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Internetworking for Windows Sockets Vol. 3 #3: Internetworking with TCP/IP Vol. III Client-Server Programming and Applications-Windows Sockets Versby Douglas Comer
Synopses & Reviews
This volume answers the question "How does one use TCP/IP?"—focusing on the client-server paradigm, and examining algorithms for both the client and server components of a distributed program. KEY TOPICS: It presents an implementation that illustrates each design and discusses techniques like application-level gateways and tunneling. The book also reviews several standard application protocols and uses them to illustrate the algorithms and implementation techniques.
Book News Annotation:
Explains to programmers of application software how such software use the standard protocols to communicate over the Internet. This WINSOCK Version is for those who are building software for personal computers using Windows 95 or Windows NT, which support the Win32 programming interface and can use the Windows Sockets API discussed in the text. First discusses the client-server paradigm and socket interface that application programs use for network communication, then describes designs that emphasize practical principles and techniques. Annotation c. by Book News, Inc., Portland, OR (email@example.com)
Organized for easy reading. First the client-server paradigm and socket interface that application programs use for network communication are covered. this is followed by a discussion of client and server designs that emphasize practical design principles and techniques that are important to programmers.
Appropriate for a one semester introductory networking course at the senior or graduate level.This volume answers the question "How does application software use TCP/IP to communicate over a network?"--focusing on the client-server paradigm, and examining algorithms for both the client and server components of a distributed program.
Includes bibliographical references (p. -498) and index.
Table of Contents
1. Introduction and Overview.
2. The Client Server Model and Software Design.
3. Concurrent Processing In Client-Server Software.
4. Program Interface to Protocols.
5. The Socket API.
6. Algorithms and Issues in Client Software Design.
7. Example Client Software.
8. Algorithms and Issues in Server Software Design.
9. Iterative, Connectionless Servers (UDP).
10. Iterative, Connection-Oriented Servers (TCP).
11. Concurrent, Connection-Oriented Servers (TCP).
12. Singly-Threaded, Concurrent Servers (TCP).
13. Multiprotocol Servers (TCP, UDP).
14. Multiservice Servers (TCP, UDP).
15. Uniform, Efficient Management of Server Concurrency.
16. Concurrency in Clients.
17. Tunneling at the Transport and Application Levels.
18. Application Level Gateways.
19. External Data Representation (XDR).
20. Remote Procedure Call Concept (RPC).
21. Disturbed Program Generation (Rpcgen Concept).
22. Distributed Program Generation (Rpcgen Example).
23. Network File System Concepts (NFS).
24. Network File System Protocol (NFS, Mount).
25. A TELNET Client (Program Structure).
26. A TELNET Client (Implementation Details).
27. Porting Servers From UNIX to Windows.
28. Deadlock and Starvation in Client-Server Systems.
Appendix 1. Functions and Library Routines Used With Sockets.
Appendix 2. Manipulation of Windows Socket Descriptors.
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