE: REFERENCE Appendix A: Processing Language API Appendix B: Math Reference Appendix C: Integrating Processing within Java

Synopsis:

Processing (http://processing.org/) is a programming language and environment aimed at artists, designers, and other creative professionals and students exploring code art and graphics programming - the same kind of audience that friends of ED's "Flash Math Creativity" title had.
The book provides a solid foundation in basic programming, so no previous coding experience is necessary, but enough advanced techniques and artistic theory are covered for it to appeal to programmers learning art, as well as more artistic types getting into programming.
Processing has a growing user base (currently over 60,000,) there were numerous talks on it at all this year's Flash conferences, and it is all set to hit the big time with the release of version 1.0 (it is currently at 0.91 beta.) It is open source, so provides a free alternative to programs such as Flash. This is going to be the first Processing book on the market. We have links with the creators of Processing, Ben Fry and Casey Reas, and they are really enthusiastic to help us sell the book.

Table of Contents

Introduction.- Section I. Foundation: Code Art.- Creative Coding.- Code Grammar 101.- Graphics Programming the "fun easy" Way.- Processing Language.- Section II. Drawing with Code: Lines.- Shapes.- Value and Color.- Section III. Animating with Code: Motion.- Section IV. Interacting with Code: Interactivity.- Section V. The third Dimension: 3D.- Section VI. Exploring with Code: Advanced Motion.- Emergent Forms.- Artificial Intelligence.- Section VII. Extending Processing: Core Libraries.

Product Details

ISBN:
9781590596173
Author:
Greenberg, Ira
Publisher:
Friends of ED
Author:
Greenberg, IRA A.
Author:
Greenberg, I.
Subject:
Programming Languages - General
Subject:
Computer graphics
Subject:
Computer art
Subject:
Software Engineering - Programming and Languages
Copyright:
Publication Date:
April 2007
Binding:
Hardcover
Language:
English
Illustrations:
Y
Pages:
810
Dimensions:
9.20x7.83x1.85 in. 3.44 lbs.

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Related Subjects

Computers and Internet » Computer Languages » Processing
Computers and Internet » Computer Languages » The Attic
Computers and Internet » Networking » General
Computers and Internet » Software Engineering » Programming and Languages
Health and Self-Help » Health and Medicine » Medical Specialties
Religion » Comparative Religion » General

Processing: Creative Coding and Computational Art New Hardcover
0 stars - 0 reviews
$67.25 In Stock
Product details 810 pages Friends of ED - English 9781590596173 Reviews:
"Synopsis" by ,
Processing is a programming language and environment aimed at artists, designers, and other creative professionals and students exploring code art and graphics programming. With the software being freely available, it provides an accessable alternative to using Flash for creative coding and computational art. This book's content provides an introduction to coding with Processing including how to: draw lines, shapes, and add color; to add motion and interactivity; and how to simulate 3D.Summary of Contents
"Synopsis" by , Create code art, visualizations, and interactive applications with this powerful yet simple computer language and programming environment Learn how to code 2D and 3D animation, pixel-level imaging, motion effects, and physics simulations Take a creative and fun approach to learning creative computer programming If you're interested in creating cutting-edge code-based art and animations, you've come to the right place Processing (available at www.processing.org) is a revolutionary open source programming language and environment designed to bridge the gap between programming and art, allowing non-programmers to learn programming fundamentals as easily as possible, and empowering anyone to produce beautiful creations using math patterns. With the software freely available, Processing provides an accessible alternative to using Flash for creative coding and computational artboth on and off the Web. This book is written especially for artists, designers, and other creative professionals and students exploring code art, graphics programming, and computational aesthetics. The book provides a solid and comprehensive foundation in programming, including object-oriented principles, and introduces you to the easy-to-grasp Processing language, so no previous coding experience is necessary. The book then goes through using Processing to code lines, curves, shapes, and motion, continuing to the point where you'll have mastered Processing and can really start to unleash your creativity with realistic physics, interactivity, and 3D In the final chapter, you'll even learn how to extend your Processing skills by working directly with the powerful Java programming languagethe language Processing itself is built with. You'll learn: The fundamentals of creative computer programming--from procedural programming, to object-oriented programming, to pure Java programming How to virtually draw, paint, and sculpt using computer code and clearly explained mathematical concepts 2D and 3D programming techniques, motion design, and cool graphics effects How to code your own pixel-level imaging effects, such as image contrast, color saturation, custom gradients and more Advanced animation techniques, including realistic physics and artificial life simulation Summary of Contents PART ONE: THEORY OF PROCESSING AND COMPUTATIONAL ART Chapter 1: Code Art Chapter 2: Creative Coding Chapter 3: Code Grammar 101 Chapter 4: Computer Graphics, the Fun, Easy Way Chapter 5: The Processing Environment PART TWO: PUTTING THEORY INTO PRACTICE Chapter 6: Lines Chapter 7: Curves Chapter 8: Object-Oriented Programming Chapter 9: Shapes Chapter 10: Color and Imaging Chapter 11: Motion Chapter 12: Interactivity Chapter 13: 3D Chapter 14: 3D Rendering in Java Mode PART THREE: REFERENCE Appendix A: Processing Language API Appendix B: Math Reference Appendix C: Integrating Processing within Java
"Synopsis" by , Processing (http://processing.org/) is a programming language and environment aimed at artists, designers, and other creative professionals and students exploring code art and graphics programming - the same kind of audience that friends of ED's "Flash Math Creativity" title had.
The book provides a solid foundation in basic programming, so no previous coding experience is necessary, but enough advanced techniques and artistic theory are covered for it to appeal to programmers learning art, as well as more artistic types getting into programming.
Processing has a growing user base (currently over 60,000,) there were numerous talks on it at all this year's Flash conferences, and it is all set to hit the big time with the release of version 1.0 (it is currently at 0.91 beta.) It is open source, so provides a free alternative to programs such as Flash. This is going to be the first Processing book on the market. We have links with the creators of Processing, Ben Fry and Casey Reas, and they are really enthusiastic to help us sell the book.
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