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The Advanced IOS 6 Developer's Cookbook (Developer's Library)

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The Advanced IOS 6 Developer's Cookbook (Developer's Library) Cover

 

Synopses & Reviews

Publisher Comments:

The Advanced iOS 6 Developer’s Cookbook brings together reliable, proven solutions for cutting-edge iOS 6 development. World-renowned iOS expert Erica Sadun covers device-specific development, document/data sharing, Core Text, networking, image processing, onboard cameras, audio, Address Book, Core Location, GameKit,StoreKit, push notifications, and more.

 

As in her previous bestselling iOS books, Sadun translates today’s development best practices into working code, distilling key concepts into concise recipes that are easy to understand and transfer into your own projects. This isn’t just cut and paste. Using her examples, Sadun fully explains both the “how” and “why” of advanced and specialized iOS 6 development.

 

All code is tested with iOS 6 features and iPhone, iPad, and iPod touch capabilities. Throughout, every chapter groups related tasks together, so you can jump straight to your solution without having to identify the right class or framework first. Coverage includes

 

  • Testing device properties so your app can take full advantage of the iOS unit it’s running on
  • Seamlessly sharing documents and data across apps and moving control between apps
  • Presenting exceptionally attractive text with freeform text typesetting
  • Building touch-based apps that leverage Bezier curves, splines, and other geometric tools
  • Securing network apps via authentication, system keychains, and OAuth
  • Accessing and processing image data to create special effects
  • Integrating live camera feeds and user snapshots
  • Presenting audio to users and enabling them to interact with it
  • Effectively using Address Book frameworks and GUI classes
  • Building advanced location apps with Core Location geopositioning and MapKit
  • Creating connected game play with GameKit/Game Center: device-to-device networking, shared leaderboards, and Internet-based matches
  • Integrating secure in-app purchasing with StoreKit
  • Communicating with users from web-based services via push notifications

Synopsis:

The Advanced iOS 6 Developer’s Cookbook is packed with ready-made code solutions for the iOS 6 development challenges readers are most likely to face, eliminating trial-and-error and helping you build reliable apps from the very beginning. Sadun teaches each new concept and technique through robust code that is easy to reuse and extend. This isn’t just cut-and-paste: using her examples, Sadun fully explains both the how and why of effective iOS 6 development.

 

Sadun’s tested recipes address virtually every advanced iOS feature, from working with Address Book frameworks, to using the Audio, Video, and MediaKit classes, to working with the StoreKit and GameKit features. Every chapter groups related tasks together, so you can jump straight to your solution, without having to identify the right class or framework first. Coverage includes:

  • Connecting to the Address Book
  • Adding interactive application mapping
  • Providing in-application audio and video interaction
  • Creating a push-based notification system
  • Using StoreKit to provide in-app purchasing
  • Working with GameKit to access Game Center and create device-to-device networking
  • And much more

Synopsis:

The iOS X Developer’s Cookbook: Advanced Topics (Fourth Edition) is packed with ready-made code solutions for the iOS X development challenges readers are most likely to face, eliminating trial-and-error and helping you build reliable apps from the very beginning. Sadun teaches each new concept and technique through robust code that is easy to reuse and extend. This isn’t just cut-and-paste: Using her examples, Sadun fully explains both the how and why of effective iOS 6 development.

 

Sadun’s tested recipes address virtually every advanced iOS feature, from working with Address Book frameworks, to using the Audio, Video, and MediaKit classes, to working with the StoreKit and GameKit features. Every chapter groups related tasks together, so you can jump straight to your solution, without having to identify the right class or framework first. Coverage includes:

--Connecting to the Address Book

--Adding interactive application mapping

--Providing in-application audio and video interaction

--Creating a push-based notification system

--Using StoreKit to provide in-app purchasing

--Working with GameKit to access Game Center and create device-to-device networking

And much more.

About the Author

Erica Sadun is the bestselling author, coauthor, and contributor to several dozen books on programming, digital video and photography, and web design, including the widely popular The iOS 5 Developer’s Cookbook. She currently blogs at TUAW.com and has blogged in the past at O’Reilly’s Mac Devcenter, Lifehacker, and Ars Technica. In addition to being the author of dozens of iOS-native applications, Erica holds a Ph.D. in Computer Science from Georgia Tech’s Graphics, Visualization, and Usability Center. A geek, a programmer, and an author, she’s never met a gadget she didn’t love. When not writing, she and her geek husband parent three geeks-in-training, who regard their parents with restrained bemusement, when they’re not busy rewiring the house or plotting global dominance.

Table of Contents

Preface

  1 Device-Specific Development

  2  Documents and Data Sharing

  3  Core Text

  4  Geometry

  5  Networking

  6  Images

  7  Camera

  8  Audio

  9  Connecting to the Address Book

10  Location

11  GameKit

12  StoreKit 13  Push Notifications

Product Details

ISBN:
9780321884220
Author:
Sadun, Erica
Publisher:
Addison-Wesley Professional
Subject:
Software Engineering - Programming and Languages
Copyright:
Edition Description:
Trade paper
Series:
Developer's Library
Publication Date:
20130227
Binding:
TRADE PAPER
Language:
English
Pages:
528
Dimensions:
8.979 x 7.091 x 1.083 in 803 gr

Related Subjects

Computers and Internet » Computers Reference » General
Computers and Internet » Mobile and Handheld Devices » Apple
Computers and Internet » Mobile and Handheld Devices » iPhone
Computers and Internet » Programming » Apple Programming
Computers and Internet » Software Engineering » Programming and Languages
History and Social Science » Politics » General
Science and Mathematics » Biology » Microbiology
Science and Mathematics » Mathematics » Calculus » General

The Advanced IOS 6 Developer's Cookbook (Developer's Library) New Trade Paper
0 stars - 0 reviews
$44.99 In Stock
Product details 528 pages Addison-Wesley Professional - English 9780321884220 Reviews:
"Synopsis" by , The Advanced iOS 6 Developer’s Cookbook is packed with ready-made code solutions for the iOS 6 development challenges readers are most likely to face, eliminating trial-and-error and helping you build reliable apps from the very beginning. Sadun teaches each new concept and technique through robust code that is easy to reuse and extend. This isn’t just cut-and-paste: using her examples, Sadun fully explains both the how and why of effective iOS 6 development.

 

Sadun’s tested recipes address virtually every advanced iOS feature, from working with Address Book frameworks, to using the Audio, Video, and MediaKit classes, to working with the StoreKit and GameKit features. Every chapter groups related tasks together, so you can jump straight to your solution, without having to identify the right class or framework first. Coverage includes:

  • Connecting to the Address Book
  • Adding interactive application mapping
  • Providing in-application audio and video interaction
  • Creating a push-based notification system
  • Using StoreKit to provide in-app purchasing
  • Working with GameKit to access Game Center and create device-to-device networking
  • And much more
"Synopsis" by ,

The iOS X Developer’s Cookbook: Advanced Topics (Fourth Edition) is packed with ready-made code solutions for the iOS X development challenges readers are most likely to face, eliminating trial-and-error and helping you build reliable apps from the very beginning. Sadun teaches each new concept and technique through robust code that is easy to reuse and extend. This isn’t just cut-and-paste: Using her examples, Sadun fully explains both the how and why of effective iOS 6 development.

 

Sadun’s tested recipes address virtually every advanced iOS feature, from working with Address Book frameworks, to using the Audio, Video, and MediaKit classes, to working with the StoreKit and GameKit features. Every chapter groups related tasks together, so you can jump straight to your solution, without having to identify the right class or framework first. Coverage includes:

--Connecting to the Address Book

--Adding interactive application mapping

--Providing in-application audio and video interaction

--Creating a push-based notification system

--Using StoreKit to provide in-app purchasing

--Working with GameKit to access Game Center and create device-to-device networking

And much more.

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