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Augmented Reality: Principles and Practice (Game Design/Usability)

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Augmented Reality: Principles and Practice (Game Design/Usability) Cover

 

Synopses & Reviews

Publisher Comments:

Augmented Reality (AR) is one of today's fastest-growing areas of computer science and application development. AR overlays computer-generated information on views of the real world, amplifying human perception and cognition in remarkable new ways. (Ever see the virtual first down marker" in TV football games? That's AR — and AR apps are rapidly coming to millions of smartphones, too.) Working in AR requires knowledge of recent advances in multiple fields, including computer vision, computer graphics, and HCI.

 

Augmented Reality: Principles and Practice integrates all this knowledge into one, single-source reference, presenting the most significant AR work with scrupulous accuracy. For more than a decade, Dieter Schmalstieg has pioneered both AR theory and application, and now, in this book with Tobias H. Höllerer, he addresses all aspects of the field, illuminating AR from both technical and HCI perspectives. The authors review AR's technical foundations, including display and tracking technologies; show how AR emerges from the symbiosis of computer vision and computer graphics, introduce AR-specific visualization and 3D interaction techniques, and showcase applications from diverse industries. They conclude by introducing AR smartphone development, including a cutting-edge Qualcomm QCAR case study.

 

This book will be an indispensable resource for everyone interested in AR, including software and apps developers, managers, students and instructors in the computing disciplines it requires, researchers, and hobbyists. For use in educational environments, the authors provide a companion website containing slides, code examples, and other source materials.

Synopsis:

Augmented Reality (AR) is one of today's fastest-growing areas of computer science and application development. AR overlays computer-generated information on views of the real world, amplifying human perception and cognition in remarkable new ways. (Ever see the virtual first down marker" in TV football games? That's AR — and AR apps are rapidly coming to millions of smartphones, too.) Working in AR requires knowledge of recent advances in multiple fields, including computer vision, computer graphics, and HCI.

 

"Augmented Reality: Principles and Practice" integrates all this knowledge into one, single-source reference, presenting the most significant AR work with scrupulous accuracy. For over a decade, Dieter Schmalstieg has pioneered both AR theory and application, and now, in this book with Tobias H. Höllerer, he addresses all aspects of the field, illuminating AR from both technical and HCI perspectives. The authors review AR's technical foundations, including display and tracking technologies; show how AR emerges from the symbiosis of computer vision and computer graphics, introduce AR-specific visualization and 3D interaction techniques, and showcase applications from diverse industries. They conclude by introducing AR smartphone development, including a cutting-edge Qualcomm QCAR case study.

 

This book will be an indispensable resource for everyone interested in AR, including software and apps developers, managers, students and instructors in the computing disciplines it requires, researchers, and hobbyists. For use in educational environments, the authors provide a companion website containing slides, code examples, and other source materials.

Product Details

ISBN:
9780321883575
Author:
Schmalstieg, Dieter
Publisher:
Addison-Wesley Professional
Author:
Hollerer, Tobias
Subject:
Multimedia-Virtual Reality
Subject:
Virtual Reality
Subject:
augmented reality; mediated reality; virtual reality; human-computer interaction; human-computer interface; HCI; user interaction; computer graphics; 3D graphics; computer vision; object recognition; mobile applications; mobile games; enhanced digital med
Subject:
augmented reality; mediated reality; virtual reality; human-computer interaction; human-computer interface; HCI; user interaction; computer graphics; 3D graphics; computer vision; object recognition; mobile applications; mobile games; enhanced digital med
Subject:
augmented reality; mediated reality; virtual reality; human-computer interaction; human-computer interface; HCI; user interaction; computer graphics; 3D graphics; computer vision; object recognition; mobile applications; mobile games; enhanced digital med
Subject:
augmented reality; mediated reality; virtual reality; human-computer interaction; human-computer interface; HCI; user interaction; computer graphics; 3D graphics; computer vision; object recognition; mobile applications; mobile games; enhanced digital med
Subject:
augmented reality; mediated reality; virtual reality; human-computer interaction; human-computer interface; HCI; user interaction; computer graphics; 3D graphics; computer vision; object recognition; mobile applications; mobile games; enhanced digital med
Subject:
augmented reality; mediated reality; virtual reality; human-computer interaction; human-computer interface; HCI; user interaction; computer graphics; 3D graphics; computer vision; object recognition; mobile applications; mobile games; enhanced digital med
Subject:
augmented reality; mediated reality; virtual reality; human-computer interaction; human-computer interface; HCI; user interaction; computer graphics; 3D graphics; computer vision; object recognition; mobile applications; mobile games; enhanced digital med
Copyright:
Edition Description:
Trade paper
Series:
Game Design/Usability
Publication Date:
20140131
Binding:
TRADE PAPER
Language:
English
Pages:
552

Related Subjects

Computers and Internet » Multimedia » Virtual Reality
Health and Self-Help » Health and Medicine » Medical Specialties
History and Social Science » Geography » General
Travel » General

Augmented Reality: Principles and Practice (Game Design/Usability) New Trade Paper
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$56.95 Backorder
Product details 552 pages Addison-Wesley Professional - English 9780321883575 Reviews:
"Synopsis" by ,

Augmented Reality (AR) is one of today's fastest-growing areas of computer science and application development. AR overlays computer-generated information on views of the real world, amplifying human perception and cognition in remarkable new ways. (Ever see the virtual first down marker" in TV football games? That's AR — and AR apps are rapidly coming to millions of smartphones, too.) Working in AR requires knowledge of recent advances in multiple fields, including computer vision, computer graphics, and HCI.

 

"Augmented Reality: Principles and Practice" integrates all this knowledge into one, single-source reference, presenting the most significant AR work with scrupulous accuracy. For over a decade, Dieter Schmalstieg has pioneered both AR theory and application, and now, in this book with Tobias H. Höllerer, he addresses all aspects of the field, illuminating AR from both technical and HCI perspectives. The authors review AR's technical foundations, including display and tracking technologies; show how AR emerges from the symbiosis of computer vision and computer graphics, introduce AR-specific visualization and 3D interaction techniques, and showcase applications from diverse industries. They conclude by introducing AR smartphone development, including a cutting-edge Qualcomm QCAR case study.

 

This book will be an indispensable resource for everyone interested in AR, including software and apps developers, managers, students and instructors in the computing disciplines it requires, researchers, and hobbyists. For use in educational environments, the authors provide a companion website containing slides, code examples, and other source materials.

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