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Digital Lighting and Rendering

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Digital Lighting and Rendering Cover

 

Synopses & Reviews

Publisher Comments:

Learn the fine art and craft of digital lighting and rendering from an experienced pro whose lighting work you’ve seen in blockbuster films such as Monsters University, Toy Story 3, Up, WALL-E, Ratatouille, and The Incredibles. Jeremy Birn draws on his wealth of industry and teaching experience to provide a thoroughly updated edition of what has become the standard guide to digital lighting and rendering. Using beautiful, full-color examples; a friendly, clear teaching style; and a slew of case studies and tutorials, Jeremy demonstrates how to create strategic lighting for just about any project using any 3D application. By explaining not just how to use various lighting techniques but why, this guide provides the grounding graphics pros need to master Hollywood lighting techniques.

•    Learn how to pinpoint problems with your lighting and solve them to produce professional results.

•    Break scenes into passes and layers, and convincingly composite 3D models into real-world environments.

•    Adopt a linear workflow for more convincing lighting, global illumination, and compositing.

•    Apply advanced rendering techniques using subsurface scattering, physically based lighting, caustics, and high dynamic range images.

•    Build a bigger bag of tricks by learning “old-school” approaches such as tweaking shadow maps, faking GI with occlusion passes, and other cheats and tricks that save render time.

•    Develop realistic materials and shaders, and design and assign detailed texture maps to your models.

•    Mimic photographic exposure and cinematography techniques to simulate real-life f-stops, lens breathing, bokeh effects, and Kelvin color temperatures for more photorealistic renderings.

•    Learn to light characters and environments in different situations: day or night; natural or artificial lights; indoors or outdoors; and in clear air, thick atmosphere, or under water.

•    Understand production pipelines at visual effects and animation studios, and prepare for collaborative work on large lighting teams

•    Get the latest insights into industry trends, and how to develop your lighting reel and get a job in an increasingly competitive industry.

•    Download many of the 3D scenes used in this book from the author’s website to try texturing, lighting, and compositing on your own

Synopsis:

Who better to teach the fine art and craft of digital lighting and rendering than the individual who created many of the stunning lighting effects for Pixar’s blockbuster films such as Brave, Toy Story 3, Wall-e, Cars, and  The Incredibles? In these pages, lighting and animation pro Jeremy Birn draws on his wealth of industry and teaching experience to provide an thoroughly updated edition of what has become the standard guide to digital lighting and rendering.

 

Using beautiful, full-color examples; a friendly, clear teaching style; and a slew of case studies and tutorials, Jeremy demonstrates how to create strategic lighting for just about any project. By explaining not just how to use various lighting techniques but why, this guide provides the grounding graphics pros need to master Hollywood lighting techniques.

  Realizing that lighting - how it's used, where it's placed, and the kind of shadow it casts - is critical to any image, Jeremy dedicates the first half of his volume to just that topic. Additional chapters cover color, exposure, composition, materials and textures, and compositing For readers who want to take some of the concepts further, a web site with additional training videos is available.

About the Author

Jeremy Birn has been a Lighting Technical Director at Pixar since 2002, and has lit shots in movies including Brave, Toy Story 3, Ratatouille, Wall-e, Cars 1 and 2, and The Incredibles. He has previously done visual effects and lighting work at companies including Tippett Studios, CBS Television, Wild Brain, and Palomar Pictures.

  He also has taught advanced lighting and rendering at the Academy of Art University in San Francisco and the California Institute of the Arts, and has taught master classes in Maya at Autodesk.

Table of Contents

Introduction

Chapter One Fundamentals of Lighting Design

Chapter Two Lighting Basics and Good Practices

Chapter Three Shadows and Occlusion

Chapter Four Lighting Environments and Architecture

Chapter Five Lighting Creatures, Characters, and Animation

Chapter Six Cameras and Exposure

Chapter Seven Composition and Staging

Chapter Eight The Art and Science of Color

Chapter Nine Shaders and Rendering Algorithms

Chapter Ten Designing and Assigning Textures

Chapter Eleven Rendering in Layers and Passes for Compositing

Chapter Twelve Production Pipelines and Professional Practices

Appendix Getting a Job in 3D Graphics

Index

Product Details

ISBN:
9780321928986
Author:
Birn, Jeremy
Publisher:
New Riders Publishing
Subject:
Graphics-Computer Animation
Subject:
3D; lighting; rendering; compositing; renderman; mental ray; studio max; 3ds, maya; softimage; lightwave; lighting design; environments; animation; shaders; textures; visual effects; modeling; character rigging; film
Copyright:
Edition Description:
Trade paper
Publication Date:
20131215
Binding:
TRADE PAPER
Language:
English
Pages:
464
Dimensions:
9.2 x 7.5 x 0.83 in 907 gr

Related Subjects

Computers and Internet » Graphics » Digital Media » Video and Animation
Computers and Internet » Internet » General
Computers and Internet » Multimedia » Animation
Health and Self-Help » Health and Medicine » General
Health and Self-Help » Health and Medicine » General Medicine
Religion » Comparative Religion » General

Digital Lighting and Rendering New Trade Paper
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Product details 464 pages New Riders Publishing - English 9780321928986 Reviews:
"Synopsis" by ,

Who better to teach the fine art and craft of digital lighting and rendering than the individual who created many of the stunning lighting effects for Pixar’s blockbuster films such as Brave, Toy Story 3, Wall-e, Cars, and  The Incredibles? In these pages, lighting and animation pro Jeremy Birn draws on his wealth of industry and teaching experience to provide an thoroughly updated edition of what has become the standard guide to digital lighting and rendering.

 

Using beautiful, full-color examples; a friendly, clear teaching style; and a slew of case studies and tutorials, Jeremy demonstrates how to create strategic lighting for just about any project. By explaining not just how to use various lighting techniques but why, this guide provides the grounding graphics pros need to master Hollywood lighting techniques.

  Realizing that lighting - how it's used, where it's placed, and the kind of shadow it casts - is critical to any image, Jeremy dedicates the first half of his volume to just that topic. Additional chapters cover color, exposure, composition, materials and textures, and compositing For readers who want to take some of the concepts further, a web site with additional training videos is available.

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