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Mastering Autodesk Maya 2011by Eric Keller
Synopses & Reviews
A beautifully-packaged, advanced reference on the very latest version of Maya
If you already know the basics of Maya, the latest version of this authoritative book takes you to the next level. From modeling, texturing, animation, and visual effects to high-level techniques for film, television, games, and more, this book provides professional-level Maya instruction. With pages of scenarios and examples from some of the leading professionals in the industry, this book will help you master the entire CG production pipeline.
If you're looking for an in-depth, professional Maya resource to turn to again and again, Mastering Maya is the book you need.
Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
For Instructors: Teaching supplements are available for this title.
The Ultimate Maya 2011 Resource!
If you already know the fundamentals of Maya, you'll want this new Autodesk Official Training Guide to take you beyond the basics and show you how to use Maya 2011 in a professional environment. From modeling, texturing, animation, and visual effects—to high-level techniques for film, television, games, and more, this book provides advanced, professional-level instruction.
Filled with challenging tutorials and real-world scenarios from some of the leading professionals in the industry, this must-have guide shows you how to manage the entire CG production pipeline. Master Maya's new graph editor, rendering with mental ray, the art of virtual cinematography, dynamic simulations, advanced modeling techniques, and much more with this indispensable guide.
Featured on the DVD
The companion DVD provides support files that help you complete the exercises in the book and compare your work to the pros.
Combine fluid dynamics and particle simulations for amazing visual effects
Add physically accurate outdoor lighting to your rendered images
Learn the secrets of making realistic materials for your models
About the Author
Eric Keller has been a professional 3D artist and high-end animator for film, commercials, and TV for 12 years. He has created animations and effects for Disney, Warner Brothers, ESPN, Harvard Medical School, the Howard Hughes Medical Institute, and CBS, and currently teaches at the Gnomon School of Visual Effects. Eric is the author of Mastering Maya 2009, Maya Visual Effects: The Innovator's Guide, and Introducing ZBrush, all from Sybex.
Table of Contents
1 Working in Maya.
2 Virtual Film Making with Maya Cameras.
3 NURBS Modeling in Maya.
4 Polygon Modeling.
5 Animation Techniques.
6 Animating with Deformers.
7 Rigging and Muscle Systems.
8 Paint Effects and Toon Shading.
9 mental ray Lighting.
10 mental ray Shading Techniques.
11 Texture Mapping.
12 Rendering for Compositing.
13 Introducing nParticles.
14 Advanced nDynamics.
15 Fur, Hair, and Clothing.
16 Maya Fluids.
17 Mel and Python.
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Computers and Internet » Graphics » Digital Media » Graphics Applications