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Beginning OpenGL Game Programming, Second Edition

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Beginning OpenGL Game Programming, Second Edition Cover

 

Synopses & Reviews

Publisher Comments:

Are you a beginning programmer just getting started in 3D graphics programming? If you're comfortable programming in C++ and have a basic understanding of 3D math concepts, "Beginning OpenGL Game Programming, Second Edition" will get you started programming 3D graphics for games using the OpenGL API. Revised to work with the latest version of OpenGL, OpenGL 3.0, this book is perfect for programmers who are new to game development or new to OpenGL. New skills and concepts are taught using step-by-step instructions, with end-of-chapter exercises for testing and reinforcement. From creating a simple OpenGL application, to applying texture mapping, and even displaying 2D fonts, you'll find complete yet concise coverage of all the newest features of OpenGL as they apply to 3D graphics for game development. And by the end of the book, you'll be able to apply your new-found knowledge of OpenGL to create your very own games.

About the Author

Luke has been programming OpenGL and C++ for 7 years. He graduated from the University of Portsmouth in 2002 with a Bsc(hons) Degree in Multimedia Programming and an HND in Software Engineering. At Portsmouth he was also awarded the Climax Prize for Best Interactive Technology Project for an OpenGL modeling application. Luke is an active member of the gamedev.net community and co-maintainer of nehe.gamedev.net. He currently works as a software developer in London.

Table of Contents

Introduction Part I: OpenGL Basics 1. The Exploration Begins...Again 2. Creating a Simple OpenGL Application 3. OpenGL States and Primitives 4. Transformations and Matrices 5. OpenGL Extensions 6. Moving to a Programmable Pipeline 7. Texture Mapping Part II: Beyond the Basics 8. Lighting, Blending, and Fog 9. More on Texture Mapping 10. Improving Your Performance 11. Displaying Text 12. OpenGL Buffers 13. The Endgame

Product Details

ISBN:
9781598635287
Author:
Benstead, Luke
Publisher:
Course Technology
Author:
Astle, Dave
Author:
Benstead, Luke (Luke Benstead)
Author:
Hawkins, Kevin
Subject:
Computer Graphics - Game Programming
Subject:
Programming - Games
Subject:
Software Engineering-Game Design
Subject:
General Computers
Copyright:
Publication Date:
September 2008
Binding:
TRADE PAPER
Grade Level:
Professional and scholarly
Language:
English
Illustrations:
Y
Pages:
320
Dimensions:
9.10x7.50x.90 in. 1.45 lbs.

Related Subjects

Business » General
Computers and Internet » Software Engineering » Game Design
Reference » Bibliography and Library Science
Religion » Comparative Religion » General

Beginning OpenGL Game Programming, Second Edition New Trade Paper
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Product details 320 pages Course Technology - English 9781598635287 Reviews:
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