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20 Local Warehouse Computers Reference- Speech and Audio Processing

Writing Interactive Music for Video Games: A Composer's Guide (Game Design/Usability)

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Writing Interactive Music for Video Games: A Composer's Guide (Game Design/Usability) Cover

 

Synopses & Reviews

Publisher Comments:

“This book is a must read for newcomers and experienced composers wanting to learn more about the art of video game composition.”

—Chuck Doud, Director of Music, Sony Computer Entertainment Worldwide Studios

 

All You Need to Know to Create Great Video Game Music

 

Written by the developer of Berklee School of Music’s pioneering game scoring program, this guide covers everything professional composers and music students need to know about composing interactive music for video games, and contains exclusive tools for interactive scoring—tools that were previously available only at Berklee.

 

Drawing on twenty years of professional experience in the game industry, Michael Sweet helps you master the unique language of music storytelling in games. Next, he walks you through the entire music composition process, from initial conceptualization and creative direction through implementation.

 

Inside, you’ll find dozens of examples that illustrate adaptive compositional techniques, from small downloadable games to multimillion dollar console titles. In addition, this guide covers the business side of video game composition, sharing crucial advice about contracts, pricing, sales, and marketing.

 

Coverage includes

  • Overcoming the unique challenges of writing for games
  • Composing music that can adapt in real time to player actions
  • Developing thematic ideas
  • Using audio middleware to create advanced interactive scores
  • Working effectively with game development teams
  • Understanding the life of a video game composer
  • Managing contracts, rights, estimating, and negotiation
  • Finding work

 

The companion website contains software tools to help you master interactive music concepts explored in this book, with additional resources and links to learn more about scoring for games. See Appendix A for details.

Synopsis:

This is the first complete guide to composing interactive scores for video games. Authored by the developer of Berklee College of Music's pioneering Game Audio program, it covers everything professional composers and music students need to know, and contains exclusive tools for interactive scoring previously available only at Berklee. Drawing on his experience as an award-winning video game composer — and in teaching hundreds of music students — Michael Sweet brings together comprehensive knowledge presented in no other book.

 

Writing Interactive Music for Video Games: A Composer's Guide carefully explains why composing for interactive media is unique, and how to overcome its specific challenges. Sweet fully addresses analysis, methodology, trends, tools, and much more. He presents and compares every available technique, from basic to advanced and experimental. He even covers the business side of video game composition, sharing crucial advice about contracts, pricing, sales, and marketing. Along the way, you'll find dozens of examples from real games of all kinds, from casual Facebook and iPhone games to AAA PlayStation 4 titles. You'll also find many "try-it-yourself" game audio scenarios, supported by digital tools for editing your music and simulating its behavior in an actual game.

 

About the Author

Over the past two decades in music, Michael Sweet has been an accomplished audio composer and has been the audio director for more than 100 award winning video games. His work can be heard on the X-Box 360 logo and on award winning games from Cartoon Network, Sesame Workshop, PlayFirst, iWin, Gamelab, Shockwave, RealArcade, Pogo, Microsoft, Lego, AOL, and MTV, among others. He has won the Best Audio Award at the Independent Games Festival, the BDA Promax Gold Award for Best Sound Design, and has been nominated four Game Audio Network Guild (GANG) awards. As an educator over the last 5 years, Michael Sweet has led the development of the game scoring curriculum at Berklee. He has created seven classes that teach the art of video game composition, and helped develop the Minor in Video Game Scoring at the college. Before Berklee, Michael was the co-founder and creative director of Audiobrain, a company dedicated to breaking boundaries with interactive sound design and music. Michael's creative vision for 7 years had led Audiobrain to develop many emotionally immersive award-winning experiences for games (i.e. Xbox 360, Diner Dash), broadcast (i.e. NBC Sports and Olympics) and sonic branding. Audiobrain continues to be successful, and Michael consults on many of their projects. In broadcast Michael's work can be heard in many network identities including HBO, VH1, Comedy Central, CNN, General Motors, and NASDAQ. In addition Michael's digital artistry has led him to ground breaking work in the creation of interactive scores for digital design installations that have traveled the world. As a teacher and communicator Michael has lectured at many universities and prominent conferences in interactive music and sound design including Game Developers Conference, NYU, SVA, Audio Engineering Society, GDX, and Parsons The New School of Design.

Table of Contents

Introduction

 

Part I: Scoring for Games

1. The Language of Music Storytelling in Games

2. Breaking Down Interactive Music

3. Spotting the Game

4. Working with a Game Development Team

5. Historical Perspective of Experimental Music by Non-Digital Composers including Aleatoric, Chance Music, and Indeterminacy

6. Overview of Video Game Composition Over the Last 30 Years

 

Part II: Fundamental Video Game Scoring Techniques

7. Composing Music Loops

8. Horizontal Re-Sequencing

9. Vertical Re-Mixing, Recombination and Phasing

10. Writing Transitions and Stingers

11. Music as a Sound Design Element

12. Music as a Gameplay Element

 

Part III: Advanced Video Game Scoring Techniques

13. Taking Steps Backwards Midi, Virtual Instruments, Synthesis and Memory

14. Rhythm vs. Non-Rhythm and Tempo Variation

15. Dynamic Re-Harmonization

16. Aleatoric Techniques for Video Games

17. An Introduction to Algorithmic Composition

18. Music and Audio Middleware Solutions

19. Creating a Custom Music Solution

 

Part IV: Bringing Music into the Game

20. Composing Music with a DAW

21. Notation, Recording and Mixing

22. Mixing, Surround, DSP, and Effects

23. Collaborative Tools, Implementation Strategies and Technical Considerations

24. Bringing it All Together: Large Scale Music Development

 

Part V: The Business of Scoring Music for Video Games

25. The Life of a Composer

26. Contracts, Rights and the Concept of Work for Hire

27. Creating an Estimate or Bid

28. Negotiating Tactics

29. Marketing and Sales

30. Challenges of Working as a Composer

 

Conclusion

Appendixes

Glossary

Recommended Books, Groups, and Websites

References

Product Details

ISBN:
9780321961587
Author:
Sweet, Michael
Publisher:
Addison-Wesley Professional
Subject:
Videogame music; scoring videogames; interactive music; interactive scoring; game audio; game music; videogame composition; gameplay + audio; interactive composition; composing music for video games; sound design
Subject:
Computers Reference-Speech and Audio Processing
Copyright:
Edition Description:
Trade paper
Series:
Game Design/Usability
Publication Date:
20140811
Binding:
TRADE PAPER
Language:
English
Pages:
512
Dimensions:
8.9 x 7 x 1.1 in 966 gr

Related Subjects

Computers and Internet » Computers Reference » General
Computers and Internet » Computers Reference » Speech and Audio Processing
Computers and Internet » Graphics » Digital Media » Audio
Computers and Internet » Multimedia » Music

Writing Interactive Music for Video Games: A Composer's Guide (Game Design/Usability) New Trade Paper
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$47.25 In Stock
Product details 512 pages Addison-Wesley Professional - English 9780321961587 Reviews:
"Synopsis" by ,

This is the first complete guide to composing interactive scores for video games. Authored by the developer of Berklee College of Music's pioneering Game Audio program, it covers everything professional composers and music students need to know, and contains exclusive tools for interactive scoring previously available only at Berklee. Drawing on his experience as an award-winning video game composer — and in teaching hundreds of music students — Michael Sweet brings together comprehensive knowledge presented in no other book.

 

Writing Interactive Music for Video Games: A Composer's Guide carefully explains why composing for interactive media is unique, and how to overcome its specific challenges. Sweet fully addresses analysis, methodology, trends, tools, and much more. He presents and compares every available technique, from basic to advanced and experimental. He even covers the business side of video game composition, sharing crucial advice about contracts, pricing, sales, and marketing. Along the way, you'll find dozens of examples from real games of all kinds, from casual Facebook and iPhone games to AAA PlayStation 4 titles. You'll also find many "try-it-yourself" game audio scenarios, supported by digital tools for editing your music and simulating its behavior in an actual game.

 

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