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Beginning C# Game Programming

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Synopses & Reviews

Publisher Comments:

Are you ready to try your hand at programming games using C#? "Beginning C# Game Programming" is your ideal introductory guide - designed to jumpstart your experience with C# and DirectX 9. It includes the fundamental topics you'll need to know and covers additional topics that you'll find helpful along the way. Begin with a comprehensive look at programming with C# - from the basics of classes to advanced topics such as polymorphism and abstraction. Then it's on to DirectX 9 as you learn how to create a basic framework and a Direct3D device. You'll also cover DirectSound and DirectInput. Put your newfound knowledge to the test as you program a complete game!

Synopsis:

"Beginning C# Game Programming" approaches the topic of programming with C# for a total beginner, first easing the reader into the techniques of C#, and then slowly combining all of the information together enabling the reader to create a complete computer game. Divided into two comprehensive sections, this book first provides readers with the techniques and skills that they need to program with C#, including the basics of .NET and computer programming. The second section concentrates on programming for games. Readers will learn how to use C# to interface with DirectX 9 and will cover the basics of graphics, input, and sound.

Synopsis:

Are you ready to try your hand at programming games using C#? "Beginning C# Game Programming" is your ideal introductory guide?designed to jumpstart your experience with C# and DirectX 9. It includes the fundamental topics you?ll need to know and covers additional topics that you?ll find helpful along the way. Begin with a comprehensive look at programming with C#?from the basics of classes to advanced topics such as polymorphism and abstraction. Then it?s on to DirectX 9 as you learn how to create a basic framework and a Direct3D device. You?ll also cover DirectSound and DirectInput. Put your newfound knowledge to the test as you program a complete game!

About the Author

Ron Penton is an independent programmer with a primary interest in computer games. He began using GW-BASIC in 1989, moved on to Visual Basic 4 in 1995, QBasic in 1996, and learned C++ in 1997. Ron began working on his degree in 1998 at the Rochester Institute of Technology, and is working on completing his Bachelors in Computer Science at the University of Buffalo. Ron contributed a chapter in the book titled ¿Game Programming All in One¿ published by Premier Press.

Table of Contents

Part I - Learning C# 1. The History of C# 2. The Basics 3. A Brief Introduction to Classes 4. Advanced C# 5. One More C# Chapter Part II - Game Programming in C# 6. Setting Up a Framework 7. Direct3D 8. DirectInput 9. DirectSound 10. Putting It All Together Appendix A - Answers To Questions Appendix B - Setting Up DirectX and .NET

Product Details

ISBN:
9781592005178
Author:
Penton, Ron
Publisher:
Course Technology
Author:
Penton, Ron (Ron Penton)
Subject:
Programming Languages - C
Subject:
Programming Languages - General
Subject:
C (computer program language)
Subject:
Computer games
Subject:
General Computers
Subject:
Computer games -- Programming.
Subject:
Computer Graphics - Game Programming
Subject:
Computer Languages-C++
Copyright:
Edition Description:
Paperback
Series:
Premier Press Game Development
Publication Date:
October 2004
Binding:
TRADE PAPER
Grade Level:
Professional and scholarly
Language:
English
Illustrations:
Y
Pages:
352
Dimensions:
9.06x7.32x.91 in. 1.55 lbs.

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Beginning C# Game Programming New Trade Paper
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Product details 352 pages Muska & Lipman Publishing - English 9781592005178 Reviews:
"Synopsis" by , "Beginning C# Game Programming" approaches the topic of programming with C# for a total beginner, first easing the reader into the techniques of C#, and then slowly combining all of the information together enabling the reader to create a complete computer game. Divided into two comprehensive sections, this book first provides readers with the techniques and skills that they need to program with C#, including the basics of .NET and computer programming. The second section concentrates on programming for games. Readers will learn how to use C# to interface with DirectX 9 and will cover the basics of graphics, input, and sound.
"Synopsis" by , Are you ready to try your hand at programming games using C#? "Beginning C# Game Programming" is your ideal introductory guide?designed to jumpstart your experience with C# and DirectX 9. It includes the fundamental topics you?ll need to know and covers additional topics that you?ll find helpful along the way. Begin with a comprehensive look at programming with C#?from the basics of classes to advanced topics such as polymorphism and abstraction. Then it?s on to DirectX 9 as you learn how to create a basic framework and a Direct3D device. You?ll also cover DirectSound and DirectInput. Put your newfound knowledge to the test as you program a complete game!
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