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Dungeons & Dragons for Dummies (For Dummies)

by Bill Slavicsek

Dungeons & Dragons for Dummies (For Dummies) Cover

 

Synopses & Reviews

Publisher Comments:

Explore the fantasy world of D&D® and delve into dungeons, slay monsters, and gain treasure!

If you've been thinking of playing D&D or you've played before and you want to get up to speed on the all-new 4th Edition, this is the book for you. Here's what you need to know to join the fantasy fun.

  • D&D terminology — understand what ability check, modifier, saving throw, AC, gp, hp, and XP mean

  • Roll the dice — add modifiers and see if you rolled the d20 high enough to beat the challenge

  • Minding your manners — know D&D etiquette so you'll be welcome in any adventure

  • Character building — select your character's race and class, and choose the best powers, skills, feats, and gear

  • Roleplaying — give your character a background and personality quirks

  • Combat — use combat rules, a battle grid, and miniatures to play out furious battles

Open the book and find:

  • Everything a new player needs to get started playing D&D

  • Details on four fantasy races and four iconic classes

  • Explanations of every number and statistic on the character sheet

  • The best magic items and equipment for characters of all classes

  • Advice on roleplaying and teamwork

  • A ready-to-use adventure to get you started as a Dungeon Master

  • A ready-to-use battle grid with character and monster markers

Synopsis:

Learn what it takes to master Dungeons & Dragons with the only introductory guide that uses plain English to explain how to start a D&D campaign. Newly revised material includes chapters on playing online and building a character online.

Synopsis:

Dungeons & Dragons Fourth Edition For Dummiesis the only introductory guide that uses plain-English to explain what you need to know to start your very own D&D campaign. Topics covered include:
  • Finding a Game
  • Learning the Rules 
  • Choosing a Character
  • Creating a Character
  • D&D etiquette
  • Becoming a Dungeon Master
  • ...and Much More! 

Newly revised material includes two new chapters: Building Your Character Onlineand Playing Your Best Online, as well as cool new powers for fighters, rogues, wizards, clerics and high-level monsters.

About the Author

Bill Slavicsek is Director of Roleplaying and Miniatures Game Design at Wizards of the Coast. His game design credits include Torg, Alternity, D&D Eberron, and many others.

Richard Baker is a senior game designer on the Roleplaying R&D Team at WotC and author of eight Forgotten Realms novels.

Table of Contents

Foreward.

Introduction.

Part I: D&D Crash Course.

Chapter 1: Preparing for Adventure.

Chapter 2: Your First Character.

Chapter 3: Starting Out as a Fighter.

Chapter 4: Starting Out as a Rogue.

Chapter 5: Starting Out as a Wizard.

Chapter 6: Starting Out as a Cleric.

Chapter 7: Playing the Game.

Chapter 8: Practice Session.

Chapter 9: Finding a D&D Game to Join.

Part II: Building a D&D Character.

Chapter 10: Defining Your Character.

Chapter 11: Choosing a Class.

Chapter 12: Picking a Race.

Chapter 13: Figuring Out Your Character’s Ability Scores.

Chapter 14: Choosing Powers.

Chapter 15: Selecting Feats.

Chapter 16: Picking Skills.

Chapter 17: Choosing Armor, Weapons, and Gear.

Chapter 18: Advancing Your Character.

Part III: Playing Your Best Game.

Chapter 19: Handling Yourself in a Fight.

Chapter 20: Making the Most of Magic.

Chapter 21: Roleplaying and Working Together.

Chapter 22: Character Building for Experts.

Part IV: The Art of Dungeon Mastering.

Chapter 23: Running the Game.

Chapter 24: Building a Dungeon.

Chapter 25: Keeping Your Players Happy.

Part V: The Part of Tens.

Chapter 26: The Ten Best Fighter Powers.

Chapter 27: The Ten Best Rogue Powers.

Chapter 28: The Ten Best Wizard Powers.

Chapter 29: The Ten Best Cleric Powers.

Chapter 30: The Ten Best Low-Level Monsters.

Chapter 31: The Ten Best Mid-Level Monsters.

Chapter 32: The Ten Best High-Level Monsters.

Chapter 33: The Ten Best D&D Novels.

Appendix A: Glossary.

Index.

Product Details

ISBN:
9780470292907
Author:
Slavicsek, Bill
Publisher:
For Dummies
Foreword by:
Mearls, Mike
Foreword:
Mearls, Mike
Author:
Mearls, Mike
Author:
Baker, Rich
Author:
Baker, Richard
Subject:
Role Playing & Fantasy - General
Subject:
Role Playing & Fantasy - Dungeons & Dragons
Subject:
Role Playing & Fantasy
Subject:
D
Subject:
organizing a D
Subject:
D game
Subject:
organizing an online D
Subject:
writing D
Subject:
D adventures
Subject:
Wizards of the Coast
Subject:
finding a D
Subject:
learning the rules of D
Subject:
choosing a D
Subject:
D character
Subject:
creating a D
Subject:
D etiquette
Subject:
powers for D
Subject:
Drogues
Subject:
D wizards
Subject:
D clerics
Subject:
D fighters
Subject:
D high-level monsters
Subject:
D 4th edition
Subject:
new D
Subject:
D campaign
Subject:
Dungeons and dragons (game)
Subject:
Games
Subject:
Dungeons & Dragons, D&D, organizing a D&D game, organizing an online D&D game, writing D&D adventures, Wizards of the Coast, finding a D&D game, learning the rules of D&D, choosing a D&D character, creating a D&D character, D&D etiquette, powers for D&D r
Subject:
Role Playing Games-Dungeons and Dragons
Subject:
Dungeons & Dragons, D&D, organizing a D&D game, organizing an online D&D game, writing D&D adventures, Wizards of the Coast, finding a D&D game, learning the rules of D&D, choosing a D&D character, creating a D&D character, D&D etiquette, powers for D&D r
Subject:
Dungeons & Dragons, D&D, organizing a D&D game, organizing an online D&D game, writing D&D adventures, Wizards of the Coast, finding a D&D game, learning the rules of D&D, choosing a D&D character, creating a D&D character, D&D etiquette, powers for D&D r
Subject:
Dungeons & Dragons, D&D, organizing a D&D game, organizing an online D&D game, writing D&D adventures, Wizards of the Coast, finding a D&D game, learning the rules of D&D, choosing a D&D character, creating a D&D character, D&D etiquette, powers for D&D r
Subject:
Dungeons & Dragons, D&D, organizing a D&D game, organizing an online D&D game, writing D&D adventures, Wizards of the Coast, finding a D&D game, learning the rules of D&D, choosing a D&D character, creating a D&D character, D&D etiquette, powers for D&D r
Subject:
Dungeons & Dragons, D&D, organizing a D&D game, organizing an online D&D game, writing D&D adventures, Wizards of the Coast, finding a D&D game, learning the rules of D&D, choosing a D&D character, creating a D&D character, D&D etiquette, powers for D&D r
Subject:
Dungeons & Dragons, D&D, organizing a D&D game, organizing an online D&D game, writing D&D adventures, Wizards of the Coast, finding a D&D game, learning the rules of D&D, choosing a D&D character, creating a D&D character, D&D etiquette, powers for D&D r
Subject:
Dungeons & Dragons, D&D, organizing a D&D game, organizing an online D&D game, writing D&D adventures, Wizards of the Coast, finding a D&D game, learning the rules of D&D, choosing a D&D character, creating a D&D character, D&D etiquette, powers for D&D r
Subject:
Dungeons & Dragons, D&D, organizing a D&D game, organizing an online D&D game, writing D&D adventures, Wizards of the Coast, finding a D&D game, learning the rules of D&D, choosing a D&D character, creating a D&D character, D&D etiquette, powers for D&D r
Subject:
Dungeons & Dragons, D&D, organizing a D&D game, organizing an online D&D game, writing D&D adventures, Wizards of the Coast, finding a D&D game, learning the rules of D&D, choosing a D&D character, creating a D&D character, D&D etiquette, powers for D&D r
Subject:
Dungeons & Dragons, D&D, organizing a D&D game, organizing an online D&D game, writing D&D adventures, Wizards of the Coast, finding a D&D game, learning the rules of D&D, choosing a D&D character, creating a D&D character, D&D etiquette, powers for D&D r
Subject:
Dungeons & Dragons, D&D, organizing a D&D game, organizing an online D&D game, writing D&D adventures, Wizards of the Coast, finding a D&D game, learning the rules of D&D, choosing a D&D character, creating a D&D character, D&D etiquette, powers for D&D r
Subject:
Dungeons & Dragons, D&D, organizing a D&D game, organizing an online D&D game, writing D&D adventures, Wizards of the Coast, finding a D&D game, learning the rules of D&D, choosing a D&D character, creating a D&D character, D&D etiquette, powers for D&D r
Subject:
Dungeons & Dragons, D&D, organizing a D&D game, organizing an online D&D game, writing D&D adventures, Wizards of the Coast, finding a D&D game, learning the rules of D&D, choosing a D&D character, creating a D&D character, D&D etiquette, powers for D&D r
Subject:
Role Playing Games-Miscellaneous Games
Subject:
Dungeons & Dragons, D&D, organizing a D&D game, organizing an online D&D game, writing D&D adventures, Wizards of the Coast, finding a D&D game, learning the rules of D&D, choosing a D&D character, creating a D&D character, D&D etiquette, powers for D&D r
Subject:
Dungeons & Dragons, D&D, organizing a D&D game, organizing an online D&D game, writing D&D adventures, Wizards of the Coast, finding a D&D game, learning the rules of D&D, choosing a D&D character, creating a D&D character, D&D etiquette, powers for D&D r
Copyright:
Edition Description:
Computers
Series:
For Dummies
Publication Date:
July 2008
Binding:
Electronic book text in proprietary or open standard format
Grade Level:
General/trade
Language:
English
Illustrations:
Y
Pages:
430
Dimensions:
9.28x7.40x.91 in. 1.70 lbs.

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Dungeons & Dragons for Dummies (For Dummies) New Trade Paper
0 stars - 0 reviews
$21.99 In Stock
Product details 430 pages Wiley Publishing - English 9780470292907 Reviews:
"Synopsis" by , Learn what it takes to master Dungeons & Dragons with the only introductory guide that uses plain English to explain how to start a D&D campaign. Newly revised material includes chapters on playing online and building a character online.
"Synopsis" by , Dungeons & Dragons Fourth Edition For Dummiesis the only introductory guide that uses plain-English to explain what you need to know to start your very own D&D campaign. Topics covered include:
  • Finding a Game
  • Learning the Rules 
  • Choosing a Character
  • Creating a Character
  • D&D etiquette
  • Becoming a Dungeon Master
  • ...and Much More! 

Newly revised material includes two new chapters: Building Your Character Onlineand Playing Your Best Online, as well as cool new powers for fighters, rogues, wizards, clerics and high-level monsters.

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