My sister slept with the light on until she was 27. She rightfully blames me. I would leap out of closets with my hands made into claws. I would...
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In steam age America, men, monsters, machines and magic battle to claim the same scrap of earth and sky. In this chaos, one man fights to hold on to his humanity--and his honor. . .
Life on the frontier is full of deceit and danger, but bounty hunter Cedar Hunt is a man whose word is his bond. Cursed with becoming a beast every full moon, Cedar once believed his destiny was to be alone. But now, Cedar finds himself saddled with a group of refugees, including the brother he once thought lost.
Keeping his companions alive is proving to be no easy task, in part because of the promise he made to the unpredictable Madder brothers—three miners who know the secret mechanisms of the Strange. To fulfill his pledge, Cedar must hunt a powerful weapon known as the Holder—a search that takes him deep into the savage underbelly of the young country and high into the killing glim-field skies defended by desperate men and deadly ships.
But the battles he faces are just a glimmer of a growing war stirring the country. To keep his word Cedar must navigate betrayal, lies, and treacherous alliances, risking everything to save the lives of those he has come to hold dear…
Review:
"Monk's enthralling second Age of Steam American steampunk adventure (after Dead Iron) brings back Cedar Hunt, a werewolf who can sense the Strange, creatures of magic and machine that seek to harm the mortal world. A bargain, and the nature of his curse, have committed Cedar to seeking out the pieces of a Strange weapon, the Holder, any portion of which can wreak destruction. Accompanied by Mae Lindson, a witch losing her grasp on sanity, and gifted mechanic Rose Small, whose tie to the Holder threatens her life, Cedar is joined by airship captain Hink, who seeks the Holder for his own ends. Monk expands her world into the sky, where air pirates and risk-seekers harvest a magical substance called glim, while grounding its history with tales of the recent war. Action and romance combine with a deft precision that will keep readers turning pages — and anxiously awaiting the next volume. Agent: Miriam Kriss, the Irene Goodman Agency. (July)" Publishers Weekly (Starred Review) Copyright PWxyz, LLC. All rights reserved.
Devon Monk has one husband, two sons, and a dog named Mojo. Surrounded by numerous colorful family members, she lives in Oregon. She has sold over fifty short stories to fantasy, science fiction, horror, humor, and young adult magazines and anthologies. She has been published in five countries and included in a year's best fantasy collection.
"Publishers Weekly Review"
by Publishers Weekly,
"Monk's enthralling second Age of Steam American steampunk adventure (after Dead Iron) brings back Cedar Hunt, a werewolf who can sense the Strange, creatures of magic and machine that seek to harm the mortal world. A bargain, and the nature of his curse, have committed Cedar to seeking out the pieces of a Strange weapon, the Holder, any portion of which can wreak destruction. Accompanied by Mae Lindson, a witch losing her grasp on sanity, and gifted mechanic Rose Small, whose tie to the Holder threatens her life, Cedar is joined by airship captain Hink, who seeks the Holder for his own ends. Monk expands her world into the sky, where air pirates and risk-seekers harvest a magical substance called glim, while grounding its history with tales of the recent war. Action and romance combine with a deft precision that will keep readers turning pages — and anxiously awaiting the next volume. Agent: Miriam Kriss, the Irene Goodman Agency. (July)" Publishers Weekly (Starred Review) Copyright PWxyz, LLC. All rights reserved.
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