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Holistic Game Development: An All-In-One Guide to Implementing Game Mechanics, Art, Design and Programming

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Holistic Game Development: An All-In-One Guide to Implementing Game Mechanics, Art, Design and Programming Cover

 

Synopses & Reviews

Publisher Comments:

The independent developer has ascended, and the new business model demands agility. You have to be able to work on all aspects of game creation, and your team’s game will publish directly to platforms like Android, iPhone, and Facebook. You’ll use Unity, the hottest game engine out there, to do it. In order to earn your place on the elite development team, you must master both sides of the development coin: art and programming.

Holistic Game Development with Unity is an authoritative guide to creating games in Unity. Taking you through game design, programming, and art, Penny de Byl uses a holistic approach to equip you with the multidisciplinary skills you need for the independent games industry. With this book, you will master essential digital art and design principles while learning the programming skills necessary to build interactivity into your games. The tutorials will put these skills into action. All art assets are created in Blender, so you won’t have to make a huge investment in order to get started.

  • Examines art and programming in unison-the only one-stop shop for individual developers and small teams looking to tackle both tasks.
  • Teaches, using proven, step-by-step tutorials how to design and structure and entire game in Unity with art assets created in Blender.
  • Presents a gentle introduction to essential 2D and 3D mathematical and physics concepts.
  • Provides a portfolio of reusable game mechanics.
  • Companion website offers source code for completed projects featured in the book, art assets, instructional videos, author blog, and discussion forum, as well as lesson plans and challenge questions for professors.

Table of Contents

Chapter 1 The Art of Programming

Chapter 2 The Basics

Chapter 3 Digital Space

Chapter 4 Virtual Realism (65 pages)

Chapter 5 Animation

Chapter 6 Game Rules and Mechanics 

Chapter 7 Character Mechanics 

Chapter 8 Player Mechanics

Chapter 9 Environmental Mechanics 

Appendix A: A Unity3D Development Environment Primer 

Appendix B: From Blender to Unity3D: a graphics pipeline

Appendix C: From Photoshop to Unity3D: a graphics pipeline

Product Details

ISBN:
9780240819334
Author:
De Byl, Penny
Publisher:
Focal Press
Subject:
Computer Graphics - Game Programming
Subject:
Software Engineering-Game Design
Publication Date:
20111131
Binding:
TRADE PAPER
Language:
English
Pages:
550

Related Subjects

Arts and Entertainment » Music » Recording Techniques
Computers and Internet » Software Engineering » Game Design
Hobbies, Crafts, and Leisure » Games » Video Games

Holistic Game Development: An All-In-One Guide to Implementing Game Mechanics, Art, Design and Programming New Trade Paper
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Product details 550 pages Focal Press - English 9780240819334 Reviews:
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