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Head First Object-Oriented Analysis and Design: A Brain Friendly Guide to Ooa&d (Head First)by Brett Mclaughlin
Synopses & Reviews
"Head First Object Oriented Analysis and Design is a refreshing look at subject of OOAD. What sets this book apart is its focus on learning. The authors have made the content of OOAD accessible, usable for the practitioner."
"I just finished reading HF OOA&D and I loved it! The thing I liked most about this book was its focus on why we do OOA&D-to write great software!"
"Hidden behind the funny pictures and crazy fonts is a serious, intelligent, extremely well-crafted presentation of OO Analysis and Design. As I read the book, I felt like I was looking over the shoulder of an expert designer who was explaining to me what issues were important at each step, and why."
Tired of reading Object Oriented Analysis and Design books that only makes sense after you're an expert? You've heard OOA&D can help you write great software every time-software that makes your boss happy, your customers satisfied and gives you more time to do what makes you happy.
Head First Object-Oriented Analysis & Design shows you how to analyze, design, and write serious object-oriented software: software that's easy to reuse, maintain, and extend; software that doesn't hurt your head; software that lets you add new features without breaking the old ones. Inside you will learn how to:
By exploiting how your brain works, Head First Object-Oriented Analysis & Design compresses the time it takes to learn and retain complex information. Expect to have fun, expect to learn, expect to be writing great software consistently by the time you're finished reading this!
Book News Annotation:
This guide for software developers describes how formal object oriented analysis and design concepts are applied in the real world to create software that is easy to reuse, maintain, and extend. A small number of running examples are used throughout the volume and are augmented by puzzles, diagrams, and other strong visual elements that help make learning complex information easy and fun. It is assumed that the reader has a basic understanding of Java and/or C#. Annotation ©2007 Book News, Inc., Portland, OR (booknews.com)
Packed with attention-grabbing graphics, illustrations, cartoons, and photos, this unique book builds knowledge in an engaging style that loads informationin the reader's brain in a way that works.
Packed with attention-grabbing graphics, illustrations, cartoons, and photos, this unique book shows how to analyze, design, and write serious object-oriented software that's easy to reuse, maintain, and extend--and software that allows new features to be added without breaking the old ones.
Have you ever felt like you were working on a seething mass of bits? Even worse, was it your code? Or have you worked on a project that started out simply enough, but ended up a nest of twisty passages that nobody could navigate?
Surviving until the next bug report isn't fun, isn't fulfilling, and just isn't a good way to live. Fortunately, there's a way out. Head First Object-Oriented Analysis & Design shows you how to analyze, design, and write serious object-oriented software: software that's easy to maintain and extend, software that doesn't hurt your head, software that lets you add new features without breaking the old ones. You'll learn: How to put fundamental OO design principles and patterns into practice How to refactor your code so that it's easy to maintain and extend How to write reuseable code, so you don't have to repeat yourself How to use UML 2 to describe how your software works
Have you stayed away from Object-Oriented Programming because you thought it would put you to sleep? Because it sounded like it was fun only to pointy-headed geeks? Don't worry. If you've read a Head First book, you know what to expect: a book designed for the way your brain works. Expect to have fun, expect to learn, expect to help Trini build the ultimate online salad boutique.
About the Author
Brett McLaughlin is a bestselling and award-winning non-fiction author. His books on computer programming, home theater, and analysis and design have sold in excess of 100,000 copies. He has been writing, editing, and producing technical books for nearly a decade, and is as comfortable in front of a word processor as he is behind a guitar, chasing his two sons and his daughter around the house, or laughing at reruns of Arrested Development with his wife.
Brett spends most of his time these days on cognitive theory, codifying and expanding on the learning principles that shaped the Head First series into a bestselling phenomenon. He's curious about how humans best learn, why Star Wars was so formulaic and still so successful, and is adamant that a good video game is the most effective learning paradigm we have.
Dave West would like to describe himself as sheik geek. Unfortunately no one else would describe him in that way. They would say he is a professional Englishman who likes to talk about software development best practices with the passion and energy of an evangelical preacher. Recently Dave has moved to Ivar Jacobson Consulting, where he runs the Americas and can combine his desire to talk about software development and spread the word on rugby and football, and argue that cricket is more exciting that baseball.Before running the Americas for Ivar Jacobson Consulting, Dave worked for a number of years at Rational Software (now a part of IBM). Dave held many positions at Rational and then IBM, including Product Manager for RUP where he introduced the idea of process plug-ins and agility to RUP. Dave still laments the days when he use to sit in a cube and write software in the city of London. This is where he believes he cut his teeth writing big insurance systems with nothing but a green screen and a process flow chart.
Table of Contents
Praise for Head First OOA&D Praise for other Head First books by the authors Praise for other Head First Books How to use this Book: Intro Chapter 1: Well-Designed Apps Rock: Great Software Begins Here Chapter 2: Gathering Requirements: Give Them What They Want Chapter 3: Requirements Change: I Love You, You're Perfect... Now Change Chapter 4: Analysis: Taking Your Software into the Real World Chapter 5: (Part 1) Good Design = Flexible Software: Nothing Ever Stays the Same Chapter 6: Solving Really Big Problems: "My Name is Art Vandelay... I am an Architect" Chapter 7: Architecture: Bringing Order to Chaos Chapter 8: Design Principles: Originality is Overrated Chapter 9: Iterating and Testing: The Software is Still for the Customer Chapter 10: The OOA&D Lifecycle: Putting It All Together Leftovers: The Top Ten Topics (we didn't cover) Welcome to Objectville: Speaking the Language of OO
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