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Game Programming Algorithms and Techniques: A Platform-Agnostic Approachby Sanjay Madhav
Synopses & Reviews
Game Programming Algorithms and Techniques is a detailed overview of many of the important algorithms and techniques used in video game programming today. Designed for programmers who are familiar with object-oriented programming and basic data structures, this book focuses on practical concepts that see actual use in the game industry.
Sanjay Madhav takes a unique platform- and framework-agnostic approach that will help develop virtually any game, in any genre, with any language or framework. He presents the fundamental techniques for working with 2D and 3D graphics, physics, artificial intelligence, cameras, and much more.
Each concept is illuminated with pseudocode that will be intuitive to any C#, Java, or C++ programmer, and has been refined and proven in Madhav’s game programming courses at the University of Southern California. Review questions after each chapter help solidify the most important concepts before moving on.
Madhav concludes with a detailed analysis of two complete games: a 2D iOS side-scroller (written in Objective-Cusing cocos2d) and a 3D PC/Mac/Linux tower defense game (written in C# using XNA/ MonoGame). These games illustrate many of the algorithms and techniques covered in the earlier chapters, and the full source code is available at gamealgorithms.net.
Game Programming Algorithms and Techniques is a broad overview of many of the important algorithms and techniques used in video game programming. It features a unique framework-agnostic approach, so the material you learn is relevant regardless of the language or framework you choose to create your game. This approach makes the book applicable to any platform including PC, Mac, iOS, Android, and consoles.
The topics covered are reinforced with two full-game case studies: a 2D side-scroller for iOS (written in Objective-C using cocos2d) and a 3D tower defense game for PC/Mac (written in C# using XNA/MonoGame). These games demonstrate many of the algorithms and techniques covered throughout the book. Source code is available online.
While this book is written with a university game programming curriculum in mind, it is a useful text for experienced programmers interested in learning how to create games. Junior engineers in the video game industry should also find this book's broad coverage of topics valuable. By the end of this book, the reader will be able to program a 2D or 3D game in any framework of their choosing.
About the Author
Sanjay Madhav is a lecturer at the University of Southern California, where he teaches several courses in video game programming. Prior to joining USC, he worked at several game companies including Electronic Arts, Neversoft, and Pandemic Studios. Some of his credits include Medal of Honor: Pacific Assault, Tony Hawk's Project 8, Lord of the Rings: Conquest, and The Saboteur.
Table of Contents
Chapter 1 Game Programming Overview
Chapter 2 2D Graphics
Chapter 3 Linear Algebra for Games
Chapter 4 3D Graphics
Chapter 5 Input
Chapter 6 Sound
Chapter 7 Physics
Chapter 8 Cameras
Chapter 9 Artificial Intelligence
Chapter 10 User Interfaces
Chapter 11 Scripting Languages
Chapter 12 Networked Games
Chapter 13 Side-Scroller for iOS
Chapter 14 Tower Defense for Xbox/PC
Chapter 15 First Person Shooter for PC
Appendix A Solutions
Appendix B Useful Tools for Game Programmers
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