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Webgl Programming Guide: Interactive 3D Graphics Programming with Webgl (OpenGL)

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Webgl Programming Guide: Interactive 3D Graphics Programming with Webgl (OpenGL) Cover

 

Synopses & Reviews

Publisher Comments:

Using WebGL®, you can create sophisticated interactive 3D graphics inside web browsers, without plug-ins. WebGL makes it possible to build a new generation of 3D web games, user interfaces, and information visualization solutions that will run on any standard web browser, and on PCs, smartphones, tablets, game consoles, or other devices. WebGL Programming Guide will help you get started quickly with interactive WebGL 3D programming, even if you have no prior knowledge of HTML5, JavaScript, 3D graphics, mathematics, or OpenGL.

 

You’ll learn step-by-step, through realistic examples, building your skills as you move from simple to complex solutions for building visually appealing web pages and 3D applications with WebGL. Media, 3D graphics, and WebGL pioneers Dr. Kouichi Matsuda and Dr. Rodger Lea offer easy-to-understand tutorials on key aspects of WebGL, plus 100 downloadable sample programs, each demonstrating a specific WebGL topic.

 

You’ll move from basic techniques such as rendering, animating, and texturing triangles, all the way to advanced techniques such as fogging, shadowing, shader switching, and displaying 3D models generated by Blender or other authoring tools. This book won’t just teach you WebGL best practices, it will give you a library of code to jumpstart your own projects.

 

Coverage includes:

• WebGL’s origin, core concepts, features, advantages, and integration with other web standards

• How <canvas> and basic WebGL functions work together to deliver 3D graphics

• Shader development with OpenGL ES Shading Language (GLSL ES)

• 3D scene drawing: representing user views, controlling space volume, clipping, object creation, and perspective

• Achieving greater realism through lighting and hierarchical objects

• Advanced techniques: object manipulation, heads-up displays, alpha blending, shader switching, and more

• Valuable reference appendixes covering key issues ranging from coordinate systems to matrices and shader loading to web browser settings

 

This is the newest text in the OpenGL Technical Library, Addison-Wesley’s definitive collection of programming guides an reference manuals for OpenGL and its related technologies. The Library enables programmers to gain a practical understanding of OpenGL and the other Khronos application-programming libraries including OpenGL ES and OpenCL. All of the technologies in the OpenGL Technical Library evolve under the auspices of the Khronos Group, the industry consortium guiding the evolution of modern, open-standards media APIs.

Synopsis:

WebGL brings plugin-free 3D to the web, enabling you to create sophisticated interactive 3D graphics right inside web browsers – perfect for games, user interfaces, and information visualization. The WebGL Programming Guide will help you get started quickly with interactive WebGL 3D programming, even if you have no prior knowledge of HTML5, JavaScript, 3D computer graphics, mathematics, or OpenGL.

¿

You’ll learn step-by-step, through realistic examples, building your skills as you move from simple to complex solutions for building visually appealing web pages and 3D applications with WebGL. WebGL and 3D pioneers Dr. Kouichi and Dr. Rodger Lea offer easy-to-understand tutorials on every technology you’ll need, plus 100 sample programs, each demonstrating a specific WebGL topic.

¿

You’ll move from basic techniques such as rendering, animating, and texturing triangles, all the way to advanced techniques such as lighting, interacting with 3D objects, fogging, shadowing and working with 3D models generated by 3D authoring tools. This book won’t just teach you WebGL programming best practices: it will give you a library of code you can use to jumpstart your own WebGL projects.

About the Author

Dr. Kouichi Matsuda is Chief Distinguished Researcher at Sony Corp in Japan. He is a General Manager and HMI, UI, User Experience Engineer/Researcher whose professional affiliations include: ACM, Information Processing Society Japan, Virtual Reality Society Japan. Dr. Matsuda has been involved in the development of the VRML97 standard (via Sony) from the start, and has been active in both VRML and X3D communities (precursors to WebGL). He has a strong background in the technology and comes to it from a web developer perspective. Dr. Rodger Lea is an Adjunct Professor with the Media and Graphics Interdisciplinary Centre at the University of British Columbia, with an interest in systems aspects of multimedia and distributed computing. With more than 20 years experience leading research groups in both academic and industrial settings, he has worked on early versions of shared 3D worlds, helped define VRML, developed multimedia operating systems, prototyped interactive digital TV and led developments on multimedia home networking standards. His current research explores the growing 'Internet of Things' but he retains a passion for all things media and graphics.

Table of Contents

Chapter 1 - An Overview of WebGL Chapter 2 - Your First Step with WebGL Chapter 3 - Drawing and Transforming Triangles Chapter 4 - More Transformations and Basic Animation Chapter 5 - Using Colors and Texture Images Chapter 6 - The OpenGL ES Shading Language (GLSL ES) Chapter 7 - Towards the 3D World Chapter 8 - Lighting and Hierarchical Objects Chapter 9 - Advanced Techniques Appendix A - No Need to Swap Buffers in WebGL Appendix B - Built-in Functions of GLSL ES 1.0 Appendix C - Projection Matrices Appendix D - WebGL/OpenGL: left or right handed? Appendix E - The Inverse Transpose Matrix Appendix F - Loading Shader Programs from Disk

Product Details

ISBN:
9780321902924
Author:
Matsuda, Kouichi
Publisher:
Addison-Wesley Professional
Author:
Lea, Rodger
Subject:
Graphics-Computer Animation
Copyright:
Edition Description:
Trade paper
Series:
OpenGL
Publication Date:
20130731
Binding:
TRADE PAPER
Language:
English
Pages:
600
Dimensions:
9.06 x 7 x 1.123 in 855 gr

Related Subjects

Computers and Internet » Graphics » Digital Media » Video and Animation
Computers and Internet » Graphics » General
Computers and Internet » Graphics » Programming

Webgl Programming Guide: Interactive 3D Graphics Programming with Webgl (OpenGL) New Trade Paper
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$44.99 In Stock
Product details 600 pages Addison-Wesley Professional - English 9780321902924 Reviews:
"Synopsis" by ,

WebGL brings plugin-free 3D to the web, enabling you to create sophisticated interactive 3D graphics right inside web browsers – perfect for games, user interfaces, and information visualization. The WebGL Programming Guide will help you get started quickly with interactive WebGL 3D programming, even if you have no prior knowledge of HTML5, JavaScript, 3D computer graphics, mathematics, or OpenGL.

¿

You’ll learn step-by-step, through realistic examples, building your skills as you move from simple to complex solutions for building visually appealing web pages and 3D applications with WebGL. WebGL and 3D pioneers Dr. Kouichi and Dr. Rodger Lea offer easy-to-understand tutorials on every technology you’ll need, plus 100 sample programs, each demonstrating a specific WebGL topic.

¿

You’ll move from basic techniques such as rendering, animating, and texturing triangles, all the way to advanced techniques such as lighting, interacting with 3D objects, fogging, shadowing and working with 3D models generated by 3D authoring tools. This book won’t just teach you WebGL programming best practices: it will give you a library of code you can use to jumpstart your own WebGL projects.

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