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Original Essays | September 30, 2014

Benjamin Parzybok: IMG A Brief History of Video Games Played by Mayors, Presidents, and Emperors



Brandon Bartlett, the fictional mayor of Portland in my novel Sherwood Nation, is addicted to playing video games. In a city he's all but lost... Continue »
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Java Me Game Programming, 2e

by

Java Me Game Programming, 2e Cover

 

Synopses & Reviews

Publisher Comments:

Get ready to create your own J2ME game! This updated edition to the popular J2ME Game Programming provides updated sofware coverage as well as updates to the programming approaches specific to Java ME software. It also covers the recent innovations in mobile games with relations to iPods and cell phones. You will learn the essentials of J2ME game development from the ground up. Throughout the book you will discover the issues involved in developing for multiple target devices and how to work through the jungle of device-specific libraries and device capabilities. Working on a limited platform it is important to squeeze as much as you can out of those precious bytes, so in this book you will find the tools and source code you need to get the most out of the constrained resources. You will also learn how to structure your code and classes to achieve as small an application footprint as possible. As you work toward developing your own J2ME game, you'll examine the game lifecycle, how to handle resources, various methods of drawing to the screen, optimizing memory usage, handling the users input, and even sharing high-scores online! Previous experience in programming object-oriented languages and a basic level of math skills is recommended.

Synopsis:

Have you ever seen players' eyes light up as they explore the worlds that you've created in your games? If you have, then game development probably has you hooked firmly in its grasp! If you?ve never taken your games beyond the PC, now's the time! "J2ME Game Programming" is a hands-on guide that teaches you how to create games for micro-devices. You'll be amazed at just how cool the games you create can look and play. Focusing primarily on mobile phone game creation, you'll jump right in and create your own games as you work your way through the book. The thought has surely crossed your mind that it would be nice to make some money off of this cool hobby of yours. J2ME offers real opportunity to profit from your games. Learn how you can earn revenue from your games by taking them to market. If you have a basic understanding of Java, then you're ready to explore all that "J2ME Game Programming" has to offer!

About the Author

John P. Flynt, Ph.D., works in the software development industry, has taught at colleges and universities, and has authored courses and curricula for several college level game development programs. His academic background includes work in information technology, the social sciences, and the humanities. Among his previous books are "In the Mind of a Game," "Perl Power!," "UnrealScript Game Programming All in One," "Simulation and Event Modeling for Game Developers" (with co-author Ben Vinson), "Beginning Pre-Calculus for Game Developers," "Java Programming for the Absolute Beginner," "Beginning Math Concepts for Game Developers," and "Software Engineering for Game Developers." Among other engagements, he has been a speaker at game and educational conferences in San Antonio, LA, Atlanta, Austin, West Lafayette, and the 2004 Xtreme Game Developers Expo in Mountain View, CA. He has worked as a consultant on several curriculum development initiatives involving some of the largest proprietary colleges in the US and has taught literature, political science, computer science, and game development. He has been contracted by DeVry University as a game course developer, and DeVry has adopted Software Engineering for Game Developers for its national curriculum. John lives in the foothills near Boulder, Colorado. Martin J. Wells is currently the Lead Programmer at Tasman Studios Pty Ltd, located in Sydney, Australia. Throughout his 15-year career he has worked on a wide variety of development projects. He is an expert in multiple computer languages, including Java from its origins, and has extensive experience in the development of high performance networking and multithreaded systems. His first game programming experience came from writing and selling his own games for the Tandy and Commodore microcomputers at the age of 12.

Table of Contents

PART 1 MOBILE DEVICE FUNDAMENTALS Chapter 1: Java ME History Chapter 2: Java ME Overview Chapter 3: Java ME-Enabled Devices PART II SETTING UP FOR DEVELOPMENT Chapter 4: The JDK, THE MIDP, and a MIDlet Suite Chapter 5: Using the Java Wireless Toolkit 2.5 Chapter 6: Using NetBeans PART III TEXT ORIENTED ACTIVITIES Chapter 7: Java ME API Basics Chapter 8: Persistence with the RMS Chapter 9: User Interface Basics PART IV USING GRAPHICS Chapter 10: Forms and Items Chapter 11: Images and Choices Chapter 12: Gauges, Dates, Calendars PART V GAME ORIENTATION Chapter 13: Canvas, Graphics, Thread Chapter 14: The Game API Chapter 15: The Game API and Game Implementation Appendix: Scrolling Background Index

Product Details

ISBN:
9781598633894
Author:
Flynt, John P.
Publisher:
Course Technology
Author:
Wells, Martin J.
Author:
John P(John P. Flynt, Ph.D) Flynt
Author:
Wells, Martin
Author:
Flynt, John P(John P. Flynt, Ph.D)
Subject:
Programming Languages - Java
Subject:
Video & Electronic - General
Subject:
Computer Graphics - Game Programming
Subject:
Entertainment & General
Subject:
Video & Electronic
Subject:
Wireless communication systems
Subject:
Mobile computing
Subject:
Programming - Games
Subject:
Java (Computer program language)
Subject:
Computer Languages-Java
Subject:
General Computers
Copyright:
Edition Number:
2
Publication Date:
June 2007
Binding:
TRADE PAPER
Grade Level:
Professional and scholarly
Language:
English
Illustrations:
Y
Pages:
512
Dimensions:
9.12x7.53x1.07 in. 1.96 lbs.

Related Subjects

Computers and Internet » Computer Languages » Java
Computers and Internet » Software Engineering » Game Design

Java Me Game Programming, 2e New Trade Paper
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Product details 512 pages Course Technology - English 9781598633894 Reviews:
"Synopsis" by , Have you ever seen players' eyes light up as they explore the worlds that you've created in your games? If you have, then game development probably has you hooked firmly in its grasp! If you?ve never taken your games beyond the PC, now's the time! "J2ME Game Programming" is a hands-on guide that teaches you how to create games for micro-devices. You'll be amazed at just how cool the games you create can look and play. Focusing primarily on mobile phone game creation, you'll jump right in and create your own games as you work your way through the book. The thought has surely crossed your mind that it would be nice to make some money off of this cool hobby of yours. J2ME offers real opportunity to profit from your games. Learn how you can earn revenue from your games by taking them to market. If you have a basic understanding of Java, then you're ready to explore all that "J2ME Game Programming" has to offer!
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