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New Trade Paper
Available December 2014
Other titles in the Learning series:
Learning 2D Game Development with Unity: A Hands-On Guide to Game Creation (Learning)by Matthew Johnson
Synopses & Reviews
Unity is now the world’s #1 game engine, thanks to its affordability, continuous improvements, and amazing global community. With Unity, you can design, code, and author your game once, and then deploy it to multiple platforms, reaching huge audiences and earning maximum returns. Learning 2D Game Development with Unity: A Hands-On Guide to Game Creation will help you master Unity and build powerful skills for success in today’s game industry.
You’ll gain a solid, practical understanding of the Unity engine as you build a complete, 2D platform-style game, hands-on. The step-by-step project will get you started fast, whether you’re moving to Unity from other engines or are new to game development.
This tutorial covers the entire development process, from initial concept, plans, and designs to the final steps of building and deploying your game. It illuminates Unity’s newly integrated 2D toolset, covering sprites, 2D physics, game scripts, audio, and animations. Throughout, it focuses on the simplest and lowest-cost approaches to game development, relying on free software and assets. Everything you’ll need is provided online, along with streaming video tutorials for every chapter.
Learn how to
Register your book at informit.com/title/9780321957726 to access assets, code listings, and video tutorials on the companion website.
Ask almost anyone doing indie-game development and they will tell you all about the benefits of using the Unity game engine. Unity has become increasingly popular due to its affordability, continuous updates and additions, and a growing community of users that numbers well into the millions! Allowing developers to design, code, and author their game once, and then deploy to almost any platform, it's easy to see why more and more games are being realized with Unity.
Learning 2D Game Development with Unity: A Hands-On Guide to Game Creation will be your guide into the exciting profession of game development and the Unity game engine. Using practical game design theory, illustrations and code examples, each chapter will build upon the previous one. By the end of the book, you will have gained a solid understanding of the Unity engine and the skills involved in creating a 2D platform style game. More importantly, you will have created a game from start to finish that you can call your own! To complement the text, the ancillaries included deliver all of the game assets and code, as well as chapter-by-chapter video tutorials for you to follow along with.
Unity is the most popular game engine in use today, at schools, as well as AAA game studios and small independent studios. The Unity game engine provides affordable and incredibly powerful features that drive modern games. The engine supplies a set of libraries to help programmers get started. The libraries have multi-platform capability to allow developers to author once and deploy anywhere, whether desktop, web, mobile device or console.
While reading Learning 2D Game Development with Unity: A Hands-On Guide to Game Creation , you will be taken through a series of lessons that will guide you through the many nuances of game development, including designing for multiple platforms, understanding game optimization techniques, interface and user input programming, art asset creation and usage, sounds and special effects, and publication. Each chapter in the book represents one of the critical steps in the game development cycle. In parallel with relevant theory, author Hasankolli details, as an illustration, the design and creation of the very same game presented throughout the text. Chapter by chapter, he guides you through exercises focused on the creation of the game. These exercises will allow you to build on skills and knowledge obtained in the previous chapters.
By the end of the book, you will have created the game and gained a solid understanding of the game development process. To complement the text, the ancillaries deliver all game assets and code, as well as video tutorials.
About the Author
Matthew Johnson is a Principal 3D Artist at Firebrand Games in Merritt Island, Florida. He graduated with a BFA from The International Academy of Design, where he trained in computer animation before going on to study animation at Animation Mentor.
Matthew has been in game development for the last 7 years and has worked on more than a dozen AAA racing games, such as Nascar, Hot Wheels, and the Need for Speed series. He has helped publish titles on almost every platform, including PC, Wii-U, iOS, Android, and Steam.
Matthew enjoys spending his free time with his wife and two kids or on his other passion: photography.
James A. Henley is an experienced game developer who has worked on several major titles and franchises, including Mass Effect, Dragon Age, Star Wars, and Skylanders, over the past decade. He originally entered the industry via the Neverwinter Nights modding community, where he was able to indulge in his desires to craft content, tell stories, and write code all at the same time. He turned that love into a job opportunity at BioWare, where he spent three years under the Edmonton studio and five more under the Austin studio in a variety of design roles before briefly working for Activision. Presently, James is working as an independent developer on [TITLE REDACTED] and is actively live-streaming to share his love of games and game design in an interactive fashion. He may or may not also be a mad scientist. Analysis proved inconclusive.
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Computers and Internet » Software Engineering » Game Design