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Other titles in the Shambling Guides series:

Ghost Train to New Orleans (Shambling Guides)

by

Ghost Train to New Orleans (Shambling Guides) Cover

ISBN13: 9780316221146
ISBN10: 0316221147
All Product Details

 

Synopses & Reviews

Publisher Comments:

COULD YOU FIND A MUSEUM FOR A MONSTER?
OR A JAZZ BAR FOR A JABBERWOCK?

Zoe Norris writes travel guides for the undead. And she's good at it too — her new-found ability to talk to cities seems to help. After the success of The Sbambling Guide to New York City, Zoe and her team are sent to New Orleans to write the sequel.

Work isn't all that brings Zoe to the Big Easy. The only person who can save her boyfriend from zombism is rumored to live in the city's swamps, but Zoe's out of her element in the wilderness. With her supernatural colleagues waiting to see her fail, and rumors of a new threat hunting city talkers, can Zoe stay alive long enough to finish her next book?

Review:

"Zoë Norris (introduced in The Shambling Guide to New York City) writes travel books for the coterie, America's community of supernatural entities. Zoë is human, but her boss is a vampire, her bestie is a death goddess, and at least one of her coworkers wants to eat her. Dispatched with her team to create a guide book for exotic New Orleans, Zoë finds betrayal, disquieting revelations, power, and danger. Team members go rogue and demon dogs stalk the streets while Zoë learns more about the history of her fellow citytalkers and sleepwalks into a confrontation with one of New Orleans's deadliest figures. Lafferty's writing has an easy style that draws the reader in, and while many of the elements are familiar from other urban fantasies, she manages to shape the well-worked clay in entertaining new ways." Publishers Weekly Copyright PWxyz, LLC. All rights reserved.

About the Author

Mur Lafferty is a writer, podcast producer, gamer, geek, and martial artist. Her books include The Shambling Guide to New York City, Ghost Train to New Orleans, Playing For Keeps, Marco and the Red Granny, and The Afterlife Series. She is the host of the award winning podcast I Should Be Writing, and the host of the Angry Robot Books Podcast. She is the winner of the 2013 John W. Campbell Award for Best New Writer.

Personally, she loves to run, practice kung fu (Northern Shaolin five animals style), play Skyrim and Fallout 3, hang out with her fabulous geeky husband and their eleven year old daughter.

What Our Readers Are Saying

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Average customer rating based on 1 comment:

MelHay, March 23, 2014 (view all comments by MelHay)
Zoe picks her team of writers, which includes hiring the Norse Goddess Eir, and takes the new high-speed train to New Orleans. A ghost train. Zoe's "boyfriend" has lost his Zoetist herbs, the herbs keeping him from going zombie. The Zoetist who knows the secret recipe is out of town and unreachable. New Orleans is where the Zoetist trained and his mentor, if still here, could help Arthur. Zoe finds another like her, with the same ability as her, and he always seems to run in the face of trouble. He seems to be on someones want list, very badly. Why does he run and what is going on? Zoe stumbles into more trouble in New Orleans as she learns about her powers and tries to help all her friends.

We see several of Zoe's new 'friends', more like employees, again. A few we are missing, and will be missed after Decembers happening. Zoe starts to think a few of her employees could be friends, but remembers most of the coterie would eat her for dinner. Then fondly remembers Granny Good Mae telling her NOT to trust them. Zoe struggles with this through the book, seeing a side to a few of her co-workers she may not be able to accept with being human. Arthur is having troubles adjusting to 'monsters' being so near and that Zoe works for them. This seems to be a hurdle in their relationship along with his impending death. Arthur is trying to come to terms with many things.

We remember that night in December, one month ago. Zoe is healed but she remembers what she saw her friends/co-workers do that night. Zoe also knows what she is now, a city-talker like Granny Good Mae. But there's no one around to teach her what to do to talk to the city.

Aaah, we do learn more secrets and the history of city talkers. Awesome! This opens so many doors. Answers questions and makes me curious to learn more of this deep history of coterie and city talkers. Can't wait to learn it! There is a shortage of them and cities are dying due to lack of connection to bring care to the city.

Trouble always seems to find Zoe, or is it her finding it? Either way, it makes for an amazing journey. Now the question is; who's trying to kill her now, all the way in New Orleans?

I enjoy the fun animosity between Zoe and her "undead" friends. They all have their quarks and troubles, a few of those troubles find them in New Orleans. But when you've lived as long as several of them, that happens.

Zoe brings out the smile as I read her and her comments. And the troubles they all plow through. Fun read that I will come back too. Zoe is a fun character that will not back down when there is trouble. She is the character to read when looking for enjoyable and urban fantasy troubles.
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Product Details

ISBN:
9780316221146
Author:
Lafferty, Mur
Publisher:
Orbit
Subject:
Mythology-Folklore and Storytelling
Subject:
Folklore
Series:
The Shambling Guides
Publication Date:
20140331
Binding:
TRADE PAPER
Language:
English
Pages:
352
Dimensions:
8.25 x 5.5 x 1 in 0.71 lb

Related Subjects

Fiction and Poetry » Science Fiction and Fantasy » A to Z
Fiction and Poetry » Science Fiction and Fantasy » Fantasy » Contemporary
Fiction and Poetry » Science Fiction and Fantasy » Fantasy » Urban Life
Humanities » Mythology » Folklore and Storytelling

Ghost Train to New Orleans (Shambling Guides) New Trade Paper
0 stars - 0 reviews
$15.00 In Stock
Product details 352 pages Orbit - English 9780316221146 Reviews:
"Publishers Weekly Review" by , "Zoë Norris (introduced in The Shambling Guide to New York City) writes travel books for the coterie, America's community of supernatural entities. Zoë is human, but her boss is a vampire, her bestie is a death goddess, and at least one of her coworkers wants to eat her. Dispatched with her team to create a guide book for exotic New Orleans, Zoë finds betrayal, disquieting revelations, power, and danger. Team members go rogue and demon dogs stalk the streets while Zoë learns more about the history of her fellow citytalkers and sleepwalks into a confrontation with one of New Orleans's deadliest figures. Lafferty's writing has an easy style that draws the reader in, and while many of the elements are familiar from other urban fantasies, she manages to shape the well-worked clay in entertaining new ways." Publishers Weekly Copyright PWxyz, LLC. All rights reserved.
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