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6 Local Warehouse Computers Reference- Social Aspects- Human and Computer Interaction

Designing Interactions

by Bill Moggridge

Designing Interactions Cover

 

Synopses & Reviews

Publisher Comments:


Digital technology has changed the way we interact with everything from the games we play to the tools we use at work. Designers of digital technology products no longer regard their job as designing a physical object (beautiful or utilitarian) but as designing our interactions with it.

In Designing Interactions, award-winning designer Bill Moggridge introduces us to forty influential designers who have shaped our interaction with technology. Moggridge, designer of the first laptop computer (the GRiD Compass, 1981) and a founder of the design firm IDEO, tells us these stories from an industry insider's viewpoint, tracing the evolution of ideas from inspiration to outcome. The innovators he interviews; including Will Wright, creator of The Sims, Larry Page and Sergey Brin, the founders of Google, and Doug Engelbart, Bill Atkinson, and others involved in the invention and development of the mouse and the desktop, have been instrumental in making a difference in the design of interactions. Their stories chart the history of entrepreneurial design development for technology. Moggridge and his interviewees discuss such questions as why a personal computer has a window in a desktop, what made Palm's handheld organizers so successful, what turns a game into a hobby, why Google is the search engine of choice, and why 30 million people in Japan choose the i-mode service for their cell phones. And Moggridge tells the story of his own design process and explains the focus on people and prototypes that has been successful at IDEO: how the needs and desires of people can inspire innovative designs and how prototyping methods are evolving for the design of digital technology. Designing Interactions is illustrated with more than 700 images, with color throughout. Accompanying the book is a DVD that contains segments from all the interviews intercut with examples of the interactions under discussion.

Synopsis:

A pioneer in interaction design tells the stories of designers who changed the way people use everyday things in the digital era, interviewing the founders of Google, the creator of The Sims, the inventors and developers of the mouse and the desktop, and many others.

Synopsis:

Digital technology has changed the way we interact with everything from the games we play to the tools we use at work. Designers of digital technology products no longer regard their job as designing a physical object--beautiful or utilitarian--but as designing our interactions with it. In

Synopsis:

Digital technology has changed the way we interact with everything fromthe games we play to the tools we use at work. Designers of digital technologyproducts no longer regard their job as designing a physical object--beautiful orutilitarian--but as designing our interactions with it. In Designing Interactions, award-winning designer Bill Moggridge introduces us to forty influential designerswho have shaped our interaction with technology. Moggridge, designer of the firstlaptop computer (the GRiD Compass, 1981) and a founder of the design firm IDEO, tells us these stories from an industry insider's viewpoint, tracing the evolutionof ideas from inspiration to outcome. The innovators he interviews--including WillWright, creator of The Sims, Larry Page and Sergey Brin, the founders of Google, andDoug Engelbart, Bill Atkinson, and others involved in the invention and developmentof the mouse and the desktop--have been instrumental in making a difference in thedesign of interactions. Their stories chart the history of entrepreneurial designdevelopment for technology.Moggridge and his interviewees discuss such questions aswhy a personal computer has a window in a desktop, what made Palm's handheldorganizers so successful, what turns a game into a hobby, why Google is the searchengine of choice, and why 30 million people in Japan choose the i-mode service fortheir cell phones. And Moggridge tells the story of his own design process andexplains the focus on people and prototypes that has been successful at IDEO--howthe needs and desires of people can inspire innovative designs and how prototypingmethods are evolving for the design of digital technology.Designing Interactions isillustrated with more than 700 images, with color throughout. Accompanying the bookis a DVD that contains segments from all the interviews intercut with examples ofthe interactions under discussion.Interviews with: Bill Atkinson - DurrellBishop - Brendan Boyle - Dennis Boyle - Paul Bradley - DuaneBray - Sergey Brin - Stu Card - Gillian Crampton Smith - ChrisDowns- Tony Dunne - John Ellenby - Doug Englebart - Jane FultonSuri - Bill Gaver - Bing Gordon - Rob Haitani - Jeff Hawkins- Matt Hunter - Hiroshi Ishii - Bert Keely - David Kelley -Rikako Kojima - Brenda Laurel - David Liddle - Lavrans L?vlie -John Maeda - Paul Mercer - Tim Mott - Joy Mountford - TakeshiNatsuno - Larry Page - Mark Podlaseck - Fiona Raby - CordellRatzlaff - Ben Reason - Jun Rekimoto - Steve Rogers - FranSamalionis - Larry Tesler - Bill Verplank - Terry Winograd -Will Wright

About the Author

Bill Moggridge, Director of the Cooper-Hewitt National Design Museum in New York City, is a founder of IDEO, the famous innovation and design firm. He has a global reputation as an award-winning designer, having pioneered interaction design and integrated human factors disciplines into design practice.

Product Details

ISBN:
9780262134743
Author:
Moggridge, Bill
Publisher:
MIT
Author:
Massachusetts Institute of Technology
Location:
Cambridge
Subject:
Human-computer interaction
Subject:
Social Aspects - Human-Computer Interaction
Subject:
Design - Product
Subject:
Computers Reference-Social Aspects-Human and Computer Interaction
Copyright:
Series:
Designing Interactions
Publication Date:
October 2006
Binding:
Hardback
Grade Level:
from 17
Language:
English
Illustrations:
700 illus., color throughout
Pages:
792
Dimensions:
9 x 8 in

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Designing Interactions New Hardcover
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$44.95 In Stock
Product details 792 pages MIT Press - English 9780262134743 Reviews:
"Synopsis" by , A pioneer in interaction design tells the stories of designers who changed the way people use everyday things in the digital era, interviewing the founders of Google, the creator of The Sims, the inventors and developers of the mouse and the desktop, and many others.
"Synopsis" by , Digital technology has changed the way we interact with everything from the games we play to the tools we use at work. Designers of digital technology products no longer regard their job as designing a physical object--beautiful or utilitarian--but as designing our interactions with it. In
"Synopsis" by , Digital technology has changed the way we interact with everything fromthe games we play to the tools we use at work. Designers of digital technologyproducts no longer regard their job as designing a physical object--beautiful orutilitarian--but as designing our interactions with it. In Designing Interactions, award-winning designer Bill Moggridge introduces us to forty influential designerswho have shaped our interaction with technology. Moggridge, designer of the firstlaptop computer (the GRiD Compass, 1981) and a founder of the design firm IDEO, tells us these stories from an industry insider's viewpoint, tracing the evolutionof ideas from inspiration to outcome. The innovators he interviews--including WillWright, creator of The Sims, Larry Page and Sergey Brin, the founders of Google, andDoug Engelbart, Bill Atkinson, and others involved in the invention and developmentof the mouse and the desktop--have been instrumental in making a difference in thedesign of interactions. Their stories chart the history of entrepreneurial designdevelopment for technology.Moggridge and his interviewees discuss such questions aswhy a personal computer has a window in a desktop, what made Palm's handheldorganizers so successful, what turns a game into a hobby, why Google is the searchengine of choice, and why 30 million people in Japan choose the i-mode service fortheir cell phones. And Moggridge tells the story of his own design process andexplains the focus on people and prototypes that has been successful at IDEO--howthe needs and desires of people can inspire innovative designs and how prototypingmethods are evolving for the design of digital technology.Designing Interactions isillustrated with more than 700 images, with color throughout. Accompanying the bookis a DVD that contains segments from all the interviews intercut with examples ofthe interactions under discussion.Interviews with: Bill Atkinson - DurrellBishop - Brendan Boyle - Dennis Boyle - Paul Bradley - DuaneBray - Sergey Brin - Stu Card - Gillian Crampton Smith - ChrisDowns- Tony Dunne - John Ellenby - Doug Englebart - Jane FultonSuri - Bill Gaver - Bing Gordon - Rob Haitani - Jeff Hawkins- Matt Hunter - Hiroshi Ishii - Bert Keely - David Kelley -Rikako Kojima - Brenda Laurel - David Liddle - Lavrans L?vlie -John Maeda - Paul Mercer - Tim Mott - Joy Mountford - TakeshiNatsuno - Larry Page - Mark Podlaseck - Fiona Raby - CordellRatzlaff - Ben Reason - Jun Rekimoto - Steve Rogers - FranSamalionis - Larry Tesler - Bill Verplank - Terry Winograd -Will Wright
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