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Programming Sudokuby Wei Meng Lee
Synopses & Reviews
Sudoku is an addictive new puzzle game that is amazingly popular. Sudoku puzzles are 9x9 grids made up of 3x3 sub-grids called regions. Some boxes contain numbers or symbols, which offer clues to the solution. The goal is to fill in the boxes so that each, column, row, and region contains the numbers 1 through 9 exactly once.
This book catches the wave of huge popular demand for Sudoku and offers every developer their favorite approach to any puzzle like Sudoku: how to get a computer to solve it for them, using ingenious artificial intelligence and game theory techniques!
This book is a fun and intriguing read for novice to advanced programmer alike. It uses the Microsoft's .NET platform as a base, but programmers from any background with an interest in Sudoku will find it interesting, since the core techniques involved will solve Sudoku on any programming platform.
Sudoku is a wildly popular puzzle game. Sudoku puzzles are 9x9 grids, and each square in the grid consists of a 3x3 subgrid called a region. Your goal is to fill in the squares so that each column, row, and region contains the numbers 1 through 9 exactly once. And some squares already contain numbers or symbols, which lend clues toward the solution.
Programming Sudoku provides you with great approaches to building and solving Sudoku and other similar puzzles. Using ingenious artificial intelligence and game theory techniques, you?ll learn how to get a computer to solve these puzzles for you.
This is a fun, intriguing read, whether you're a novice or advanced programmer. It acknowledges the .NET platform as a base, but you?ll find this book interesting whatever your programming background. The core techniques in the book enable you to solve Sudoku on any programming platform.
"Programming Sudoku" provides great approaches to building and solving Sudoku and other similar puzzles. Using ingenious artificial intelligence and game theory techniques, readers learn how to get a computer to solve these puzzles for them.
Table of Contents
Chapter 1: What is Sudoku?: History of Sudoku.- Rules of Sudoku.- It is just logic!.- The mathematics of Sudoku.- Variants of Sudoku.- Levels of difficulties.- Let's play Sudoku.- Chapter 2: Solving Sudoku by computer: Programming Sudoku.- Programming tools and languages.- Building the user interface.- Windows.- Pocket PC.- Chapter 3: Basic techniques: Row Elimination.- Column Elimination.- Subgrid Elimination.- Chapter 4: Intermediate techniques: Filling in the blanks.- Fixing 1s.- Fixing 2s.- Fixing 3s.- Fixing 4s.- Fixing 5s.- Fixing 6s.- Chapter 5: Advanced Techniques: Looking for Singles.- Looking for Twins.- Looking for triplets.- Bruteforce Elimination.- Chapter 6: Generating Sudoku Puzzles: Techniques for generating Sudoku Puzzles.- Determining the level of difficulties.- Building the Sudoku web service.- Index.
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