Magnificent Marvel Supersale
 
 

Special Offers see all

Enter to WIN a $100 Credit

Subscribe to PowellsBooks.news
for a chance to win.
Privacy Policy

Visit our stores


    Recently Viewed clear list


    Lists | March 2, 2015

    Anna Lyndsey: IMG My Top 10 Talking Books



    I have always been a reader, but eight years ago, strange circumstances conspired to make me totally book-dependent. I was stuck within four walls,... Continue »

    spacer
Qualifying orders ship free.
$74.99
New Trade Paper
Ships in 1 to 3 days
Add to Wishlist
available for shipping or prepaid pickup only
Available for In-store Pickup
in 7 to 12 days
Qty Store Section
1 Remote Warehouse Software Engineering- Game Design

More copies of this ISBN

Other titles in the Voices That Matter series:

Game Mechanics: Advanced Game Design (Voices That Matter)

by

Game Mechanics: Advanced Game Design (Voices That Matter) Cover

 

Synopses & Reviews

Publisher Comments:

Game mechanics are the rules, processes, and data at the heart of a game. They define how play progresses, what happens when, and what conditions determine victory or defeat. Now two leading authorities in game design–Ernest Adams and Joris Dormans–are here to teach game designers and students alike the essentials of game mechanics.

This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Along the way, you’ll practice what you’ve learned with hands-on lessons. A free downloadable simulation tool developed by Joris Dormans is also available in order to follow along with exercises in the book in an easy-to-use graphical environment.

In Game Mechanics: Advanced Game Design, you’ll learn how to:

* Design and balance game mechanics to create emergent gameplay before you write a single line of code.

* Visualize the internal economy so that you can immediately see what goes on in a complex game.

* Use novel prototyping techniques that let you simulate games and collect vast quantities of gameplay data on the first day of development.

* Apply design patterns for game mechanics–from a library in this book–to improve your game designs.

* Explore the delicate balance between game mechanics and level design to create compelling, long-lasting game experiences.

* Replace fixed, scripted events in your game with dynamic progression systems to give your players a new experience every time they play.

"I've been waiting for a book like this for ten years: packed with game design goodness that tackles the science without undermining the art."

--Richard Bartle, University of Essex, co-author of the first MMORPG

Synopsis:

This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Along the way, you’ll practice what you’ve learned with hands-on lessons. A free downloadable simulation tool developed by Joris Dormans is also available in order to follow along with exercises in the book in an easy-to-use graphical environment.

In Game Mechanics: Advanced Game Design, you’ll learn how to:

* Design and balance game mechanics to create emergent gameplay before you write a single line of code.

* Visualize the internal economy so that you can immediately see what goes on in a complex game.

* Use novel prototyping techniques that let you simulate games and collect vast quantities of gameplay data on the first day of development.

* Apply design patterns for game mechanics—from a library in this book—to improve your game designs.

* Explore the delicate balance between game mechanics and level design to create compelling, long-lasting game experiences.

* Replace fixed, scripted events in your game with dynamic progression systems to give your players a new experience every time they play.

"I've been waiting for a book like this for ten years: packed with game design goodness that tackles the science without undermining the art."

--Richard Bartle, University of Essex, co-author of the first MMORPG

  “Game Mechanics: Advanced Game Design by Joris Dormans & Ernest Adams formalizes game grammar quite well. Not sure I need to write a next book now!”

 -- Raph Koster, author of A Theory of Fun for Game Design.

Synopsis:

Game mechanics--the rules and systems that govern the functional behavior of a game--lie at the heart of all game design. The mechanics implement the living world of the game; they generate active challenges for players to solve in the game world and they determine the effects of the players' actions on that world.

 

Here to teach game designers and students the essentials of game mechanics are two leading authorities in game design. Readers will learn how to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. They'll learn how to visualize and simulate game mechanics in order to design better games and learn at what stages to prototype, test, and implement mechanics in games.

This in-depth resource also comes with hands-on lessons and readers can download a free simulation tool in order to follow along with exercises in the book.

About the Author

Ernest Adams is a game design consultant, teacher, and the author of the classic Fundamentals of Game Design, Second Edition, the companion volume to this title. He has worked in the game industry for 23 years, eight of them at Electronic Arts. He is also the founder and first chairman of the International Game Developers’ Association. His professional web site is at www.designersnotebook.com.

Joris Dormans (PhD) is a game design lecturer and researcher based in Amsterdam with eight years of experience in higher education. For the past four years he has been researching formal tools and methods to design game mechanics. As an independent, freelance game designer he published and worked on several video games and board games, including story-driven adventure games, physical platform games, and a satirical political card game. His professional web site is at www.jorisdormans.nl.

Table of Contents

Part I Perspective

1 Designing game mechanics

2 Emergence and progression

3 Emergent gameplay

Part II Mechanics

4 Internal economy

5 Machinations: visualizing the economy

6 Common Constructions

7 Design patterns

8 Balancing techniques

9 Case study

10 The mechanics is the message

Part III - Progression

11 From toys to playgrounds

12 Locks and keys

13 Progression through emergence

Appendix Machinations reference

Appendix Design patterns

Product Details

ISBN:
9780321820273
Author:
Adams, Ernest
Publisher:
New Riders Publishing
Author:
Dormans, Joris
Subject:
Computer Graphics - Game Programming
Subject:
Software Engineering-Game Design
Copyright:
Edition Description:
Trade paper
Series:
Voices That Matter
Publication Date:
20120619
Binding:
TRADE PAPER
Language:
English
Pages:
360
Dimensions:
9.1 x 7.32 x 0.63 in 708 gr

Related Subjects

Computers and Internet » Software Engineering » Game Design
Hobbies, Crafts, and Leisure » Games » Video Games

Game Mechanics: Advanced Game Design (Voices That Matter) New Trade Paper
0 stars - 0 reviews
$74.99 In Stock
Product details 360 pages New Riders Publishing - English 9780321820273 Reviews:
"Synopsis" by , This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Along the way, you’ll practice what you’ve learned with hands-on lessons. A free downloadable simulation tool developed by Joris Dormans is also available in order to follow along with exercises in the book in an easy-to-use graphical environment.

In Game Mechanics: Advanced Game Design, you’ll learn how to:

* Design and balance game mechanics to create emergent gameplay before you write a single line of code.

* Visualize the internal economy so that you can immediately see what goes on in a complex game.

* Use novel prototyping techniques that let you simulate games and collect vast quantities of gameplay data on the first day of development.

* Apply design patterns for game mechanics—from a library in this book—to improve your game designs.

* Explore the delicate balance between game mechanics and level design to create compelling, long-lasting game experiences.

* Replace fixed, scripted events in your game with dynamic progression systems to give your players a new experience every time they play.

"I've been waiting for a book like this for ten years: packed with game design goodness that tackles the science without undermining the art."

--Richard Bartle, University of Essex, co-author of the first MMORPG

  “Game Mechanics: Advanced Game Design by Joris Dormans & Ernest Adams formalizes game grammar quite well. Not sure I need to write a next book now!”

 -- Raph Koster, author of A Theory of Fun for Game Design.

"Synopsis" by , Game mechanics--the rules and systems that govern the functional behavior of a game--lie at the heart of all game design. The mechanics implement the living world of the game; they generate active challenges for players to solve in the game world and they determine the effects of the players' actions on that world.

 

Here to teach game designers and students the essentials of game mechanics are two leading authorities in game design. Readers will learn how to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. They'll learn how to visualize and simulate game mechanics in order to design better games and learn at what stages to prototype, test, and implement mechanics in games.

This in-depth resource also comes with hands-on lessons and readers can download a free simulation tool in order to follow along with exercises in the book.

spacer
spacer
  • back to top

FOLLOW US ON...

     
Powell's City of Books is an independent bookstore in Portland, Oregon, that fills a whole city block with more than a million new, used, and out of print books. Shop those shelves — plus literally millions more books, DVDs, and gifts — here at Powells.com.