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Distributed Virtual Worlds: Foundations and Implementation Techniques Using VRML, Java, and CORBA

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Distributed Virtual Worlds: Foundations and Implementation Techniques Using VRML, Java, and CORBA Cover

 

Synopses & Reviews

Publisher Comments:

Recently with the success of Java and the existence of different interfaces between VRML and Java, it became possible to implement three-dimensional Internet applications on standard VRML browsers (PlugIns) using Java. With the widespread use of VRML browsers, e.g., as part of the Netscape and Internet Explorer standard distributions, everyone connected to the Internet can directly enter a virtual world without installing a new kind of software. The VRML technology offers the basis for new forms of customer service such as interactive three-dimensional product configuration, spare part ordering, or customer training. Also, this technology can be used for CSCW in intranets. The reader should be familiar with programming languages and computers and, in particular, should know Java or at least an object-oriented programming language. The book not only provides and explains source code, which can be used as a starting point for own implementations, but it also describes the fundamental problems and how currently known solutions work. It discusses a variety of different techniques and trade offs. Many illustrations help the reader to understand and memorize the underlying principles.

Synopsis:

With the widespread use of VRML browsers, e.g., as part of the Netscape and Internet Explorer standard distributions, everyone connected to the Internet can directly enter a virtual world without installing a new kind of software. The VRML technology offers the basis for new forms of customer service such as interactive three-dimensional product configuration, spare part ordering, or customer training. Also, this technology can be used for CSCW in intranets. The reader should be familiar with programming languages and computers and, in particular, should know Java or at least an object-oriented programming language. The book not only provides and explains source code, which can be used as a starting point for own implementations, but it also describes the fundamental problems and how currently known solutions work. It discusses a variety of different techniques and trade-offs. Many illustrations help the reader to understand and memorize the underlying principles.

Table of Contents

I. Introduction: Motivation; Technical Aspects; User Perspective.- II. Fundamentals: Three-Dimensional Computer Graphics; Virtual Reality Modeling Language VRML; Protocols for Distributed Virtual Worlds; VRML Extensions for Distributed Virtual Worlds; Partitioning of Distributed Virtual Worlds; Streaming; Other 3D Technologies for the Internet.- III. Implementation: Implementing Multi-User Worlds with VRML; Java Network Programming: A Simple, Distributed, Virtual World; Implementing Multi-User Worlds with CORBA.- References.

Product Details

ISBN:
9783642087134
Author:
Diehl, Stephan
Publisher:
Springer
Location:
Berlin, Heidelberg
Subject:
Computer Graphics - General
Subject:
Distributed systems
Subject:
Internet
Subject:
Multi-User Applications
Subject:
Multi-User-Systeme
Subject:
VRML
Subject:
Verteilte Systeme
Subject:
Virtual Reality
Subject:
virtuelle Realitt
Subject:
Webdesign
Subject:
Computer graphics
Subject:
Simulation and Modeling
Subject:
Software engineering
Subject:
Programming Languages, Compilers, Interpreters
Subject:
Information Systems Applications (incl.Internet)
Subject:
User Interfaces and Human Computer Interaction A hands-on approach to implementing Web 3D applications<BR>With a theoretical and a practical part<BR>A technically detailed overview of existing solutions for specific problems in this area<BR>With a Web sit
Subject:
Multimedia-Virtual Reality
Subject:
User Interfaces and Human Computer Interaction
Subject:
Computer Science
Subject:
Language, literature and biography
Subject:
Computer simulation
Copyright:
Edition Description:
Softcover reprint of hardcover 1st ed. 2001
Publication Date:
20101207
Binding:
TRADE PAPER
Language:
English
Pages:
178
Dimensions:
235 x 155 mm 279 gr

Related Subjects

Computers and Internet » Graphics » General
Computers and Internet » Internet » General
Computers and Internet » Internet » Information
Computers and Internet » Internet » Web » Site Design
Computers and Internet » Multimedia » Virtual Reality

Distributed Virtual Worlds: Foundations and Implementation Techniques Using VRML, Java, and CORBA New Trade Paper
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$99.25 In Stock
Product details 178 pages Springer - English 9783642087134 Reviews:
"Synopsis" by , With the widespread use of VRML browsers, e.g., as part of the Netscape and Internet Explorer standard distributions, everyone connected to the Internet can directly enter a virtual world without installing a new kind of software. The VRML technology offers the basis for new forms of customer service such as interactive three-dimensional product configuration, spare part ordering, or customer training. Also, this technology can be used for CSCW in intranets. The reader should be familiar with programming languages and computers and, in particular, should know Java or at least an object-oriented programming language. The book not only provides and explains source code, which can be used as a starting point for own implementations, but it also describes the fundamental problems and how currently known solutions work. It discusses a variety of different techniques and trade-offs. Many illustrations help the reader to understand and memorize the underlying principles.
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