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Emily St. John Mandel: IMG Powell’s Q&A: Emily St. John Mandel



Describe your latest book. My new novel is called Station Eleven. It's about a traveling Shakespearean theatre company in a post-apocalyptic North... Continue »
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    Station Eleven

    Emily St. John Mandel 9780385353304

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3D Game Textures: Create Professional Game Art Using Photoshop

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3D Game Textures: Create Professional Game Art Using Photoshop Cover

 

Synopses & Reviews

Publisher Comments:

A broadly enhanced new edition of Luke Ahearn's cornerstone game art book "3D Game Textures" is here. When digital art software was in its infancy, most digital art, especially vector art, was textureless. With the advance in software, it is now possible to incorporate texture into most types of digital art. However, if the artists cannot build their own textures, they are limited to using commercial textures. In this enhanced 3rd edition of Luke Ahearn's gem of a book, not only does Luke teach you how to create your own unique textures, he also teaches how to create shaders (the visual effects - reflections, refractions, opacity - that make textures come to life) and materials (collections of shaders that fill well together to map to a particular scene or environment). You can now expand your skill set immeasurably, and create more compelling, varied art work from scratch. Unlike anything on the market, this book provides an in-depth guide to game textures, shaders and materials- with hundreds of high-quality examples. The companion website includes: demo versions of relevant software; resource images; all images from the book.

Learn everything you need to create stunning, professional textures from one easy to follow guide which features tutorials and over 500 high-quality images.

Give your digital art depth and breadth; anyone can create a stone surface in Photoshop, learn to make that stone shine like it is wet, look as if it has actual depth and surface.

NEW coverage of shaders and materials (the next generation of textures). Advance your CG art with textures (surface images), shaders (visual effects that you can add to textures) and materials (collections of shaders that fit well together).

Companion website includes sample textures, shaders, materials, actions, brushes, and all art from the book- all the tools you need in one place!

Table of Contents

Introduction

Textures

Art Theory

Breaking the world down visually

Recreating the world visually in Photoshop

Art as applied to CG applications

Shaders and Materials

Shader vs. Material

What is a material system

Nodes

Node Input

Node types and functions

Material Examples

Diffuse

Specular

Ambient

Reflection real and faked

Refraction

Transparency

Bump/ Displacement/ Normal mapping

Specialized Materials; Skin etc.

Creating Complex Materials

Metals

Glass

Wood

Compound Materials

Product Details

ISBN:
9780240821283
Publisher:
Focal Press
Subject:
Computers : Computer Graphics
Author:
Ahearn, Luke
Subject:
Computers : Digital Media - Graphics Applications
Subject:
Computers : Programming - Games
Subject:
Games : Video & Electronic - General
Publication Date:
20111131
Binding:
OPEN EBOOK
Language:
English
Pages:
416

Related Subjects

Computers and Internet » Desktop Publishing » General
Computers and Internet » Graphics » Digital Media » Graphics Applications
Computers and Internet » Graphics » General
Computers and Internet » Software Engineering » Game Design
Hobbies, Crafts, and Leisure » Games » Video Games

3D Game Textures: Create Professional Game Art Using Photoshop
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Product details 416 pages Elsevier Science - English 9780240821283 Reviews:
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